I have a question. Let's suppose 2 Northshire Clerics, 1 Radiant Elemental and 1 Injured Blademaster have died this game. If I play this spell in this situation, will I get to choose Cleric/Elemental/Blademaster 100% of the time? Or I may get 2 Northshires as part of the three options?
Let's suppose now 1 Priest of the feast and 1 Lyra have also died. Do the Clerics have more probability of showing up because 2 of them have died or only one of them counts towards the probability? I guess the probability increases, right?
If the percentages work like resurrect did, then each individual card is counted and so the more Northshires that die, the more likely they are to appear in the resurrect effect. Translating this into discover may change things, I think the best test case would be to look at how shadow visions or drakonid OP work, discovering from a limited pool of options. I don't know off the top of my head, but is it possible to see two of the same option with shadow visions or Draconid OP?
At a glance, this card seems amazing. I mean wow, 4 mana and you get to choose the minion you summon!? WOW. But analyzing this a bit closer, I think this card is being way overhyped and way overestimated.
For starters, this card is slow. Really effing slow. SSSSSLLLLOOOOWW. You don't start seeing value until you get 5+ cost minions meaning you won't be playing this card until you've had 5+ cost minions die on your side of the board. So, you won't even be playing the card until turn 6+. Sure, there may be a few exceptions. For instance, Injured Blademaster. But then, how much value are you really getting? I mean, a fully healed injured blademaster is pretty much on par with a slightly above average Twilight Drake. Nah...your best bet to get real value out of this card early is by cheating something powerful out with Barnes which is nothing more than an RNG crapshoot.
So, you'll need to reliably survive until turn 6+ to get real value out of this card. But, in order to do so, you're going to have to play weaker minions. That's just the way the priest game goes. You're going to have to play the Kabal Talonpriests, Curious Glimmerroots, Acidic Swamp Oozes, Radiant Elementals, Northshire Clerics, Wild Pyromancers or whatever weaker minions your deck happens to be running just to make it to the later stages of the game. Then you have to get, play and have die your later game minions before they even become an option. At that point, you will be far from guaranteed of what you want/need as an option once the spell is cast. If you get the minion you want, fantastic! But when your best option ends up being Kabal Talonpriest, well, that's just a really expensive/weak 4 drop that does very little for you.
There's also anti-synergy as some have pointed out in this thread already. Potion of Madness right now is one of the most powerful early game tools available to priests and is run quite often. However, that diminishes the value of Eternal Servitude substantially. Granted, you don't have to choose Alleycat when it pops up as one of your choices but that also means that Alleycat is now taking up a potential slot that could have been Lyra the Sunshard, Injured Blademaster or Ysera. And this is before we even include other anti-synergies (counters) beyond our control such as Hex, Polymorph and Devolve.
Don't get me wrong. The power of choice is not lost on me. However, in order to make this card work, you have to very carefully construct your deck around it, much like how people did with Resurrect. It's more versatile than Resurrect but it's also more costly and therefore slower. Lately, slower cards haven't been the best additions to constructed deck archetypes. Now, I'll never be sad to see this card pop up from Lyra, but I'm not entirely certain it will be included into priest decks outside of gimmicky decks that are specifically built around it. I'm voting Playable but only because I think there may be a gimmicky deck that can utilize it. TBH though, I'm actually leaning a bit more towards bad. I hope I'm wrong.
I personally only evaluate cards based on their use in standard and arena. There's too many cards that are good in wild and bad everywhere else to make special concessions when evaluating them IMO.
Its not a 2-of that people are thinking. It isn't giving you a body like the chess piece did and its not cheap like resurrect.
To me it looks like they've reprinted resurrect, and designed it how they really wanted to but couldn't because of the lack of discover. Its so slow that it doesn't have a place over playing the large minions normally because those need to die anyhow for you to get the value..
I dunno, we will see i guess when im rocked hard by priests in two weeks.
Here's an OTK deck I just theorycrafted, only three minions. So long as you can kill everything off and avoid a transform effect on Malygos (though you get two chances if you land him on Barnes), 15-damage Mind Blasts seems good.
This card is terrible the reason why Let's say that you use this card at turn 4 what will you discover will be always undervalue of 4 mana. And even you use this card at late game there is a chance that you might still only discover undervalue cards.
I dont know, but if u play blademaster turn 3 as 4/3, you trade in turn 4 and ressurect him again as 4/7 its oks, but yes maybe will be situational....
Good late game arena card. I loved playing priest and getting an Onyx Bishop in the draft. This without the 3/4 body but a discover effect addition is still good for one less mana. Especially if your deck is more control-y and can guarantee a higher quality minion to bring back.
At a glance, this card seems amazing. I mean wow, 4 mana and you get to choose the minion you summon!? WOW. But analyzing this a bit closer, I think this card is being way overhyped and way overestimated.
