I understand nothing really compares to what Dr. Boom used to be back in the day. I'm more curious as to what people feel is the most powerful cards currently in Hearthstone and why.
In your opinion, what is the most powerful common card and the most powerful class card, statistics aside.
I mean, before there were a ton of cards which were ridiculously powerful. Mad Scientist, Piloted Shredder, Sludge Belcher, etc. Enough so that these cards were found in almost every deck. Do you think now that there aren't really any overpowered or unbalanced cards?
Personally, I think something like Power Overwhelming is insanely powerful still, being only a cost of 1 mana. I think that would be my class choice. Patches the Pirate is something I currently think is rather broken and found in lots of decks.
Muster for pirates is overpowered. I used to think that that silly 3 cost card that gave you a couple of 1/1s was tough, but now on turn 2 or 1 on the coin my opponent has a 3/2, 2 1/1s (one of which has charge), 3 pirates for synergy, and a 1/3 weapon.
First of all, Dr. Boom wasn't what made the card itself powerful. What made it so ambigiously powerful to the degree of being a universal card was the meta in which it existed in. So ... no.
If Dr. Boom were still in standard, it would see play in nearly every deck in this meta except the superfast aggro decks that top out at 5 mana. Dr. Boom would be powerful in ANY meta.
I don't know that any cards are overpowered currently. I think several card interactions are overpowered. The N'Zoth's First Mate + Patches + Coin + Southsea Deckhand/Small-Time Buccaneer opener that Warriors can pull off is pretty ridiculous. But then again I'm not much of an aggro player, preferring midrange or control so my own biases probably come in to play here.
Just judging by the range of decks in which they appear, the worst offenders at this point in Standard are Azure Drake and Patches the Pirate / Small-Time Buccaneer. They're not game-breakingly strong, but if the designers want diversity, these are probably the biggest obstacles.
I'd be surprised if they don't nerf the buccaneer at some point, and if they do then Patches will probably vanish. OTOH, if they do nerf it before the annual rotation, we'll probably wind up back in much the same midrange Shaman meta we all hated before Gadgetzan came out.
1 drops should be 1/2 max unless they have a very difficult requirement to meet or a significant downside. 2/1 is acceptable but 2/2 and 2/3 or 3/2 are not
Of course. We all know this. Team 5 on the other hand...
Small Time Buccaneer for aggro and Brann Bronzebeard for control, IMO. While I wouldn't straight up call them "OP" I think that they are cornerstone cards for the success of particular decks.
So true... The Coin appears as the 31st card of so many decks. It is playable in ANY deck, and half of all the decks of any previous meta (after the Beta) use it. It will be played in ~50% of all games, and in EVERY SINGLE GAME, your almost 100% sure to see it appear once. I believe this card is actually used in MORE decks than Dr. Boom.
the meta is quite balance compared to older day which only mid range shaman,secret paladin or undertaker hunter.
every deck counter each other.
stop making op card threads every day.
i saw at least 5 this kind of thread today
most thread also said what card should move to wild ? Neft? OP !!! cancer card etc. deleted it. change card text etc
control deck & pay player .answer: all aggro card is OP. OTK op. ie freeze mage, malygos rogue etc.
aggro & f2p player. answer: cheap removal OP, weapon op. board clear op, cancer taunt , cancer heal etc.
retard player (ie 25 legendary+ 5 removal card deck) answer: almost all card are op.neutral staple legendary ie: Rag, sysvanas too OP. azure drake also too Op, fire ball is cancer etc.WTF!!! most player already exclude Rag, sylvanas in reno lock because too slow. they still complain op because random Rag face lethal, or 30-30 minion get steal by sylvanas. azure drake OP because +1 spell damage lethal burn. fire ball op because 2 fireball into they face.
I would really like to see stats of how many Warriors lose games when they get their turn 1 Muster for Battle....
I'd imagine it isn't a very high percentage. Don't get me wrong, I play aggro sometimes and am okay with it being this powerful, but you must admit that Pirate Warrior's early turns can be absolutely out of control.
Let's get one thing out of the way first... Dr. Boom is the g.o.a.t. End of story. No arguments.
Secondly, as far as standard goes, I think Kazakas is the best card even you need a Reno deck. So good to have versatility in a card.
Class cards I think Totem Golem is just hard to deal with for most classes, 2 mana 3/4 is just really good. Also Jade Idol is pretty strong because it has the power to beat ANY control deck.
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Still not sure if I hate Hearthstone...or love it.
I don't think any card is currently so OP as to be nerfed. If you want to say one card is just simply too good / prevalent, Azure Drake has to be the answer. It is a scaled-up Bloodmage Thalnos with Tribal synergy and a battlecry instead of deathrattle. This is a card that is in almost all respects better than a legendary (notwithstanding Thalnos' superior value in combo decks).
If Team 5 does go ahead with the additional rotation of the core set, this would be at the very top of my list - it isn't so OP as to need nerfing; but it's boring to see the card in so many decks. It's not quite as default an option as Piloted Shredder was in the day at the 4-mana slot; but it's pretty close.
