I don't think control needs to worry about Jade druid anymore. Although I have to say is it a little controversial that a single card pretty much deletes an entire deck? This card can also be annoying because there are plenty of other one cost spells that this card hits.
Heck no I am not going to just type all of the 1 cost spells out. But that is a lot of things that this card hits.
Yes its a hard counter to jade druid for sure that is the class or deck hit hardest by this card but as you said it also hits other decks quite hard, Priest takes a chunky hit losing potion of madness, PW:S, Inner fire and few lesser used cards, Which means it also counters silence priest and it weakens Lyra even more than those new priest spells do already, Even as a main priest player i find nothing controversial about this card, Yes you could say it deletes a entire deck but jade idol pretty much on its own deleted a entire play style it took control decks out of the game because it simply dominated them, Control could never become popular because as soon as it showed a sign of increasing in popularity along comes Jade idol and stops it in its tracks, I would rather see a whole deck removed than lose a whole play style, Can you imagine the uproar if a single card completely shut down aggro decks regardless of what class it was you would see the aggro players out in droves raging about it and that is exactly what jade idol was to control decks, It wasnt jade druids that made control decks almost impossible to play it was simply jade idol one card took out control warrior control priest control shaman everything was forced aggro or more midrange because of one card (Yes auctioneer helped alot but without jade idol managable) cant really be controversial that one card deletes jade druid when one card in jade druid pretty much deleted 4+ decks on its own.
Some people hate the control matchups and i get that they are long they can be boring and slow but no one card should beable to take that entire play style out of the game like jade idol did, This card does take jade druid out but it also damages alot of other classes too some more than others ofcourse, Maybe this card can push it to a more control style meta who knows i'm sure aggro decks are still going to be around this card hits a few of them but its possible the game is over before you can play it against them anyway.
This is also a buff to archbishop decks to get rid of cheap junk in control warrior matchups like whirlwinds and shield slam and other control matchups. Along with hemet, archbishop is looking to be better and better.
Bad that it will destroy Shield Slam too, which is mostly endgame removal. But CW surely will run it. Hell, I would say that any control/midrange deck will run this Skullking geist at lest as one of
I main Control mage so this cards really doesn't effect me, but this card is so very wrong. Way too broken and basically ruins a lot of archetypes. I'm sure there's some interesting mechanics that you can play into with your own deck, but this outright destroys Jade Druid which honestly was necessary for setting parameters in the meta. It also kills a lot of priest cards as well as evolve shaman. One of the most broken cards ever introduced...
Worst card design ever. Kills so many archetypes without any draw back to the player.
I disagree. It's finally a jade druid counter and it doesn't polarise the mirror match like eater of secrets does for freeze mage.
It does define what deck it's played in by design. You wouldnt run this in Malaysia rouge for example due to sinister strike. There are also a few more draw backs. I like this card alot.
This card is actually a little fucked because it literally destroys all Paladin secrets as well if you were gonna have them. I guess it's the nerf we needed for Mysterious Challenger too. Jesus, just thinking about it, is this the real life?
Blizzard found a way to bring another standard rotation with one card. I like the fact that this card will lead to new fresh meta, as this affects a lots of decks.
Control never became popular? The hell are you talking about. Most of the last 2 expansions have been dominated by control decks. Jade druid just set the parameters for the meta. If control got out of hand then jade stepped up and then aggro dropped jade. Jade druid was a necessity and this one card essentially means it's no longer playable.
PS: I main control mage which gets rekt by jade druid.
I know everyone is hyped about the annihilation of Jade Druid (Which is glorious btw) but I love how this card shits on stupid Priests playing Inner Fire,that it gets rid of annoying Potion of Madness and messes up with Evolve Shaman.... I'm just sad that it also hurts Miracle Rogue a lot....
Meta defining for sure, but in a way I think is sort of terrible for the game. It defines the meta by effectively being a one-card counter to a few specific strategies. Trying for Inner Fire shennanigens? Too bad, you queued into the wrong deck. Leeroy Miracle? Nope, Cold Bloods don't exist anymore. Leeroy, Power Overwhelming, Faceless combo? Nope, out of the Hall of Fame and into the fire with you. Jade Druid is actually a lot less damaged by this, as it doesn't leave them completely bereft of options even if it takes away their ability to go infinite (which was always more an Auctioneer problem than an Idol problem in my book).
The card just feels like the most hamfisted and crude nerf to a card type that, admittedly, has sometimes felt a bit out of balance, but the fact that it can completely invalidate whole strategies on it's own feels awful, especially if you're in the game for wacky combos and the like. No one will feel anything but completely disheartened when they're on the receiving end of this, because there's literally nothing you can do other than not play the deck you're playing, and that doesn't feel like the sort of design I think benefits Hearthstone as a whole. I just don't think tech cards should have such a capacity to completely ruin another player's gameplan (I'm not against some level of interference, but this is a step too far I feel). A good tech card in my book can still be reasonably overcome even when it slams the decks most vulnerable to it, granting an advantage in it's use but not an absolute one. I doubt that this holds true for the Geist.
