Adapt and hope for windfury (gives 2 adapts a turn) and hope your next adapt has divine shield or stealth then the following turn hope for stat buffs and/or poison. Card that can snowball into insane levels.
This card is pretty on par with other face snowballers like Flesh-Eating Ghoul and Raging Worgen. It can at least keep itself alive with +3 health, untargetable, stealth, or divine shield!
Does this get adapt every time it attacks face? If so this guy could be potentially broken.
yes from the wording "After this minion attacks a hero, Adapt" sure sounds like it. Windfury gives 2 adapts as long as no taunt is blocking and event then as long as you get divine shield and poison its almost unstoppable.
Does this get adapt every time it attacks face? If so this guy could be potentially broken.
yes from the wording "After this minion attacks a hero, Adapt" sure sounds like it. Windfury gives 2 adapts as long as no taunt is blocking and event then as long as you get divine shield and poison its almost unstoppable.
Should be real strong in arena. Still probably not constructed though.
Hmmm....zoo card? It's a must kill target in a deck full of efficient minions. I wouldn't be surprised if the potential was enough to make it find some lists.
It can be a real monster in Arena. My recent Paladin run had some Tar Creeper and on the occasions it was able to survive it was the game winner, especially when boosted with Blessing of Kings - if you get Windfury it's 14 damage in one turn.
I've had some success with this guy. If you can get him out on curve and they can't deal with him he can snowball very quickly. In my handbuff pally he can is often a 4/10 on turns 4-5 depending on if I coin him out or not. Once he gets big you just hit him with an argus/sunfury and he shuts down aggro while he can continue to grow vs midrange/control.
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I didn't have a signature so Flux added one for me.
arena card
Attack with this get windfury into stealth. Next turn you get two adapts
Arena filler
No chance against Taunt Warrior..
This can become quite nasty with small health buffs.
Keep calm and use your hero power
Arena card for sure but the question is will it be able to ever hit face while there is too much good taunt cards in the set.
good arena card.
Adapt and hope for windfury (gives 2 adapts a turn) and hope your next adapt has divine shield or stealth then the following turn hope for stat buffs and/or poison. Card that can snowball into insane levels.
This card is pretty on par with other face snowballers like Flesh-Eating Ghoul and Raging Worgen. It can at least keep itself alive with +3 health, untargetable, stealth, or divine shield!
Does this get adapt every time it attacks face?
If so this guy could be potentially broken.
This card might not be the best, but it's good enough for me to be now obsessed with dusting off Charge and seeing what I can make happen
Edit: Oh wait, damn, nevermind, that's right, they changed it so we can't have fun anymore, ugh
Hmmm....zoo card? It's a must kill target in a deck full of efficient minions. I wouldn't be surprised if the potential was enough to make it find some lists.
Actually good in hand buff Pally could be a 5/5 with priority removal targeting
Not just a good arena card. If you're trying to run a beast deck this is an auto-include because of the huge potential and decent stats for the cost.
I say STB like sleeper 3/3 that either warrants hard removal or gets out of control
It can be a real monster in Arena. My recent Paladin run had some Tar Creeper and on the occasions it was able to survive it was the game winner, especially when boosted with Blessing of Kings - if you get Windfury it's 14 damage in one turn.
To be great is to be misunderstood.
Divine shield or shrouded also greatly increase your chances of victory.
I've had some success with this guy. If you can get him out on curve and they can't deal with him he can snowball very quickly. In my handbuff pally he can is often a 4/10 on turns 4-5 depending on if I coin him out or not. Once he gets big you just hit him with an argus/sunfury and he shuts down aggro while he can continue to grow vs midrange/control.