This deck is interesting and the recruit warrior could prove quite beneficial.
In my limited experience (gave it a good run last night) and with my current meta not sure that it is a viable deck. Perhaps I need more practice with it.
There are some good board control options but sometimes needing to use Bring in On! with the aggro decks in play it tends not to work well not to mention decks with beefier minions.
Given the limited number of minions and late usage of Woecleaver there are better options for Recruit Warrior archetype. The Dragon Recruit Warrior seems much better because of its stronger board presence. Having one method of recruitment also limits this deck. Lastly, there is no way to build value in this deck aside from Dead Man's Hand.
This version, in my opinion, seems to rely on the OTK path to win and does not have much flexibility. Perhaps with some adjustments it could be stronger.
Not sure what else they could have done with Patches but it needed to be changed. Perhaps give him 1/2 since he lost Charge. Not really a Legendary card anymore.
This change does not seem to keep with the original intent of the card. It is baffling that Blizzard didn't see this one being used so much and having a big impact.
This nerf is the only one that I consider a complete fail. They could have made it reduce its cost by (1) for each friendly minion that has died while it is in your hand. Perhaps drop it to a 4/5 as well. This nerf will relegate it to a niche status unless the meta makes a dramatic shift as a result of the other changes.
It needed to be adjusted but as with many of the nerfs it goes too far.
Have seen plenty of nerfs that have messed me up...so there's that.
They did over-do it though, as is often the case. The proposal to make it so that you can only attack minions with it is an excellent one and would provide more balance. Beware unintended consequences. They do rationalize some nerfs rather than have a good rationale and sound thinking. Seems a least somewhat reactionary.
In my experience, Pirate Warrior is still powerful but not nearly as much as it was.
Not seeing much Control Warrior but only play Standard currently.
N'Zoth Quest Priest has done well enough for me, but have not played it a significant amount. Games last quite long in many cases though. Have had more success with it than Quest Hunter. Some success with Quest Warlock. Have not tried the others as more dust is needed.
Malchezaar wouldn't work, he already had a copy of N'zoth in his deck
So Malchezzar doesn't duplicate?
What? No. He follows legal deckbuilding rules. No dupes and no legendaries not in the class or neutral.
Makes complete sense that he would, but I was just going off of the card text and assumed (very wrongly) that it could be any L cards without restrictions. If I had thought more about it, it would make the card potentially OP.
2
Thanks! The other comments cover it. Order in the court, then frontlines…over.
0
Best part is when the Priest player does not get their draw or knows they are stopped and quit.
2
Gloop Sprayer works in this deck too. Concerned about mana curve though.
0
This deck is interesting and the recruit warrior could prove quite beneficial.
In my limited experience (gave it a good run last night) and with my current meta not sure that it is a viable deck. Perhaps I need more practice with it.
There are some good board control options but sometimes needing to use Bring in On! with the aggro decks in play it tends not to work well not to mention decks with beefier minions.
Given the limited number of minions and late usage of Woecleaver there are better options for Recruit Warrior archetype. The Dragon Recruit Warrior seems much better because of its stronger board presence. Having one method of recruitment also limits this deck. Lastly, there is no way to build value in this deck aside from Dead Man's Hand.
This version, in my opinion, seems to rely on the OTK path to win and does not have much flexibility. Perhaps with some adjustments it could be stronger.
0
Not sure what else they could have done with Patches but it needed to be changed. Perhaps give him 1/2 since he lost Charge. Not really a Legendary card anymore.
0
This change does not seem to keep with the original intent of the card. It is baffling that Blizzard didn't see this one being used so much and having a big impact.
This nerf is the only one that I consider a complete fail. They could have made it reduce its cost by (1) for each friendly minion that has died while it is in your hand. Perhaps drop it to a 4/5 as well. This nerf will relegate it to a niche status unless the meta makes a dramatic shift as a result of the other changes.
It needed to be adjusted but as with many of the nerfs it goes too far.
0
Finding that the Dopplegangsters are more often than not just a dead card. If you can buff them a few times, maybe. Not sure they are crucial.
0
Have seen plenty of nerfs that have messed me up...so there's that.
They did over-do it though, as is often the case. The proposal to make it so that you can only attack minions with it is an excellent one and would provide more balance. Beware unintended consequences. They do rationalize some nerfs rather than have a good rationale and sound thinking. Seems a least somewhat reactionary.
In my experience, Pirate Warrior is still powerful but not nearly as much as it was.
Not seeing much Control Warrior but only play Standard currently.
3
If there is no opportunity to win and there is a quest to fulfill, I will dump any available cards and concede. Time to move along and try the next.
Personally, I will always take the win.
0
The current mage decks have caused me some trouble.
0
Right now, midrange Paladin seems to be quite strong.
Still trying to get a good feel for it but it gets better the more I play it. Thanks!
0
N'Zoth Quest Priest has done well enough for me, but have not played it a significant amount. Games last quite long in many cases though. Have had more success with it than Quest Hunter. Some success with Quest Warlock. Have not tried the others as more dust is needed.
0
Did a search. Odd. Found it now...thanks!!!
0
Is there a bug where Jade Spirit is not showing up anywhere, even for crafting?
0