Improved consistency in control warrior because if you whiff on win axe you can just tutor it out. Otherwise it can be used turn 6 or so to tutor Gorehowl.
This actually seems really good for control lineups as a one-of. 2 mana to thin your deck and have the board clearing you need early on? Seems good. Going to try it in all of my control variants.
First off, this card is a ripoff of Plunder from ESL. Second off, giving Pirate Warrior card draw is gonna be really annoying, especially because if this gets drawn in the midgame and the card itself draws higher cost weapons like Arcanite Reaper for you, then it takes out some of the disadvantage of not having much power past turn 5. Not saying this is gonna launch Pirate Warrior back up to T1, but it certainly seems like a buff. And yeah, I guess Control Warrior can utilize it but maybe not as well.
It looks like Arena Warrior is back on the menu boys.
if you have drafted 2 weapons before draft this card or you are confident dat you gonna pick more, and you need to use this before you draw the weapons. It can be really good in arena but not always, i dont think is gonna boost the warrior arena dat much
It looks like Arena Warrior is back on the menu boys.
if you have drafted 2 weapons before draft this card or you are confident dat you gonna pick more, and you need to use this before you draw the weapons. It can be really good in arena but not always, i dont think is gonna boost the warrior arena dat much
Well, control warrior always used to be much easier to win with when you had a weapon in your opening hand. This card makes drawing a weapon in time even more likely. But if you draw it too late in the game... too bad.
So I have no clue how good this is going to be at all.
So I have no clue how good this is going to be at all.
x2 axe, x2 new weapon, x1 7/1 weapon and x1 this card.
You always have a weapon and the risk of a weapon lock is few because thin your deck, if this card give you copies instead of draw will be a lot worse.
Improved consistency in control warrior because if you whiff on win axe you can just tutor it out. Otherwise it can be used turn 6 or so to tutor Gorehowl.
2 manas draw 2 specific cards? Sign me in.
drawing a card is 2 mana worth, drawing 2 weapons is almost as good as it gets
fuel for pirates
fuel for control
fuel for combo
problem is u can't run 2 otherwise the second is dead card most the time, BTW drawing one card by this isn't bad (just saying)
I'm a realist!
This actually seems really good for control lineups as a one-of. 2 mana to thin your deck and have the board clearing you need early on? Seems good. Going to try it in all of my control variants.
too fucking strong.thats all i have to say.
Unfortunately.... This card is ridiculous in pirate warrior. It is not too slow. Do not see this being played in control at all.
As a common card, it's also good for Arena.
First off, this card is a ripoff of Plunder from ESL. Second off, giving Pirate Warrior card draw is gonna be really annoying, especially because if this gets drawn in the midgame and the card itself draws higher cost weapons like Arcanite Reaper for you, then it takes out some of the disadvantage of not having much power past turn 5. Not saying this is gonna launch Pirate Warrior back up to T1, but it certainly seems like a buff. And yeah, I guess Control Warrior can utilize it but maybe not as well.
This isnt a good Pw card and here is why:
1. You dont want multiple weapons in your hand
2. You dont care aboute card draw, because every card in you deck is good at dealing face dmg
3. All the card in Pw are really good so what do you even replace this card for
It looks like Arena Warrior is back on the menu boys.
Hint on dual wielding. I'm excited.
It could be maybe ok as a 1 of in PW, but you really dont want this in your hand until after turn 5
Well, control warrior always used to be much easier to win with when you had a weapon in your opening hand. This card makes drawing a weapon in time even more likely. But if you draw it too late in the game... too bad.
So I have no clue how good this is going to be at all.
Could run 1 of these in Pirate Warrior, weapons accelerate the deck enough that even having to play this early would be ok.