one question; if you have 40 health and some minions deal 4 damage to you, you are down to 36. If you use your heropower now it heals you up to 38 again, right?
Just like N'zoth and C'Thun, Quest cards are one more reason for face decks to rise with the intention to take the game before these late game shenanigans come up.
Does each class get a new quest card? I ask because mage legendary is already revealed, so does that mean mage won't receive a quest card. Or in this expansion we see one legendary minion and a legendary quest card for each class?
@DubberOne I'm almost an exclusively F2P player only wasted money on adventures back in the day (Bought LoE with gold). If you start saving now, which you should have way back(Theres a forum about it somewhere on Hearthpwn) which would allow you to buy enough packs to get most of the cards you need. Also with sylvanas and rag leaving standard they said that youd get the dust for them while also keeping them so if you have those 2 you can craft 2 legendaries when the expansion drops.
This idea sounds just like lots of fun. Can you like stop complaining for once? And by the way, Wild N'Zoth Priest Quest deck sounds strong. Turn 1 tempo-loss whine? Really. What did you want for a new 1-turn play? Another goddamned Small-Time Buccaneer?
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Remember playing Control Shaman with Reincarnate shenanigans? No? It was fun, here's a refresher!
Well... Quest cards is awesome! Will bring a new defining meta option for the new standard year. Could be broken always star in your hand, but you will have a -1 slot in opening hand and have to play arround the quest to gain valeu. Will be amazing, but dangerous too!
This is an interesting card in a few ways. - Deathrattle minions synergy (N'zoth + Awaken the Markers) - Always appear in mulligan hand - 1 mana - Insane reward value
But there are disadvantages, that might cause this card to be unplayable: - Standard format: Up to this point, there won't be enough deathrattle minions to be played unless they add more deathrattle cards in this meta. - Wild format: Simply unplayable due to cancerous aggro/face decks all over the place. - A fairly slow/weak turn 1 play consider it has no minions/board control at all, but at least it's a 1 drop for priest
Kinda like how building a gimicky deck with only one copy of each card sounds like a singleplayer challenge at first? And then you realize that the entire meta is based off of that? And that the premise for the meta was just a gimick at first?
Druid: Play 5 Choose Cards (includes adapt and discovers) Hunter: Summon 4 Beasts Mage: Cast 8 Spells Paladin: play 3 Secrets Priest: Already revealed Rogue: Play/give Stealth 6 minions Shaman: Summon Either Totems or Elemtentals(more likely elementals) 5 of them. or either 10 if both included. Warlock: Discard 6 cards or Self damage 15 hp or Summon 9 demons or destroy 10 enemy minions Warrior: Gain 30 armor across the game or Equip 5 weapons or Enrage 6 minions or (Destroy 12 minions(all) with spells or weapons, doesnt count when the minion attacks and selfdestroys or destroys the opponent. only with weapons or spells)
rewards hard to imagine, but those are good guesses imo.
I'm excited about the quest cards personally! I hope they give a free quest (or preferably 2 or even 3) as the Un'goro promotion. Perhaps they'll have a Discover right when Un'goro launches that they show you 3 classes and then you pick a class and have to complete a quest to get that Hero's quest card.
My question is what happens if you turn 1 mind vision the enemy Quest card before he can play it? Can you have 2 quests simultaneously?
Yes you can. Similarly to how secrets stack up to 5 I expect the same to happen for quest. Luckily for us, Rogue and Priest don't have to worry about saving space for secrets.
On the other hand the quest cards are a sneaky nerf to the Burgle mechanic cards so its not gonna be as useful (it barely is now but still)
My question is what happens if you turn 1 mind vision the enemy Quest card before he can play it? Can you have 2 quests simultaneously?
Yes you can. Similarly to how secrets stack up to 5 I expect the same to happen for quest. Luckily for us, Rogue and Priest don't have to worry about saving space for secrets.
On the other hand the quest cards are a sneaky nerf to the Burgle mechanic cards so its not gonna be as useful (it barely is now but still)
I don't have the source available right now, but that is incorrect. I definitely recall a post saying you cannot have more than 1 quest active at a time, and it does take up a secret slot.
