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    posted a message on Collections bugged again?

    I'm guessing it's the same as last release but you can't get all the cards apparently.  Probably because of the diamond one from the pass.  I have ever card but it says I'm still missing one 

    Posted in: General Discussion
  • 1

    posted a message on Antonidas fireball storm is buggy as hell.

    So his task 3 doesn't even complete with fireball storm, it completes with fireball.  His task 7 equipment says it increases cooldown by 1 turn.  In the UI it states a 2 turn cooldown.  But if I go into a bounty the cooldown is 1 and sometimes only casts at 1 random target instead of 2 and randomly will say it's casting fireball at level 4 instead of 5.  His task 12 wants you to kill 3 enemies with fireball storm in 1 turn 15 times, but I've done it like 3 times but only one counted.  As if this task wasn't annoying enough with how braindead suicidal the AI is in the game, now I've gotta deal with bugs too...

     

    Posted in: Mercenaries
  • 2

    posted a message on My humble opinion in hs mercenaries: RIP OFF

    Mercs is entirely F2P.  You can Target grind out ANY Merc.  If you like the mode this isn't an issue.  If not then why the do you care enough to post this.  Why do so many people who play this game feel like they're entitled to a free ride on someone's hard work. Shove off

    PvP isn't even pay to win because you're matched based on character level.  And even then, YOU CAN GRIND AS MANY COINS AS YOU WANT.

    Posted in: Mercenaries
  • 0

    posted a message on Completely Balanced

    You think that's busted get windfury on illidan or samuro lol

    Posted in: Mercenaries
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    posted a message on Serious bug in mercenary card packs - drop rates and pitty timer dont work

    Okay so it's not just me then.  I just opened 40 without a legendary and was like, wtf man...

    Posted in: Mercenaries
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    posted a message on Is this the game now?

    It’s funny that people think that the devs can 100% predict the direction the game is going to take every expansion while at the same time considering them completely brain dead.  Pick a lane people, they can’t be evil omniscient supervillains and be completely incompetent morons at the same time

    They work like 2 expansions ahead of what’s out, and aggro is always really good the first expansion of every rotation and at the beginning of every expansion after that.

    Posted in: General Discussion
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    posted a message on Is this a possible solution?
    Quote from Legend_Entomber >>

    Funny how the design team push these power creeping concepts (card draw, mana cheating, etc) into lower-cost cards for most classes while they are aware of not pushing them for Priest class; instead, just keep printing slow and control cards for Priest.... it is not like they don't know the reason why we have higher-than-5-mana cost cards....  Can they apply how they conceptualize for Priest class to all classes or vice-versa? 

     

     

     Power creep is inevitable in any card game.  If something is too weak no one plays it.  It’s common sense.  Lower mana cost cards always feel strong because you see them all of the time, whereas higher mana cost cards are harder to design well because they have to ride the line of good enough to get played without being too weak to play or too strong to break the game.

    Posted in: General Discussion
  • 0

    posted a message on So...it's come to this

    People really don’t understand how easy it is to play this game for free and it costs nothing to net deck.  Quit whining about the company making money, that’s how it keeps going

    Posted in: General Discussion
  • 0

    posted a message on I cant believe it
    Quote from Tarious >>
    Quote from Thorgann >>

    Was the Paladin deathknight any good? I don't remember how it performed but it did have a similar 'you win the game' type of thing that @wisp341 was talking about. 

     On Paper it was good since it creates a must remove threat and you get a lifesteal weapon to heal up.

    The problem was that 6 months after release, odd/even was put in the game, so that dominated paladin's meta for the time it was in before they early rotated it, problem was was that the DK rotated at the same time.

    Was really only used in a OTK deck that pinged the tokens back to your hand.

     It became pretty good once shirvallah came into the game.  I had a deck I ran that had both the Shirvalah and the horsemen package and it was probably my second favorite deck I’ve ever played 

    On topic, the priest quest is just really clunky and is going to take a lot of time to refine, and I don’t think any version without primordial elemental will ever be optimal.  Realistically the earliest you’ll ever win with the quest is turn 11/12.  Problem is most games seem to be over by turn 8-9 most of the time right now.  With a balance patch you might see quest priest be more viable.

    Posted in: General Discussion
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    posted a message on Honestly, nerfs don't matter at this point
    Quote from Crusader2020 >>

    That why new designers need to be hired to replace the current ones, and at least try to change the base design of the game from stupid aggro to something more tactical and slow(er). Or at least make both coexist. This rock-paper-scissors "design" is bullshit.

     Aggro beats combo, combo beats control, control beats aggro.  This is how it’s always been, it’s not a design it’s by nature.

    Posted in: General Discussion
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    posted a message on Quest Druid and Quest Hunter

    Quest druids is kind of the “meta” counter for now.  The armor gain saves you from aggro and buffers you long enough to slap the mage around until it’s dead.

    Posted in: General Discussion
  • 0

    posted a message on The massive Ignite issue in Standard

    Quest druid beats mage

    Posted in: General Discussion
  • 0

    posted a message on It is time to fly my pretties.

    Seems like an unnecessary announcement 

    Posted in: General Discussion
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    posted a message on Easy counter to Quest Mage for all: QUEST DRUID!
    Quote from HatShapedHat >>
    Quote from BrindlePoint >>
    Quote from HatShapedHat >>

    Guff Druid really isn't a good deck at all.  Way too much of a one trick pony and if you're facing any class at all with the ability to throw a taunt down then that's pretty much all she wrote for your momentum.

     No one plays taunt anymore except paladin or warrior it seems! Just surviving is enough to make quest mage and rogue concede

     I guess I just manage to draw the unlucky match-ups then.  Oh well, I'm sure the deck works well for some but it's not one I particularly like.

     Throw in an animated broom stick to help with taunts.  Gives your guff rush to pave the way

    Posted in: General Discussion
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    posted a message on Diamond Benedictus
    Quote from BroF1sT >>
    Quote from TicTacTimeHS >>

    Imagine crafting useless legendarys just to get a diamond card that's not even going to be in a meta deck. ^.^

     Yup, because Priest is unplayable..just like in Barrens. Class died when Cloning Gallery rotated.

     Yeah totally died that’s why it was tier one most of last expansion

    Posted in: General Discussion
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