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Dr. Boom used to be (arguably) the best card in the game. It was in almost every single deck.
So I have two questions:
1. What common card is the most overpowered and versatile as Dr. Boom used to be back in the day?
2. What class specific card is the most overpowered and why?
I understand nothing really compares to what Dr. Boom used to be back in the day. I'm more curious as to what people feel is the most powerful cards currently in Hearthstone and why.
In your opinion, what is the most powerful common card and the most powerful class card, statistics aside.
I mean, before there were a ton of cards which were ridiculously powerful. Mad Scientist, Piloted Shredder, Sludge Belcher, etc. Enough so that these cards were found in almost every deck. Do you think now that there aren't really any overpowered or unbalanced cards?
Personally, I think something like Power Overwhelming is insanely powerful still, being only a cost of 1 mana. I think that would be my class choice. Patches the Pirate is something I currently think is rather broken and found in lots of decks.
Small-Time Buccaneer. It's this little fakkit that breaks the meta, not Patches. Just count the damage every game he does if not removed early.
I wouldn't consider it overpowered but as an example of a universally powerful card would be azure drake.
Card is used in many deck types in all metas and can be a throw in with most decks if you need filler.
Muster for pirates is overpowered. I used to think that that silly 3 cost card that gave you a couple of 1/1s was tough, but now on turn 2 or 1 on the coin my opponent has a 3/2, 2 1/1s (one of which has charge), 3 pirates for synergy, and a 1/3 weapon.
Trogg, buccaneer, kazakus and reno.
If the meta was slower jade idol would reign supreme, but it isn't - so for now it's in the dumpster.
Just judging by the range of decks in which they appear, the worst offenders at this point in Standard are Azure Drake and Patches the Pirate / Small-Time Buccaneer. They're not game-breakingly strong, but if the designers want diversity, these are probably the biggest obstacles.
I'd be surprised if they don't nerf the buccaneer at some point, and if they do then Patches will probably vanish. OTOH, if they do nerf it before the annual rotation, we'll probably wind up back in much the same midrange Shaman meta we all hated before Gadgetzan came out.
That's a good point about there being some rather broken openers more than anything. Nothing worse than being all but screwed before turn 5.
Trogg into Totem Golem.
Almost any pirate opening.
Azure Drake is probably one of the most universal cards, but you're right about it not being overpowered.
Brann Bronzebeard, in this meta its just nuts. Drakonid Operative, Dirty Rat, and Kazakus combos are win conditions.
The coin.
Small-Time Buccaneer it is simply Flame Imp without 3 damage penalty.
Small Time Buccaneer for aggro and Brann Bronzebeard for control, IMO. While I wouldn't straight up call them "OP" I think that they are cornerstone cards for the success of particular decks.
Wished to be pink.
Then did.
Then fired myself.
Then did again.
the meta is quite balance compared to older day which only mid range shaman,secret paladin or undertaker hunter.
every deck counter each other.
stop making op card threads every day.
i saw at least 5 this kind of thread today
most thread also said what card should move to wild ? Neft? OP !!! cancer card etc. deleted it. change card text etc
control deck & pay player .answer: all aggro card is OP. OTK op. ie freeze mage, malygos rogue etc.
aggro & f2p player. answer: cheap removal OP, weapon op. board clear op, cancer taunt , cancer heal etc.
retard player (ie 25 legendary+ 5 removal card deck) answer: almost all card are op.neutral staple legendary ie: Rag, sysvanas too OP. azure drake also too Op, fire ball is cancer etc.WTF!!! most player already exclude Rag, sylvanas in reno lock because too slow. they still complain op because random Rag face lethal, or 30-30 minion get steal by sylvanas. azure drake OP because +1 spell damage lethal burn. fire ball op because 2 fireball into they face.
I would really like to see stats of how many Warriors lose games when they get their turn 1 Muster for Battle....
I'd imagine it isn't a very high percentage. Don't get me wrong, I play aggro sometimes and am okay with it being this powerful, but you must admit that Pirate Warrior's early turns can be absolutely out of control.
Let's get one thing out of the way first... Dr. Boom is the g.o.a.t. End of story. No arguments.
Secondly, as far as standard goes, I think Kazakas is the best card even you need a Reno deck. So good to have versatility in a card.
Class cards I think Totem Golem is just hard to deal with for most classes, 2 mana 3/4 is just really good. Also Jade Idol is pretty strong because it has the power to beat ANY control deck.
Still not sure if I hate Hearthstone...or love it.
I don't think any card is currently so OP as to be nerfed. If you want to say one card is just simply too good / prevalent, Azure Drake has to be the answer. It is a scaled-up Bloodmage Thalnos with Tribal synergy and a battlecry instead of deathrattle. This is a card that is in almost all respects better than a legendary (notwithstanding Thalnos' superior value in combo decks).
If Team 5 does go ahead with the additional rotation of the core set, this would be at the very top of my list - it isn't so OP as to need nerfing; but it's boring to see the card in so many decks. It's not quite as default an option as Piloted Shredder was in the day at the 4-mana slot; but it's pretty close.