But what benefit does a lot of the quests have to being played turn 1?
Rogue most likely wont care because they probably rely on flame elementals, mage wont have to use it until they get a spell and then play it, Warlock and Warrior wont have to play it unless they have a turn 2 taunt/discard. Druid wont get a 5 attack minion out early unless they use innervate.
If they have a tempo-gaining 1-drop they should probably play that instead as they wont be playing anything to forward the quest until a while after. Of course, if they don't have a 1-drop then they will play the secret.
By faaaaaaaaar the worst quest reward seen so far, does nothing when it's played and can just be dealt with easily, for example by Vilespine Slayer or any minion silence effect.
Do you easily deal with a minion with stealth?
Do you easily deal with a minion who can't be forgettable by spells?
Do you deal with a charge minion before it does what it's supposed to do?
Seriously, it has two things which make it stick, and with 5 adaptations it's likely to happen. And it can get charge + windfury + attack, again 5 adaptaion, not very unlikely.
3
1
"Reverse Entomb"
You mean Recycle?
0
Because you're not the one casting the spell.
0
0
That's actually really smart, using the 1/2 tokens to finish the quest. I never would have thought of that.
5
Yeah, it continues the quest, at the cost of not working most of the time.
Then what do you do to get rid of big minions?
0
How about Y'Shaarj into Tyrantus?
3
I think it's collectible
0
0
6
Thistle Tea
2
You just went to banner-advertisement level of clickbaiting.
-2
How do you grimscale turn one?
0
Battletag: dwdw#2947Region: EUTrade: Yes, you first.Done
1
1 mana 1/6
3 mana 2/6
Minions don't take damage when attacking and have semi-charge
Discover hero power.
What's not to love?