This is an alright card but it suffers what any card like this does, being susceptible to hard removal and silence. So even if destroy 4 totems it can easily get removed and you wasted your previous turns building up to it. Not only that but Shaman is in a pretty bad spot right now and it doesn't seem like any of their revealed card is going to help them out of it.
Edit: Not sure why this got downvoted. This card is very susceptible to Spellbreaker, hard removal, and any decks that can keep your totems in control during the early game. The card is still ok/good and would probably see play in Shaman decks ... but its not OP and certainly isn't going to carry the Shaman class to greatness.
@PRKSlayer You should swap around the effects in your Submission's text:
A. Give the top two minions in your deck +2/+2 and Rush.
B. If your deck is empty, shuffle two 2/2 Worgens in.
A = Main Effect, B = Secondary Effect to assist in completing A. It doesn't read well the way you have it, because it's backwards to normal speech. "Everyone gets a cookie. If I don't have enough cookies, I'll bake some more."
You make a good point, the way I have is confusingly worded. I purposely did this so the Worgen's had Rush and +2/+2, but in retrospective your suggestion is much more nuanced.
They should still benefit; it just puts the main effect upfront where it's supposed to be. Kind of like [card]Sense Demons[card], if the card outright told you you'd get two 1/1 imps if your deck was devoid of Demons. It wouldn't tell you that part first; it would say it second, as a "just in case" add-on like your two Worgens.
If you want to make 100% sure that the card means to give them the boost, "If your deck is empty, shuffle two Worgens in first." Not sure it'll fit, though :/
@PRKSlayer You should swap around the effects in your Submission's text:
A. Give the top two minions in your deck +2/+2 and Rush.
B. If your deck is empty, shuffle two 2/2 Worgens in.
A = Main Effect, B = Secondary Effect to assist in completing A. It doesn't read well the way you have it, because it's backwards to normal speech. "Everyone gets a cookie. If I don't have enough cookies, I'll bake some more."
You make a good point, the way I have is confusingly worded. I purposely did this so the Worgen's had Rush and +2/+2, but in retrospective your suggestion is much more nuanced.
Liberation Force is meant to fit into Tempo and Control Warrior. By spending two mana, you can guarantee that your next drawn minions have Rush and give you a nice value trade (
The Boogeymonster
anyone?). If your deck is empty, you instead shuffle two 2/2 minions into your deck then apply the buff to them, guaranteeing the effect even if you ran out of cards and allowing you to delay fatigue.
WTT feedback for feedback! You take 6 damage total at first use, and 15 damage total at second use. The balance and numbers are probably still out of whack. Fatigue damage twice for 2 Mage spells, maybe?
The Flavor on that card is the best, I wouldn't worry about 'thrice' being to confusing, it makes perfect sense. If you wanted to be safe then I would say make this card cost (3) ... not only for balance reasons but because it also fits the theme of the card!
Edit: Some people are saying that 3 fatigue is too much ... but taking 6 damage and getting to discover 3 cards seems perfectly fair to me, it would be a good fit for a burn mage deck. Do what you think's best!
I'd also like some feedback on this card design. I designed it around the lore of Darius Crowley and the Worgen's, here's a link to the wiki page on him:
I didn't look over the cards submitted already so I apologize if there is any overlap. Just some quick ideas I came up with, as always will trade feedback for feedback and will be going over and commenting on cards later.
I missed the last period after 'Horribly.' on Death Pact but i'll fix that if it ends up being my submission
My suggestion is to avoid the 'If your deck is empty' condition on spells (unless its an additional condition like Kill Command). Both these card would be dead until the end of the game ... and that's assuming you ever reach that point in the game.
Woah thanks for sharing! Although about the card, yeah... Vinecleaver seems better.
This seems a little better. Assuming you have 3+ minions on turn 8 as Aggro Paladin (or any following turn!), this card will out-value Vinecleaver and make your board harder to kill in the process. This will likely see play in Aggro Paladin.
Here's the card I came up with. Any feedback would be appreciated!
I am going for a card to fit the burn / freeze mage arch-type. With Ice Block rotating out, I feel like having a stall card such as this would be a nice replacement. Not only are you generating Frost Novas to stall the board pressure, but you also delay one turn of fatigue if you have already reached that point of the game.
I had trouble wording the effect while having it fit four lines. Any alternatives would be appreciated!
Why seven mana? Because Sinti told me it could cost 6, and I'm not comfortable with that so +1 lel
Honestly, 7 or 6 this card is extremely strong. It's probably best to go with 7 since ... well any mana increase will make the card seem less powerful :p
I didn't care for Viridian's "When you take" wording because that implies an inevitability, but dropping the "would" for a simple "If you take" is fine with me. I'll focus on the Mage variant. Here's it is updated:
I understand your reasoning for the 'would', but it honestly doesn't sound grammatically correct. "If you" establishes something in the future of the game, but the "would" past-tense nature contradicts it. Maybe you could think of something clever that has the same effect, but I would say avoid the "would".
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You joke but his recent Witchwood was pretty accurate.
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You are right. Look at Mind Control Tech, playing it with Brann Bronzebeard will only steal 2 minions if your opponents has 5+ minions.
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Stonetusk Boar
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This is an alright card but it suffers what any card like this does, being susceptible to hard removal and silence. So even if destroy 4 totems it can easily get removed and you wasted your previous turns building up to it. Not only that but Shaman is in a pretty bad spot right now and it doesn't seem like any of their revealed card is going to help them out of it.
Edit: Not sure why this got downvoted. This card is very susceptible to Spellbreaker, hard removal, and any decks that can keep your totems in control during the early game. The card is still ok/good and would probably see play in Shaman decks ... but its not OP and certainly isn't going to carry the Shaman class to greatness.
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Liberation Force is meant to fit into Tempo and Control Warrior. By spending two mana, you can guarantee that your next drawn minions have Rush and give you a nice value trade ( The Boogeymonster anyone?). If your deck is empty, you instead shuffle two 2/2 minions into your deck then apply the buff to them, guaranteeing the effect even if you ran out of cards and allowing you to delay fatigue.
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Here's the card I came up with. Any feedback would be appreciated!
I am going for a card to fit the burn / freeze mage arch-type. With Ice Block rotating out, I feel like having a stall card such as this would be a nice replacement. Not only are you generating Frost Novas to stall the board pressure, but you also delay one turn of fatigue if you have already reached that point of the game.
I had trouble wording the effect while having it fit four lines. Any alternatives would be appreciated!
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