Now that we are losing Keeper of Uldaman, better use this rather than nothing. Combines well with weapons, HP, ARgent Squire, Bluegill warriors, Hydrologist, Patches and other small pirates. We will see though :)
Note that if you have awake minions with 4+ attack they can swing first, and if they survive a trade they'll be healed up to 3. Minions with 0-2 attack can swing after for 3.
If you have mana for a minion from hand, it can also go before or after Tarim for best effect.
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Shudderwock means driving a clown car in circles around your opponent while he swings his sword at you. Half the time he chops you and your car to pieces. The other half you park on his legs and 40 clowns come out one by one, trampling him to death.
I don't understand why people think Eadric is better. Eadric is/was good in one scenario, Sunkeeper Tarim can be used in many different ways.
6 vs 7 mana taunt vs no taunt can buff your own minions vs shit play without enemy minions guaranteed trades if your opponent doesn't use spells/battlecries vs high health minions which are still alive and a threat
Because Eadric was used as a control tool by slower paladin decks. This thing is garbage instead. Oh cool you buff your own board. Which imply you can keep the board (aka win-more). Oh cool, you can weaken opponent's big minions (eadric did it better and it saw little to no competitive play). Then you have normal situations, where both players have a board and on average you improve their field. Against zoo/hunter/shaman you just made them a favor by buffing their garbage.
I often have a lot of tokens by turn 5-6 while my opponent plays stronger minions, and I have to trade all my 1/1 to stay alive. This will allow me to definitely seal the game. It's a one-off legendary with a good taunt and nice stats for its effect. It's not gonna be an auto-include in every stupid face deck that you guys love so much and this is a good thing. Definitely a good card for Midrange Pally. Not broken, and this is a good news.
Keeper of Uldaman was perfect for stopping 4 mana 7/7s, 0 mana 5/5s, turn 3-4 questing adventurers and vancleefs. You'll be dead to all those cards before you can play this.
Keeper of Uldaman was perfect for stopping 4 mana 7/7s, 0 mana 5/5s, turn 3-4 questing adventurers and vancleefs. You'll be dead to all those cards before you can play this.
yes because paladins dont play aldor peacekeeper or anything like that, do you even try?
Keeper of Uldaman was perfect for stopping 4 mana 7/7s, 0 mana 5/5s, turn 3-4 questing adventurers and vancleefs. You'll be dead to all those cards before you can play this.
yes because paladins dont play aldor peacekeeper or anything like that, do you even try?
Aldor is only meh against TfB since most of their stuff will be buffed via Bloodlust or FlamtoungT. he is alright vs the 4mana7/7 , but against the Questing Adventure setting him to one attack (if he is not stealthed) only helps for one turn, maybe?
People have to realise the difference between Aldor and Keeper, Eadric and sunkeeper. What would Eadric or Aldor do against Ragnaros or Ysera or Yshaarj? Nothing, you would still have to trade minions against them, if you didn't have minions, goodbye. That's why Sunkeeper and Keeper are useful. They bring these dangerous minions in range of your weapons like Rallying Blade or Truesilver Champion, or in range of smaller minions. Sunkeeper even brings your own minions in range of killing anything like this.
But you can't compare Keeper to this crap. Keeper ok, she was bringing dangerous minions to range of small minions or weapons BUT she was 2 mana cheaper and didn't affected you own board (let's be honest, you don't stand any chance if you board in 6 turn is like 2 1/1 dudes)
Guys, Keeper is rotating. Saying that she is a better answer against stuff like Rag and Ysera is moot.
Plus a 3/7 taunt for 6 mana is quite decent (especially against an empty board and an equipped Arcanite Reaper. Eadric does nothing in that spot. Plus he's also rotating). It's practically in Dark Arakkoa territory. Especially since the 3 attack picks up every opposing creature after his battlecry.
People get hung up on the symmetry of this card but the whole point of it is to break that symmetry. You aren't just blindly slamming this on curve, just like you aren't randomly Hellfiring turn 4 without looking at the board state.
Paladin still sucks though. So I wouldn't be surprised if this ends up seeing no play.
eadric was not better in any way than sunkeeper tarim , u see he has taunt so by making three giant minions of your enemy 3/3 they will all die attacking sunkeeper tarim. And if you have just one silver hand recruit the tempo swing is huge, not to mention if u have more than one that is why this card is that much better than eadric. not to mention iit costs 6 not seven.
But you can't compare Keeper to this crap. Keeper ok, she was bringing dangerous minions to range of small minions or weapons BUT she was 2 mana cheaper and didn't affected you own board (let's be honest, you don't stand any chance if you board in 6 turn is like 2 1/1 dudes)
yea because paladin has a board on turn 6 other than some 1/1's...which become much scarier with this card
keeper wasent good enough and stoped seeing play after awhill, you have to deal with two 0 mana 5/5's and 5/5 jades on turn 6-8 and a single keeper of uldaman isent going to do anything against that, sorry jokers but this card will see play in all kinds of paladin decks, from aggro up to control, just because of how strong it is at equalizing the board and enabling your hero power to kill big threats whill being able to 3 for 1 if the opponent doesnt spend removal on it
the votes speak for themselves, case and point even Kripp gets it
I got this card in my initial card opening, along with Lyra, and i was somewhat disappointed. But i decided to create a deck around 5, with a lot of silverhand recruits, divine shield and that new dino that adapts them. I'm having fun with it and it does a decent job. I'm at 16 at the moment haha but it's nice to surprise other decks with 15 damage out of some little minions. Some players are too busy trying to complete their quests.
Paladin apparently isn't gonna see much play. I played a lot of games and i saw only one other Pally.
From my experiments he seems pretty good so far. Not incredible, not a must craft, but a nice tech card to have in some matchups. He's worked out particularly well in my handbuff paladin, but the main thing I've learned from playing him is how much I already miss Keeper of Uldaman.
God this guy is awesome. Insta - golden craft me. But, I am paladin main ;D. Absolutely crazy with Vinecleaver. Great in my midrangey control deck. Great card as I predicted earlier!
I have to agree, I was hoping too to get him in golden out of my 280 packs but I got him normal only. I will craft him golden though. Best intro so far for me, and the music is so orgasmic. I main paladin too but I don't know how competitive it can be in this meta, I tried too a midrange deck with Silverhand Recruits
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FOR THE HORDE!
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Now that we are losing Keeper of Uldaman, better use this rather than nothing. Combines well with weapons, HP, ARgent Squire, Bluegill warriors, Hydrologist, Patches and other small pirates. We will see though :)
FOR THE HORDE!
Note that if you have awake minions with 4+ attack they can swing first, and if they survive a trade they'll be healed up to 3. Minions with 0-2 attack can swing after for 3.
If you have mana for a minion from hand, it can also go before or after Tarim for best effect.
Shudderwock means driving a clown car in circles around your opponent while he swings his sword at you. Half the time he chops you and your car to pieces. The other half you park on his legs and 40 clowns come out one by one, trampling him to death.
Whizbang Strategy Reference -- update complete for Rastakhan's Rumble!
Keeper of Uldaman was perfect for stopping 4 mana 7/7s, 0 mana 5/5s, turn 3-4 questing adventurers and vancleefs. You'll be dead to all those cards before you can play this.
With Lost in the Jungle this card is even better now
People have to realise the difference between Aldor and Keeper, Eadric and sunkeeper. What would Eadric or Aldor do against Ragnaros or Ysera or Yshaarj? Nothing, you would still have to trade minions against them, if you didn't have minions, goodbye. That's why Sunkeeper and Keeper are useful. They bring these dangerous minions in range of your weapons like Rallying Blade or Truesilver Champion, or in range of smaller minions. Sunkeeper even brings your own minions in range of killing anything like this.
FOR THE HORDE!
Guys, Keeper is rotating. Saying that she is a better answer against stuff like Rag and Ysera is moot.
Plus a 3/7 taunt for 6 mana is quite decent (especially against an empty board and an equipped Arcanite Reaper. Eadric does nothing in that spot. Plus he's also rotating). It's practically in Dark Arakkoa territory. Especially since the 3 attack picks up every opposing creature after his battlecry.
People get hung up on the symmetry of this card but the whole point of it is to break that symmetry. You aren't just blindly slamming this on curve, just like you aren't randomly Hellfiring turn 4 without looking at the board state.
Paladin still sucks though. So I wouldn't be surprised if this ends up seeing no play.
Yay, another slow, situational and understatted paladin monster.
eadric was not better in any way than sunkeeper tarim , u see he has taunt so by making three giant minions of your enemy 3/3 they will all die attacking sunkeeper tarim. And if you have just one silver hand recruit the tempo swing is huge, not to mention if u have more than one that is why this card is that much better than eadric. not to mention iit costs 6 not seven.
First paladin legendary to dust?
I got this card in my initial card opening, along with Lyra, and i was somewhat disappointed. But i decided to create a deck around 5, with a lot of silverhand recruits, divine shield and that new dino that adapts them. I'm having fun with it and it does a decent job. I'm at 16 at the moment haha but it's nice to surprise other decks with 15 damage out of some little minions. Some players are too busy trying to complete their quests.
Paladin apparently isn't gonna see much play. I played a lot of games and i saw only one other Pally.
From my experiments he seems pretty good so far. Not incredible, not a must craft, but a nice tech card to have in some matchups. He's worked out particularly well in my handbuff paladin, but the main thing I've learned from playing him is how much I already miss Keeper of Uldaman.
God this guy is awesome. Insta - golden craft me. But, I am paladin main ;D. Absolutely crazy with Vinecleaver. Great in my midrangey control deck. Great card as I predicted earlier!
I have to agree, I was hoping too to get him in golden out of my 280 packs but I got him normal only. I will craft him golden though. Best intro so far for me, and the music is so orgasmic. I main paladin too but I don't know how competitive it can be in this meta, I tried too a midrange deck with Silverhand Recruits
FOR THE HORDE!