Except lacking a blade fan card to deal with token decks, SI:7 seems really strong against most combo/slower decks.
Spy-o-matic stands out as one of the broken quest options as you can just load your opponent up with dead draws and get information, not that hearthstone is as competitive as it used to be, but i see just this feature alone making for some huge potential.
I do think it could use an AOE SI:7 card like 3 mana deal 1 dmg to all enemy minions if you have another si:7 on board.
A lot of people talk about his 10 health being a bit much since its valued at a 6/7 stat line (which is a 6 cost vanilla card)
But the real issue isn't because of its heavy stat line, it dances around your big stated minions if you're ahead on board.
imagine you have a 6/7 on board completely vanilla, and 3/10 enraged mankrik flies out of the deck and smacks your face. It requires two turns to get rid of it if all you have is that 6/7
If Mankirk got changed to attack a Random enemy or enemy Minion, it would have the potential to be less value. it Probably will no longer get 2 easy aggro hits to face which will slow down aggro decks who get a free fireball to your face usually. It will also be harder to tempo off of if it swings into something too big and loses a majority of its hp.
If just seems like it doesn't answer any problems until it comes down to like "summon 3/4 mankirk from deck to attack face" anything 3/5 in over just has huge potential to hit face twice.
Maybe you guys have an optimization for this deck, but its just a ton of removal and activating unbeatable clowns, then bringing them back. It out pressures warlock control if they can't multi remove clowns. Rabbits are kinda broken late game and activators for clowns. yogg is just a yolo card that has won me a few game. Claw machine grabbing literally anything is a plus since theres so few minions in the deck.
For me, instead of Yogg, Sword and Board, Claw Machine, Slam, and Feat of Strength, I run Taelan, 2 Cutting Class, an extra Coerce, 2 Corsair Cache, 2 Armor Vendor and Barov
Seems slower. When the deck is faster, it does better versus mage and warlock
Maybe you guys have an optimization for this deck, but its just a ton of removal and activating unbeatable clowns, then bringing them back. It out pressures warlock control if they can't multi remove clowns. Rabbits are kinda broken late game and activators for clowns. yogg is just a yolo card that has won me a few game. Claw machine grabbing literally anything is a plus since theres so few minions in the deck.
I think blizzard just forgets cards stay for 2 years when they release them. Its like, yay, lets release the best cards the first pack of a rotation so people have to deal with them for as long as possible.
Refreshing spring water is literally on par with being a legendary. Its basically arcane intellect + preparation in one card
Its basically a control hunter deck that plays more midrange in most situations.
pretty easy climb through gold and plat (decided to take a break so i've not gone further)
Mage decks are too slow for it and tend not to have enough removal
Warlock is a 50/50 matchup often but you have far watch post and cult to keep them from doing an on curve twisting nether, plus your hero power can heavily pressure them(it basically comes down to how broken their curve is, your curve could be shit and still win if they don't get an insane curve)
Pally is the only hard matchup if you don't play on curve or get enough removal. basically they need to burn all of their resources for you to win, which is possible because you can deal with everything they put down and drop huge board bombs in the late game. However chances are they will win before turn 8 if you miss playing anything 1-7
If you consider priest a problem, you literally just play a 30 minute game with them and drop c'thun and win
Not much more to say than this. Control warrior always does very strong in a meta without RNG factors. Against pally, all it really has to do is just out tank its early game and it's light years more effective than priest control with the lack of cards at the beginning of the meta.
0
Except lacking a blade fan card to deal with token decks, SI:7 seems really strong against most combo/slower decks.
Spy-o-matic stands out as one of the broken quest options as you can just load your opponent up with dead draws and get information, not that hearthstone is as competitive as it used to be, but i see just this feature alone making for some huge potential.
I do think it could use an AOE SI:7 card like 3 mana deal 1 dmg to all enemy minions if you have another si:7 on board.
0
A lot of people talk about his 10 health being a bit much since its valued at a 6/7 stat line (which is a 6 cost vanilla card)
But the real issue isn't because of its heavy stat line, it dances around your big stated minions if you're ahead on board.
imagine you have a 6/7 on board completely vanilla, and 3/10 enraged mankrik flies out of the deck and smacks your face. It requires two turns to get rid of it if all you have is that 6/7
If Mankirk got changed to attack a Random enemy or enemy Minion, it would have the potential to be less value. it Probably will no longer get 2 easy aggro hits to face which will slow down aggro decks who get a free fireball to your face usually. It will also be harder to tempo off of if it swings into something too big and loses a majority of its hp.
If just seems like it doesn't answer any problems until it comes down to like "summon 3/4 mankirk from deck to attack face" anything 3/5 in over just has huge potential to hit face twice.
0
Seems slower. When the deck is faster, it does better versus mage and warlock
0
Maybe you guys have an optimization for this deck, but its just a ton of removal and activating unbeatable clowns, then bringing them back. It out pressures warlock control if they can't multi remove clowns. Rabbits are kinda broken late game and activators for clowns. yogg is just a yolo card that has won me a few game. Claw machine grabbing literally anything is a plus since theres so few minions in the deck.
0
I think blizzard just forgets cards stay for 2 years when they release them. Its like, yay, lets release the best cards the first pack of a rotation so people have to deal with them for as long as possible.
Refreshing spring water is literally on par with being a legendary. Its basically arcane intellect + preparation in one card
0
I can mostly agree with that, it just feels bad to play 80% of the games
2
Not only is it bad they didn't nerf pot of greed, but its going to be in rotation for 2 years
ontop of that devolving missles is going to be in the meta for the rest of the year as well.
It just feels like they gave so many "yEaH yOu cAn'T pLaY gAmE" cards to them
0
Its basically a control hunter deck that plays more midrange in most situations.
pretty easy climb through gold and plat (decided to take a break so i've not gone further)
Mage decks are too slow for it and tend not to have enough removal
Warlock is a 50/50 matchup often but you have far watch post and cult to keep them from doing an on curve twisting nether, plus your hero power can heavily pressure them(it basically comes down to how broken their curve is, your curve could be shit and still win if they don't get an insane curve)
Pally is the only hard matchup if you don't play on curve or get enough removal. basically they need to burn all of their resources for you to win, which is possible because you can deal with everything they put down and drop huge board bombs in the late game. However chances are they will win before turn 8 if you miss playing anything 1-7
If you consider priest a problem, you literally just play a 30 minute game with them and drop c'thun and win
1
Well, they basically nerfed everything that was beating mage
0
How does priest deal with warrior? they keep adding spells that do nothing while warrior just sits there gaining armor all game?
0
You guys also have to realize that, you're thinking in a vacuum where every game is warlock vs warrior.
Even if warrior comes out on top naturally 25% against warlock, and beats every other deck 75%+ of the time its irrelevant.
0
It really doesn't when your only win condition isn't c'thun
0
Not much more to say than this. Control warrior always does very strong in a meta without RNG factors. Against pally, all it really has to do is just out tank its early game and it's light years more effective than priest control with the lack of cards at the beginning of the meta.
People are really sleeping on Commencement pulling huge things like Troublemaker and Plagued Protodrake in a meta that can't deal with big things.
0
ree
4
Would probably be nice if things like Refreshing Spring Water weren't a literal pot of greed in spell mage