Oh Encroaching Insanity is pretty sweet. Lady Darkvein combos with that kind of ridiculously (it's... 3 + 7 + 11 damage altogether from one cast of this into darkvein but it hits both players -- so 21 damage on turn 5 and Warlock has ways to offset a lot of the damage).
It makes the Fatigue package from FoL a lot more attractive, though.
It's just that there's too many health restoration effects. Against decks that don't run that, though. (Which a lot of them don't) it can be very powerful in an aggro deck. Forcing your opponent to spend health resources can finish them off.
I don't think this card works in the current game, but it's a neat effect.
0
I'm still absolutely flabbergasted Edwin, Defias Kingpin isn't in core.
0
...what? You use 1 card to get 2 cards, and it thins your deck. Beyond the fact that... you can't run the coin in your deck anyway.
2
The only good-ish hit that's rotating is Lakkari Felhound.
They're adding Doomguard, which is huge.
6
Why is Pop-Up Volcano so cheap? Adding Lifesteal to a card that does that much damage is enormous. Pop-Up Book is really nutty too.
Does Shaman have an awful match up vs. midrange/aggro or something?
2
They're talking about wild.
1
This card is cool as heck, and even without seeing most of the set already has a *ton* of good targets.
In Overheal Priest this is cool. He gets extra Groovy Cats and Free Spirits. Automaton Priest. Obviously Amitus. But maybe Cage Head.
3
My GUESS is that it'll check the original stats of the card. Not altered stats.
So minis will count, but cards that have been changed to 1/1s won't.
0
Hollow Hound isn't rotating. It's from Festival of Legends.
2
Use some of the broken cards they just got to win the game?
Not... this card. And I still don't understand the highlander legendary. But the rest of the set is like nothing but 4/5 cards at least.
0
It's a shell for a ramp package. They'll ramp to the usual suspects: Yogg, Drum Circle, etc.
0
A 5 mana 3/4 isn't *that* low tempo, it trades pretty well even by turn 5. You're spending 2 mana to draw a card and discount it.
So it's like a 2 mana 3/4 that lets you play King Krush or Colaque or Hollow Hound or Hydralodon, or Twisted Frostwing or Azsharan Saber. Thori'belore. Trenchstalker. Backstage Bouncer. Freebird. Angry Helhound. Ravenous Kraken.
There're so many good hits for this type of cantrip/mana cheat effect.
2
The decks that want this don't want the low-tempo card generation stuff, though. This has *potential* in murloc decks... if those are a thing.
0
So... 6 mana King Krush?
This card seems nuts with even current pay offs. Blightfang, Invincible.... oh Harrowing Ox.
0
Oh Encroaching Insanity is pretty sweet. Lady Darkvein combos with that kind of ridiculously (it's... 3 + 7 + 11 damage altogether from one cast of this into darkvein but it hits both players -- so 21 damage on turn 5 and Warlock has ways to offset a lot of the damage).
It makes the Fatigue package from FoL a lot more attractive, though.
3
It's just that there's too many health restoration effects. Against decks that don't run that, though. (Which a lot of them don't) it can be very powerful in an aggro deck. Forcing your opponent to spend health resources can finish them off.
I don't think this card works in the current game, but it's a neat effect.