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one question; if you have 40 health and some minions deal 4 damage to you, you are down to 36. If you use your heropower now it heals you up to 38 again, right?
So the real question here is:
WIll Questing Adventuerer say "Thank you", if you play him first?
His entry is "Give me a quest" after all
Just like N'zoth and C'Thun, Quest cards are one more reason for face decks to rise with the intention to take the game before these late game shenanigans come up.
Does each class get a new quest card? I ask because mage legendary is already revealed, so does that mean mage won't receive a quest card. Or in this expansion we see one legendary minion and a legendary quest card for each class?
@DubberOne I'm almost an exclusively F2P player only wasted money on adventures back in the day (Bought LoE with gold). If you start saving now, which you should have way back(Theres a forum about it somewhere on Hearthpwn) which would allow you to buy enough packs to get most of the cards you need. Also with sylvanas and rag leaving standard they said that youd get the dust for them while also keeping them so if you have those 2 you can craft 2 legendaries when the expansion drops.
Thank you Kanye,
Very Cool.
This idea sounds just like lots of fun. Can you like stop complaining for once?
And by the way, Wild N'Zoth Priest Quest deck sounds strong.
Turn 1 tempo-loss whine? Really. What did you want for a new 1-turn play? Another goddamned Small-Time Buccaneer?
Remember playing Control Shaman with Reincarnate shenanigans? No? It was fun, here's a refresher!
Well... Quest cards is awesome! Will bring a new defining meta option for the new standard year. Could be broken always star in your hand, but you will have a -1 slot in opening hand and have to play arround the quest to gain valeu. Will be amazing, but dangerous too!
And on a side note: Quest cards are available f2p.
This gives insight to new players on how to build interesting decks from the start
Remember playing Control Shaman with Reincarnate shenanigans? No? It was fun, here's a refresher!
raza - majordomo - amara
gg 40 hp rag + free 8 damage every turn
This is an interesting card in a few ways.
- Deathrattle minions synergy (N'zoth + Awaken the Markers)
- Always appear in mulligan hand
- 1 mana
- Insane reward value
But there are disadvantages, that might cause this card to be unplayable:
- Standard format: Up to this point, there won't be enough deathrattle minions to be played unless they add more deathrattle cards in this meta.
- Wild format: Simply unplayable due to cancerous aggro/face decks all over the place.
- A fairly slow/weak turn 1 play consider it has no minions/board control at all, but at least it's a 1 drop for priest
Michael Li
Kinda like how building a gimicky deck with only one copy of each card sounds like a singleplayer challenge at first? And then you realize that the entire meta is based off of that? And that the premise for the meta was just a gimick at first?
I don't think it's that great. It's just another gimmick card that forces a very specific deck design. (Just like how we see with Kazakus/Reno decks)
Justicar Trueheart in Rogue?
Anger is the punishment we give ourselves for someone else's mistake.
Want to see what the rogue quest may be
My guesses
Druid: Play 5 Choose Cards (includes adapt and discovers)
Hunter: Summon 4 Beasts
Mage: Cast 8 Spells
Paladin: play 3 Secrets
Priest: Already revealed
Rogue: Play/give Stealth 6 minions
Shaman: Summon Either Totems or Elemtentals(more likely elementals) 5 of them. or either 10 if both included.
Warlock: Discard 6 cards or Self damage 15 hp or Summon 9 demons or destroy 10 enemy minions
Warrior: Gain 30 armor across the game or Equip 5 weapons or Enrage 6 minions or (Destroy 12 minions(all) with spells or weapons, doesnt count when the minion attacks and selfdestroys or destroys the opponent. only with weapons or spells)
rewards hard to imagine, but those are good guesses imo.
Having a legendary minion and a legendary spell per class is not really f2p friendly. :(
Golden Heroes:
Warlock
Druid
Warrior
I'm excited about the quest cards personally! I hope they give a free quest (or preferably 2 or even 3) as the Un'goro promotion. Perhaps they'll have a Discover right when Un'goro launches that they show you 3 classes and then you pick a class and have to complete a quest to get that Hero's quest card.