Am I the only one freaked out that "it deals IT'S damage" is a typo worthy of a second grader?
For those of you who don't claim English as your first language, "it's" is a contraction of "it is"; "its" is a possessive for something belonging to a thing. "Its" is proper for this card.
Sorry if anyone else has pointed this out already, but I didn't see it. And I write for a living, so I pay attention to these things.
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Standard Legend - July '16 (Rank 56), June '17, Dec. '18, Apr. '19
Wild Legend - Mar. '18 (Rank 30), Apr. '18, Aug. '19
Twelve Arena Wins - Shaman, Warlock, Mage x2, Rogue, Priest (12-0), Druid, Hallow's End x2, Hunter, Taverns of Time x3 (Pa,D,WL), Paladin
to the guy thinking Savagery is better, nobody plays Savagery because Druid normally only has one attack and it's too much card investment to play the Bite / Claw / Feral Rage / Savage Combatant / Justicar Trueheart / Gnash / Malfurion the Pestilent. But the cards are similar I guess. I admit I tried Savagery in decks before with the attack bonus cards, and it just burns all your hand to kill a minion or two. Weapons seem a little better probably like an Assassin's Blade - you can swing with it 3 times, Doomerang it and then play it again and swing 4 more times (or Doomerang it again!)
Am I the only one freaked out that "it deals IT'S damage" is a typo worthy of a second grader?
For those of you who don't claim English as your first language, "it's" is a contraction of "it is"; "its" is a possessive for something belonging to a thing. "Its" is proper for this card.
Sorry if anyone else has pointed this out already, but I didn't see it. And I write for a living, so I pay attention to these things.
Oh Yogg. I didn't notice that. This bugs me more than the "tatoo" in Kabal Talonpriest's flavor text. Blizz, please fix.
To be fair, the damage increase from Pestilent is reliable enough that Savagery MIGHT actually see some play now. And the card itself is generically powerful enough to fit in a lot of late-game decks.
Combo it with Feral Rage and that's a 7 damage for 1 mana combo.
But uh, Doomerang is way more useful. Any deck that uses Assassin's Blade, Obsidian Shard or the new weapon will really benefit from this card.
Which is the same as not losing the weapon in the first place. "Throwing" the weapon probably refers to the animation only. This spell will not activate weapon deathrattle nor will it reset durability.
So therefore strictly worse than Savagery, which benefits from weapon and temporary sources of damage. This spell will not benefit from a burgled Heroic Strike for example.
It 100% resets durability. Just like any bounce effects resets health.
On topic, I really like this card. Probably in my top five favorites for the set so far. It's so thoroughly roguey. It's actually a tough call on what weapons to run. Perdition's Blade, Obsidian Shard and Shadowblade all seem pretty good but 6 weapons feels like overkill. Hell even Assassins blade looks like it can get some work done with leeching poison.
Honestly though, I am beginning to wonder if weapon remove will become even more ubiquitous now with warrior getting a sick DK weapons set up, Paladin also getting a nasty weapon through their DK and this apparent weapons control removal archetype being pushed in rogue.
Am I the only one freaked out that "it deals IT'S damage" is a typo worthy of a second grader?
For those of you who don't claim English as your first language, "it's" is a contraction of "it is"; "its" is a possessive for something belonging to a thing. "Its" is proper for this card.
Sorry if anyone else has pointed this out already, but I didn't see it. And I write for a living, so I pay attention to these things.
"For those of you who don'tclaim English as your first language".
Corrected that. Mistaking words in a grammatically absurd way, like it's and its, there, they're and their, your and you're, etc. is something that native speakers do a lot and foreign language don't do nearly as much. It doesn't only happen with English: at least in Spanish there are similar mistakes which, again, natives make a lot and non-natives don't.
In a good cenario say u play the 3/2 weapon on 3 (or use obth cards on 4), u swing with it. Then you throw this weapon at another minion and you get the weapon back. So you haven't done any extra damage but you effectively drew the weapon. In those cases it's a nice cycle + heal 3 ish. So if you have a real weapon equiped at one durability it would be the equivelant of a card that reads "draw the weapon you have equiped heal for the damage you would've face tanked" - pretty good. The main problem with this is it's very conditional and you often times do not have a real weapon to play and hence i'm going to say this is bad, if rogue gets like 3 good weapons instead of just one I'd say this card could certainly see play.
Wouldn't be too hard in a typical Miracle Setup, Obsidian Shard/Shadowblade + Deadly Poison x 3 + Doomerang is 18 damage, and it's dirt cheap if you use discounted OS (0 mana), DP x 3 = 3 mana, Doomerang 1 mana, all in all 4 mana, you even have mana left for vanish so you're clear for another turn unless you're fighting a burn deck. So basically you can make a (almost) TTK if you don't use Doomerang on the first turn, especially with that double end turn dude + Thaurissan tick in wild. You can also put one Leeching Poison to regenerate 9 health (or 18 if you use Doomerang + 5 armor from DK) so you can sustain another turn to wrap things up.
Unfortunately, compared to Maly combo or typical Leeroy lethal, you can be screwed by taunt you don't have a removal for, simple noble sacrifice or the geist (i presume it will be run in EVERY late game deck to counter jades) which will destroy the whole concept early on. Oil + Leeroy is a safer bet in wild if you manage to discount them with two ticks and already have OS equipped. Unfortunately, Thaurissan + end of turn dude are 9 mana, it overlaps with DK which you will usually NEED to play asap.