For starters, this card is slow. Really effing slow. SSSSSLLLLOOOOWW. You don't start seeing value until you get 5+ cost minions meaning you won't be playing this card until you've had 5+ cost minions die on your side of the board. So, you won't even be playing the card until turn 6+. Sure, there may be a few exceptions. For instance, Injured Blademaster. But then, how much value are you really getting? I mean, a fully healed injured blademaster is pretty much on par with a slightly above average Twilight Drake. Nah...your best bet to get real value out of this card early is by cheating something powerful out with Barnes which is nothing more than an RNG crapshoot.
So, you'll need to reliably survive until turn 6+ to get real value out of this card. But, in order to do so, you're going to have to play weaker minions. That's just the way the priest game goes. You're going to have to play the Kabal Talonpriests, Curious Glimmerroots, Acidic Swamp Oozes, Radiant Elementals, Northshire Clerics, Wild Pyromancers or whatever weaker minions your deck happens to be running just to make it to the later stages of the game. Then you have to get, play and have die your later game minions before they even become an option. At that point, you will be far from guaranteed of what you want/need as an option once the spell is cast. If you get the minion you want, fantastic! But when your best option ends up being Kabal Talonpriest, well, that's just a really expensive/weak 4 drop that does very little for you.
There's also anti-synergy as some have pointed out in this thread already. Potion of Madness right now is one of the most powerful early game tools available to priests and is run quite often. However, that diminishes the value of Eternal Servitude substantially. Granted, you don't have to choose Alleycat when it pops up as one of your choices but that also means that Alleycat is now taking up a potential slot that could have been Lyra the Sunshard, Injured Blademaster or Ysera. And this is before we even include other anti-synergies (counters) beyond our control such as Hex, Polymorph and Devolve.
Don't get me wrong. The power of choice is not lost on me. However, in order to make this card work, you have to very carefully construct your deck around it, much like how people did with Resurrect. It's more versatile than Resurrect but it's also more costly and therefore slower. Lately, slower cards haven't been the best additions to constructed deck archetypes. Now, I'll never be sad to see this card pop up from Lyra, but I'm not entirely certain it will be included into priest decks outside of gimmicky decks that are specifically built around it. I'm voting Playable but only because I think there may be a gimmicky deck that can utilize it. TBH though, I'm actually leaning a bit more towards bad. I hope I'm wrong.
A solid card
At least 1 copy should be used in a Control priest or deathrattle priest
I personally only evaluate cards based on their use in standard and arena. There's too many cards that are good in wild and bad everywhere else to make special concessions when evaluating them IMO.
This will be good in a control meta. You can play a huge minion and clear their board in the same turn.
i dont know how people think and what scenario they thought of when they say " this card is bad "
U cut reno tho :/ U cant be rich
Wow, turn 3,4 and 5 blademaster is gonna be tough to beat.
Free From Amber but better
Lame
Its not a 2-of that people are thinking. It isn't giving you a body like the chess piece did and its not cheap like resurrect.
To me it looks like they've reprinted resurrect, and designed it how they really wanted to but couldn't because of the lack of discover. Its so slow that it doesn't have a place over playing the large minions normally because those need to die anyhow for you to get the value..
I dunno, we will see i guess when im rocked hard by priests in two weeks.
Doent work well with potion of madness, prob a good card to get from lyra but i doubt this will see play outside a special deck for it.
Arena Priest making a comeback.
2 mana for a random minion.
4 mana for a partially random minion.
I guess it's good.
Here's an OTK deck I just theorycrafted, only three minions. So long as you can kill everything off and avoid a transform effect on Malygos (though you get two chances if you land him on Barnes), 15-damage Mind Blasts seems good.
Standard Legend - July '16 (Rank 56), June '17, Dec. '18, Apr. '19
Wild Legend - Mar. '18 (Rank 30), Apr. '18, Aug. '19
Twelve Arena Wins - Shaman, Warlock, Mage x2, Rogue, Priest (12-0), Druid, Hallow's End x2, Hunter, Taverns of Time x3 (Pa,D,WL), Paladin
If you were to bring back a Lyra the Sunshard with this, would it trigger Lyra's effect as it comes into play?
This card is terrible the reason why Let's say that you use this card at turn 4 what will you discover will be always undervalue of 4 mana. And even you use this card at late game there is a chance that you might still only discover undervalue cards.
I dont know, but if u play blademaster turn 3 as 4/3, you trade in turn 4 and ressurect him again as 4/7 its oks, but yes maybe will be situational....
Good late game arena card. I loved playing priest and getting an Onyx Bishop in the draft. This without the 3/4 body but a discover effect addition is still good for one less mana. Especially if your deck is more control-y and can guarantee a higher quality minion to bring back.