TL;DR, this is no clever, artful tech, no Loatheb. I think I hate it.
If I encounter too many jade druids this is going in. but otherwise not that great.
Hahaha!! Jade idol hate.. I love it. Collateral damage for other decks? Sure but o well. More tech hate cards please
Where were you when secret Paladin was a thing?
Also a straight up nerf to the 2/6 mage card that gives you mirror image when you play it. Didn't even came out officially, already nerfed. RIP!
Release the Kraken!
It's obviously a powerful card but I'm not really a fan of this kind of hard counter.
I have to vote very good because it is. I just don't like it! *shakes fist like an old man*
Note that as a control warrior this screws up your shield slams and whirlwind as well - something to keep in mind.
And now they are going to nerf jade idol so it would cost 2 mana
This is also a buff to archbishop decks to get rid of cheap junk in control warrior matchups like whirlwinds and shield slam and other control matchups. Along with hemet, archbishop is looking to be better and better.
Bad that it will destroy Shield Slam too, which is mostly endgame removal. But CW surely will run it. Hell, I would say that any control/midrange deck will run this Skullking geist at lest as one of
I main Control mage so this cards really doesn't effect me, but this card is so very wrong. Way too broken and basically ruins a lot of archetypes. I'm sure there's some interesting mechanics that you can play into with your own deck, but this outright destroys Jade Druid which honestly was necessary for setting parameters in the meta. It also kills a lot of priest cards as well as evolve shaman. One of the most broken cards ever introduced...
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What I'm most excited about is this hard counters jade idol whine threads on hearthpwn.
Anger is the punishment we give ourselves for someone else's mistake.
This card is actually a little fucked because it literally destroys all Paladin secrets as well if you were gonna have them. I guess it's the nerf we needed for Mysterious Challenger too. Jesus, just thinking about it, is this the real life?
the forgotten epics
Junkbot Frost Giant Luckydo Buccaneer Sea Reaver Darkspeaker Mini-Mage Blubber Baron Captain's Parrot Magnataur Alpha
Blizzard found a way to bring another standard rotation with one card. I like the fact that this card will lead to new fresh meta, as this affects a lots of decks.
This will be the best rated card of this set. For good reason. Thank you blizzard, thank you
Control never became popular? The hell are you talking about. Most of the last 2 expansions have been dominated by control decks. Jade druid just set the parameters for the meta. If control got out of hand then jade stepped up and then aggro dropped jade. Jade druid was a necessity and this one card essentially means it's no longer playable.
PS:
I main control mage which gets rekt by jade druid.
Nuts in Mill rogue which doesn't run any 1 mana spells. I think one is enough. This plus the Hero is going to tighten up Mill so much, I can't wait.
I know everyone is hyped about the annihilation of Jade Druid (Which is glorious btw) but I love how this card shits on stupid Priests playing Inner Fire,that it gets rid of annoying Potion of Madness and messes up with Evolve Shaman.... I'm just sad that it also hurts Miracle Rogue a lot....
"この 先は 暗い 夜道 だけが も 知らない それでも信じて 進むんだ 星が その道 を 少し でも 照らしてくをるのを"
Meta defining for sure, but in a way I think is sort of terrible for the game. It defines the meta by effectively being a one-card counter to a few specific strategies. Trying for Inner Fire shennanigens? Too bad, you queued into the wrong deck. Leeroy Miracle? Nope, Cold Bloods don't exist anymore. Leeroy, Power Overwhelming, Faceless combo? Nope, out of the Hall of Fame and into the fire with you. Jade Druid is actually a lot less damaged by this, as it doesn't leave them completely bereft of options even if it takes away their ability to go infinite (which was always more an Auctioneer problem than an Idol problem in my book).
The card just feels like the most hamfisted and crude nerf to a card type that, admittedly, has sometimes felt a bit out of balance, but the fact that it can completely invalidate whole strategies on it's own feels awful, especially if you're in the game for wacky combos and the like. No one will feel anything but completely disheartened when they're on the receiving end of this, because there's literally nothing you can do other than not play the deck you're playing, and that doesn't feel like the sort of design I think benefits Hearthstone as a whole. I just don't think tech cards should have such a capacity to completely ruin another player's gameplan (I'm not against some level of interference, but this is a step too far I feel). A good tech card in my book can still be reasonably overcome even when it slams the decks most vulnerable to it, granting an advantage in it's use but not an absolute one. I doubt that this holds true for the Geist.
TL;DR, this is no clever, artful tech, no Loatheb. I think I hate it.