I guess after the battlecry the hero's max heath still remains 30 . I mean i cannot heal myself if i have 38 hp for example . It's like i'm using Alex on Ragnaros Hero . Right ?
lol, i love you guys, wondering if these will be 'any good'. they will be, and you will create dozens of posts complaining about them being overpowered.
Interesting mechanic, by playing N'Zoth Priest in wild a few times I can see that this will be extremely fun in that deck. I'm curious to see what new deathrattles they bring with this new expansion and if they'll be good enough to make a deathrattle priest work
For me don't look OP, you spend a card for the quest, less resources to deal with aggro, you have to play 7 minions with a specific ability, even in curve this don't sound good, if you put spells in your deck to deal with minions you risk yourself to lose too many games lacking one or two minions to complete the quest, if you put a lot of minions to not suffer this risk you can lose board control and no able to regain that.
It is very good vs control deck because you have plenty of time to complete but HS never see a control meta before and I really don't believe will happen in future.
Although it would be great to have negative quests you could play for your opponent like quest play 4 jade golems - reward 20 damage to your face. the ultimate single deck counter.
better for consistency, and telegraphing part of your deck and strategy to your opponent, and for thinning out your opening hand. I think that it is safe to say that to make these playable blizz is going to need to find ways to slow down aggro.
I heard rumors of a warrior quest: Do 12 or more damage to your opponent before turn 5; reward put a random weapon and a random charge minion into your hand.
I swear to god, if Shaman gets a quest for playing overload (unless it's like 4 cards) I will eat my shirt. Control Shaman hates overload, not to mention we lose Lava Shock and have to play slightly less useful Eternal Sentinel.
Q: If my oppenent is Priest and goes second and has the Quest card, can I mindvision it and have a shot at the reward? i.e. Won't mindvision be broken with this expansion?
In general, Quests will very likely need the deck to be built around them.
Your chances of stealing a Quest you can actually complete will be pretty slim, unless you coincidentally built your deck in the way the Quest wants you to.
(And if you're hoping to do this on purpose, it will probably only work against the Quest of ONE other class.)
Quest is great mechanic but I have so many things that I wonder :D
Playing dragon priest, I never use my turn 1 anyways.
I guess after the battlecry the hero's max heath still remains 30 . I mean i cannot heal myself if i have 38 hp for example . It's like i'm using Alex on Ragnaros Hero . Right ?
lol, i love you guys, wondering if these will be 'any good'. they will be, and you will create dozens of posts complaining about them being overpowered.
Going to craft me some golden Brewmasters for this
Interesting mechanic, by playing N'Zoth Priest in wild a few times I can see that this will be extremely fun in that deck. I'm curious to see what new deathrattles they bring with this new expansion and if they'll be good enough to make a deathrattle priest work
For me don't look OP, you spend a card for the quest, less resources to deal with aggro, you have to play 7 minions with a specific ability, even in curve this don't sound good, if you put spells in your deck to deal with minions you risk yourself to lose too many games lacking one or two minions to complete the quest, if you put a lot of minions to not suffer this risk you can lose board control and no able to regain that.
It is very good vs control deck because you have plenty of time to complete but HS never see a control meta before and I really don't believe will happen in future.
Please Blizzard, make me wrong.
Shaman OP shit will receive something like that "1 mana quest Play 3 overload cards reward receive 7 random overload cards."
so I'm going to be forced to play a certain way?
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said no one seriously ever.
Although it would be great to have negative quests you could play for your opponent like quest play 4 jade golems - reward 20 damage to your face. the ultimate single deck counter.
better for consistency, and telegraphing part of your deck and strategy to your opponent, and for thinning out your opening hand. I think that it is safe to say that to make these playable blizz is going to need to find ways to slow down aggro.
I heard rumors of a warrior quest: Do 12 or more damage to your opponent before turn 5; reward put a random weapon and a random charge minion into your hand.
you also don't play deathrattles duh
Just my 2 cents
Actually you can mulligan it away
Yong Woo Confirmed that each class will be getting a quest!
Can't wait to see what kind of shit they came up for rogue xD
I swear to god, if Shaman gets a quest for playing overload (unless it's like 4 cards) I will eat my shirt. Control Shaman hates overload, not to mention we lose Lava Shock and have to play slightly less useful Eternal Sentinel.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland