This will be the sleeper hit of the set, like Living Mana was last set. It hits face and is incredibly easy to pull off, with all the low cost/cost-reducing tools that rogue has. And unlike leeroy, it bypasses taunts.
Feels like a good card for testing the waters for another card. Let people play around with this for a while and maybe later try something like a 3 mana do 1 damage for each card played type card...
lol, it seems like an addiitonal win conditipn to petal malygos decks, this is this card's true intention, have anoher way of making interesting wild decks, "sandard only" players might be the worst players at judging cards ever.
Completely unplayable, it's not easy to play a bunch of cards and then a card for 6 mana, and it's much better to do such a combo with Gadgetzan for 1 draw per card rather than 1 damage per card. You can-'t run both because there won't be enough fuel for that.
If Fire Elemental is good enough, surely this will see some use.
Seems unfair that Rogues have to work so much harder for a nearly identical card, but I guess being able to boost the damage past 3 is not the worst trade-off.
Petals + 0 mana cards here and there + this will equal around 10 damage face at turn 10 and leaves a 5/5 body on board. With both old and new removals rogues have, i think this card has some potential even if not a lot.
I agree, normally you don't have (enough) small spells to snowball - it is the other way round where Auctioneer draws you the small spells which is snowbally. One Counterfeit Coin plus one Burgly coin could pull off both. But that ain't happening really, right.
Btw Rogue DK still kinda seems misunderstood how the copy card mechanic works. The token in hand mimics the last card played THIS turn and getting reset the next turn when you don't play it. So hoping for DK combo on 6 mana duplicates isn't something realistic.
I feel like they play tested this at 4 or 5 mana, found that it was too good, and nerfed it at the last minute. Just like how they explained the fate of Inkmaster Solia.
Rollback Post to RevisionRollBack
Standard Legend - July '16 (Rank 56), June '17, Dec. '18, Apr. '19
Wild Legend - Mar. '18 (Rank 30), Apr. '18, Aug. '19
Twelve Arena Wins - Shaman, Warlock, Mage x2, Rogue, Priest (12-0), Druid, Hallow's End x2, Hunter, Taverns of Time x3 (Pa,D,WL), Paladin
compare it with blaze caller and black wing corrupter you need it to at least deal 4 damage to be good. It's just too expensive to expect to play 4 cards be4 this on average.
Apart from Gadgetzan Auctioneer, and recently Vanish (although now once again relegated to being a meme), 6+ mana cards have never worked out for Rogue and I don't suspect that will change with this.
I feel like they play tested this at 4 or 5 mana, found that it was too good, and nerfed it at the last minute. Just like how they explained the fate of Inkmaster Solia.
What do you mean. They test all the cards and pretty much every card could have other mana cost during design and playtesting.
This will be the sleeper hit of the set, like Living Mana was last set. It hits face and is incredibly easy to pull off, with all the low cost/cost-reducing tools that rogue has. And unlike leeroy, it bypasses taunts.
Feels like a good card for testing the waters for another card. Let people play around with this for a while and maybe later try something like a 3 mana do 1 damage for each card played type card...
Completely unplayable, it's not easy to play a bunch of cards and then a card for 6 mana, and it's much better to do such a combo with Gadgetzan for 1 draw per card rather than 1 damage per card. You can-'t run both because there won't be enough fuel for that.
i love it but sadly it wont see play
If Fire Elemental is good enough, surely this will see some use.
Seems unfair that Rogues have to work so much harder for a nearly identical card, but I guess being able to boost the damage past 3 is not the worst trade-off.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
Petals + 0 mana cards here and there + this will equal around 10 damage face at turn 10 and leaves a 5/5 body on board. With both old and new removals rogues have, i think this card has some potential even if not a lot.
Seems bad. I like the comparison you made with Fire Elemental which seems superior. Maybe could have had some more power added to it somehow.
Maybe a follow up to Burgly Bully.
I agree, normally you don't have (enough) small spells to snowball - it is the other way round where Auctioneer draws you the small spells which is snowbally. One Counterfeit Coin plus one Burgly coin could pull off both. But that ain't happening really, right.
Btw Rogue DK still kinda seems misunderstood how the copy card mechanic works. The token in hand mimics the last card played THIS turn and getting reset the next turn when you don't play it. So hoping for DK combo on 6 mana duplicates isn't something realistic.
I feel like they play tested this at 4 or 5 mana, found that it was too good, and nerfed it at the last minute. Just like how they explained the fate of Inkmaster Solia.
Standard Legend - July '16 (Rank 56), June '17, Dec. '18, Apr. '19
Wild Legend - Mar. '18 (Rank 30), Apr. '18, Aug. '19
Twelve Arena Wins - Shaman, Warlock, Mage x2, Rogue, Priest (12-0), Druid, Hallow's End x2, Hunter, Taverns of Time x3 (Pa,D,WL), Paladin
This would be perfect at 4 mana.
Well, another card for the memes.
pretty bad at 6 mana
that card that makes 1/1 clones makes this an orsum card.
compare it with blaze caller and black wing corrupter you need it to at least deal 4 damage to be good. It's just too expensive to expect to play 4 cards be4 this on average.
Carpe Diem - Seize the day
Apart from Gadgetzan Auctioneer, and recently Vanish (although now once again relegated to being a meme), 6+ mana cards have never worked out for Rogue and I don't suspect that will change with this.
I still prefer Auctioneer :/
My magic will tear you apart!
I think it too situational if you compare it with SI:7 Agent