Man i love Rogue, it's gonna have the best T3 deck ever hahaha
I had thought about that, and I don't think it's realistic. I think where we will see Valeera is in Miracle to drop multiple giants the turn she is played or play multiple eviscerates/burn/cold bloods the turn after she is played.
The weapon deck is probably going to play aggro/midrange. A 9 mana combo card is probably too slow for that.
I think you also run at least 1 obsidian shard in that deck as well. I mean, this type of deck has already made it to legend a few times, and it got better. I really think it's one of the big winners of the set.
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"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
Am I the only one freaked out that "it deals IT'S damage" is a typo worthy of a second grader?
For those of you who don't claim English as your first language, "it's" is a contraction of "it is"; "its" is a possessive for something belonging to a thing. "Its" is proper for this card.
Sorry if anyone else has pointed this out already, but I didn't see it. And I write for a living, so I pay attention to these things.
Standard Legend - July '16 (Rank 56), June '17, Dec. '18, Apr. '19
Wild Legend - Mar. '18 (Rank 30), Apr. '18, Aug. '19
Twelve Arena Wins - Shaman, Warlock, Mage x2, Rogue, Priest (12-0), Druid, Hallow's End x2, Hunter, Taverns of Time x3 (Pa,D,WL), Paladin
this card seems good and cool
to the guy thinking Savagery is better, nobody plays Savagery because Druid normally only has one attack and it's too much card investment to play the Bite / Claw / Feral Rage / Savage Combatant / Justicar Trueheart / Gnash / Malfurion the Pestilent. But the cards are similar I guess. I admit I tried Savagery in decks before with the attack bonus cards, and it just burns all your hand to kill a minion or two. Weapons seem a little better probably like an Assassin's Blade - you can swing with it 3 times, Doomerang it and then play it again and swing 4 more times (or Doomerang it again!)
"The quickest way to 'think outside the box' is to realize the truth: the only real box is the one you create by limiting your thoughts."
Bruce Garrabrandt
To be fair, the damage increase from Pestilent is reliable enough that Savagery MIGHT actually see some play now. And the card itself is generically powerful enough to fit in a lot of late-game decks.
Combo it with Feral Rage and that's a 7 damage for 1 mana combo.
But uh, Doomerang is way more useful. Any deck that uses Assassin's Blade, Obsidian Shard or the new weapon will really benefit from this card.
don'tclaim English as your first language".Corrected that. Mistaking words in a grammatically absurd way, like it's and its, there, they're and their, your and you're, etc. is something that native speakers do a lot and foreign language don't do nearly as much. It doesn't only happen with English: at least in Spanish there are similar mistakes which, again, natives make a lot and non-natives don't.
In a good cenario say u play the 3/2 weapon on 3 (or use obth cards on 4), u swing with it. Then you throw this weapon at another minion and you get the weapon back. So you haven't done any extra damage but you effectively drew the weapon. In those cases it's a nice cycle + heal 3 ish. So if you have a real weapon equiped at one durability it would be the equivelant of a card that reads "draw the weapon you have equiped heal for the damage you would've face tanked" - pretty good. The main problem with this is it's very conditional and you often times do not have a real weapon to play and hence i'm going to say this is bad, if rogue gets like 3 good weapons instead of just one I'd say this card could certainly see play.
Carpe Diem - Seize the day
There's Obsidian Shard, it is a good weapon, you'll be playing Swashburglar and Hallucination anyway.
Ayyy thnx for the answer m8 still got 1 left tho:
would it trigger deathrattles on a weapon? (E.G.:Death's Bite
Why u hav to be mad? is only card gaem.
Call me crazy (hey I just met you), but I think this might be the best card in the set.
With obsidian shard, you're basically playing double weapon damage and resetting durability in a single turn. Six damage for 1 mana.
Where this card fits? It doesn't fits miracle, so it's thief rogue with the shard weapon?
My magic will tear you apart!
Turn 4: Doomerang to deal 3, re-equip, trade without face tanking damage.
How do you judge the synergy between Doomerang and Valeera the Hollow? In combination with two or three times Deadly Poison, maybe Leeching Poison or Envenom Weapon on Obsidian Shard or Shadowblade it seems to have some potential, but how realistic would it be to pull that off?
Wouldn't be too hard in a typical Miracle Setup, Obsidian Shard/Shadowblade + Deadly Poison x 3 + Doomerang is 18 damage, and it's dirt cheap if you use discounted OS (0 mana), DP x 3 = 3 mana, Doomerang 1 mana, all in all 4 mana, you even have mana left for vanish so you're clear for another turn unless you're fighting a burn deck. So basically you can make a (almost) TTK if you don't use Doomerang on the first turn, especially with that double end turn dude + Thaurissan tick in wild. You can also put one Leeching Poison to regenerate 9 health (or 18 if you use Doomerang + 5 armor from DK) so you can sustain another turn to wrap things up.
Unfortunately, compared to Maly combo or typical Leeroy lethal, you can be screwed by taunt you don't have a removal for, simple noble sacrifice or the geist (i presume it will be run in EVERY late game deck to counter jades) which will destroy the whole concept early on. Oil + Leeroy is a safer bet in wild if you manage to discount them with two ticks and already have OS equipped. Unfortunately, Thaurissan + end of turn dude are 9 mana, it overlaps with DK which you will usually NEED to play asap.
Man i love Rogue, it's gonna have the best T3 deck ever hahaha
You're dead 'til then :)