I'm sorry but this is broken. If shaman can push till turn 9/10 you can use brann and then evolve to have 5 6 on the board and 1 4. Or even 5 7 mana minions and 1 5 mana minion. Aside from paladin warrior and maybe freeze mage who will recover from that???
We have a better combo already in the game that sees next to no play. Onyxia + Evolve
Not sure with the wording,but this would probably be less broken, esp in Evolve Shaman and Token Pally. Evolving 3 5 mana cost cards is retarded.
You are joking aren't you? Just 3 mana and it summon THREE copies on top of having taunt? If anything that would be ridiculously MORE broken.
The point is, its a legendary and can only have 1 copy of it. The 3 mana cost is targeted for the Evolve Shaman plays. Return to hand shenanigans are useless because you need to buff it again to gain its value, which, most likely would have already spent on the first summon. Aside from that, you need to have this in your hand, alongside with those buff cards. With this suggestion, you basically get to deal with it once. Imagine holding on 2 copies of this, you simultaneously buff 2 copies because of its rarity, which imo, is probably broken and retarded.
With evolve is FOUR random 4-cost minions as soon as turn 4. Are you seriously telling me that's not broken and retarded?
And just 1 tick of the Hand-Buff mechanic would make it a total 8/8 stats for 3 mana, not to mention they're taunts. Paladin has 1 and 2 mana cards (2x each) that can buff your entire hand so it' would be relatively easy to have it work, legendary or not. Turn 3 summon FOUR 3/3 taunts? No thanks.
Issue with Meepo: in Dota, if one of them died, they all died.
Anyway- This is a fairly sick card in more than just shaman, as with the buff your hand idea, this card can become 4/4 or 6/6 plausibly. 3 6/6 for 5 is pretty scary. I mean even priest's potion doesn't wipe out 6/6 (without spell power).
I'm sorry but this is broken. If shaman can push till turn 9/10 you can use brann and then evolve to have 5 6 on the board and 1 4. Or even 5 7 mana minions and 1 5 mana minion. Aside from paladin warrior and maybe freeze mage who will recover from that???
We have a better combo already in the game that sees next to no play. Onyxia + Evolve
That's not better combo because it gets you only one 10 mana and some easy to kill 2 mana drops or the best one: Doomsayer
Brann Bronzebeard+Evolve+Dopplegangster is three cards all countered by indiscriminate wave clears like Brawl and Twisting Nether (Both are likely if you're making a turn 9/10 push) just like Onyxia+Evolve is.
The negative side from the risk of getting a Doomsayer is offset by the combo only needing two cards. Plus, if it's executed on a board state where your opponent has minions up, Doomsayer might actually be preferable.
"Easy to kill 2 drops" can offer a fair bit of tempo if your opponent trades into it or uses burn/waveclears to deal with the low health minions, leaving Onyxia up.
And the point about only Paladin, Warrior and maybe Freeze Mage being able to recover is completely moot. That represents a good portion of the meta control decks and any deck that lets you execute a turn 9/10 combo without a reliable source of taunt is for sure going to be a control deck.
This card is really working out for me in my Buff Paladin deck, getting this in your opening hand can be game winning.
This card is incredible. Having tons of fun with it in Paladin and Hunter decks!
Well, this just happened: