This could combo well with the Jade Swarmer if Jade Rogue ever makes it to be a good deck, or Swashburglar. Too bad Rogue does not generate tokens easily.
compare this effect to Hunter's Mark in hunter. Hunter's mark is a very below average card that didn't even see play at 0 mana because you had to play it, and then trade a card into whatever you were killing. hunter also had a really hard time drawing cards and that had bad synergy in that sense. Rogue has an equally difficult problem with having minons stick on the board. You'd have to run this card in a stealth themed deck where you're likely to have a stealth minon live. But you already have Patient Assassin and the new 3 mana 2 2 wasp :/
compare this effect to Hunter's Mark in hunter. Hunter's mark is a very below average card that didn't even see play at 0 mana because you had to play it, and then trade a card into whatever you were killing. hunter also had a really hard time drawing cards and that had bad synergy in that sense. Rogue has an equally difficult problem with having minons stick on the board. You'd have to run this card in a stealth themed deck where you're likely to have a stealth minon live. But you already have Patient Assassin and the new 3 mana 2 2 wasp :/
Surprise factor is key, its like a crackling razormaw that always gets poisonous. Its easy to play around stealth poisonous cards because you see them on board, you don't know if he has this card. You just need tokens, which is harder for rogue than hunter
compare this effect to Hunter's Mark in hunter. Hunter's mark is a very below average card that didn't even see play at 0 mana because you had to play it, and then trade a card into whatever you were killing. hunter also had a really hard time drawing cards and that had bad synergy in that sense. Rogue has an equally difficult problem with having minons stick on the board. You'd have to run this card in a stealth themed deck where you're likely to have a stealth minon live. But you already have Patient Assassin and the new 3 mana 2 2 wasp :/
on the other hand, this has added surprise factor since the opponent will not know the minion where this battle cry will target.
This will force the opponent to make sure that the rogue's board is completely clear, otherwise, any live minion can be made poisonous.
This seems really good for a common. It's the Gastropod effect all over again; guarantees that any friendly minion in play, no matter how small, gets to trade up, which is stupid powerful in Arena.
Compared to SI:7, this has much worse stats on curve and requires a minion in play that can attack, but the upside of killing anything no matter the size is huge.
Compared to Vilespine Slayer, again this requires a minion in play and it doesn't bypass Taunts but is way cheaper which matters since it's a Combo card.
Compared to Envenom Weapon, this allows you to have a similar effect at Common, with a body attached, and you don't have to facetank the damage, but you need to have some board presence already and most likely only lasts once (unlike the two Charges your Envenomed weapon provides).
And let's not even get into the potential synergies this has with anything that deals damage. Knife Juggler becomes a sniper rifle, and Wild Pyromancer becomes a nuke.
In my eyes it's limitations only make it that much more interesting as a card. Fantastic common.
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Gonna have to play around this a lot in arena now
It's will be only good if rogue got a lifesteal weapon to support a more slower deck.
Because on normal decks SI agent will be better.
Obviously great arena card for rogue. Definitely increases going first advantage.
Return of Violet Teacher in Rogue
Anger is the punishment we give ourselves for someone else's mistake.
This is a potential board clear for Rogue.
One spell on a Wild Pyromancer kills the board.
This could combo well with the Jade Swarmer if Jade Rogue ever makes it to be a good deck, or Swashburglar. Too bad Rogue does not generate tokens easily.
I Have No Time for Games
Another good card for Arena, but bad in constructed.
combos with Tentacle of N'Zoth and Wild Pyromancer
compare this effect to Hunter's Mark in hunter. Hunter's mark is a very below average card that didn't even see play at 0 mana because you had to play it, and then trade a card into whatever you were killing. hunter also had a really hard time drawing cards and that had bad synergy in that sense. Rogue has an equally difficult problem with having minons stick on the board. You'd have to run this card in a stealth themed deck where you're likely to have a stealth minon live. But you already have Patient Assassin and the new 3 mana 2 2 wasp :/
Poisonous Rogue <3
poisonous boar, anyone?
Ok, FINE, I'll just never ever play a big minion against Rogue in arena.
Plaque Scientist, eh? I always thought Rogue's dentistry needed work. You seen those pirates?
Edit: Ah, bugger, they fixed it.
"The quickest way to 'think outside the box' is to realize the truth: the only real box is the one you create by limiting your thoughts."
Bruce Garrabrandt
This would have been badly needed in zoo warlock.
Great arena card, but vastly outclassed by Vineslayer.
New dr Arena
in constructed we have envenom weapon with same effect and wont see play,or maybe stealth rogue will be a thing ?
This seems really good for a common. It's the Gastropod effect all over again; guarantees that any friendly minion in play, no matter how small, gets to trade up, which is stupid powerful in Arena.
Compared to SI:7, this has much worse stats on curve and requires a minion in play that can attack, but the upside of killing anything no matter the size is huge.
Compared to Vilespine Slayer, again this requires a minion in play and it doesn't bypass Taunts but is way cheaper which matters since it's a Combo card.
Compared to Envenom Weapon, this allows you to have a similar effect at Common, with a body attached, and you don't have to facetank the damage, but you need to have some board presence already and most likely only lasts once (unlike the two Charges your Envenomed weapon provides).
And let's not even get into the potential synergies this has with anything that deals damage. Knife Juggler becomes a sniper rifle, and Wild Pyromancer becomes a nuke.
In my eyes it's limitations only make it that much more interesting as a card. Fantastic common.