Nothing makes it worth 4 mana, lots of others similars cards are 3 drops.
Not even a good arena card, stats wise it's too weak, and freeze random is arena is too dangerous, not to say you don't normally draft many low cost spells
Blizzard balance, sometimes... *shrug*
These "similars" you speak of don't have the potential to lock down the board. Early game, yeah flamewaker is brutal. Late game not as much. Late game I'd take this over flamewaker hands down, unless i had 2 flamewakers and lots of tiny spells. This card flat out lets you ignore whatever your opponent has on the board (save taunts) and lets you go face and gives you ice lance synergy to boot.
Well in theory
But freeze needs spells and is random, let's not forget ... I don't see any decks where it would be a must pick.
Some will try yeah, of course, but on the current meta this card is not useful, unless we get some drastic spell change to go with.
Freeze is used to gain some turns / mitigate damage or face kill before opponent kills you, it's not a current tempo mage card, it's not a freeze mage card, it's not even a control mage card.
(Btw i never saw ice lance used on minion if not for desperate move, ice lance is only used in freeze mage right now, and preferably for burst. you don't want to have to ice lance a minion if possible)
It says random enemy and not random minion, so unless I missed somethin (which in all of these pages is very possible) this can freeze the hero too (which against warriors/shamans/druids could be very helpful). You could drop a fireball or something on a monster, freeze the hero as a bonus, and drop 2 ice lances on him. you could also use this card, as well as flamewaker, to get instant value from a secret card which is kind of a big deal with mad scientist leaving. It's not meta defining by any means. But, tempo mage as we know it is going away, and we haven't seen all of the cards yet, 64 left last i checked. To say this card won't be put in constructed decks is a bit hasty.
As several of us predicted, this useless card is seeing minimal play, and it dies far too quickly to justify the mana cost.
At least that has been my experience. I've seen opponents play it once or twice. It freezes one minion, then dies immediately. I'm always very happy to see someone take the huge tempo loss as they experiment with this dud.
Have others seen stronger results? I admit my sample size is meaningless in the grand scheme.
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"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
Not bad in a machine gun mage that gets tempo and pushes for face damage.
Remember this card will only freeze unfrozen characters. It will not waste a freeze on something it already hit. Since I'm already running a ton of low cost spells and card draw in my flamewaker/yogg, I went ahead and put one in to try it out. So far reasonable success. Definitely not a star player but certainly not bad enough to want to replace (so far). Allows my buffed wyrms and 6/3 to go face with impunity.
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Anger is the punishment we give ourselves for someone else's mistake.
After trying it out for awhile, I have to admit it can work out quite well. I'm running one in a Yogg midrange/spell Mage and I was surprised how many times it allowed me to survive for a turn or two longer. Most of the time it was just enough to get out Yogg or to get my opponent into lethal range.
Water elemental can freeze, but only on the next turns when it attacks. Frostcaller can freeze multiple enemy minions the same turn it is played with the threat of continuing to freeze enemy's board while you are free to go face. Fireball a one time removal not comparable, same with polymorph. Not saying it is flamewaker or anything, but in the right deck (one with many low cost spells) it can work very well.
Water elemental can freeze, but only on the next turns when it attacks...
...and have a 3/6 body with make him much more hard to kill than this card, if you have slot for both ok, but between one or another Water Elemental is much better.
Water elemental can freeze, but only on the next turns when it attacks. Frostcaller can freeze multiple enemy minions the same turn it is played with the threat of continuing to freeze enemy's board while you are free to go face. Fireball a one time removal not comparable, same with polymorph. Not saying it is flamewaker or anything, but in the right deck (one with many low cost spells) it can work very well.
If you're trying to freeze multiple minions immediately, the appropriate cards are Frost Nova and Blizzard, both of which can do the job in a single card and use less mana than any Frostcaller play.
Yes Water elemental is a better card overall, I'm not arguing that. However they serve different purposes, Frostcaller can freeze multiple characters every turn, and unlike a single frost nova or blizzard it can continue to do it the next turn and the turn after that....unless it is removed. However with counterspell/spellbender you can remove that option from the opponent as well. Leaving the opponent unable to play any minions and unable to remove the frostcaller.
Noxious spoke of the dangerous potential of this card with future releases enabling infinite freeze decks.
I can't imagine a 2/4 for 4+ mana being a viable minion as it has too many conditions for an overvalued effect. You need to have enough mana, an appropriate spell, opponent can't have a populated board and have removal and you have to have appropriate spells for your next turn.
The effect should've been "Your spells freeze their targets". It would at least have enabled Ice Lance and Shatter and synergized with Arcane Missiles, Rhonin and Arcane Explosion.
Alternatively it could alter hero power to also freeze its target to synergize with many useless hero power centric TGT stuff.
All the naysayers are relying purely on speculation and theory and haven't actually tried it in a flamewaker style deck.
What a ridiculous generalization. Many people have tried it, and others have encountered people who are trying it. If you play this card, you lose against any remotely competent deck. There's no speculation involved. We've had plenty of time to see it in action, and see it fail. If it worked, you can be sure there would be more people talking about it.
What is pure speculation is anyone hoping to get this card to work on multiple minions over multiple turns. No matter how many low-cost spells you cram into your deck, you are limited by cards drawn and mana. Keeping an entire board frozen with Frostcaller requires too many cards and too much mana. You will not have anything left over to mount a serious offense, and you will run out of gas very quickly. When that happens, you'll have nothing left in your hand and no decent bodies on the board.
The dream of combining this with Counterspell is a perfect illustration. You've spent 7 mana and two cards to freeze one minion and burn exactly one of your opponent's spells. That's terrible. You haven't killed anything, and if you use your Frostcaller to trade ... well, then you've lost your Frostcaller. I doubt your opponent is overly concerned about 2 face damage. If you cast any minions that are actually a threat, you've failed to freeze the board. Congratulations -- you've created a nice Catch-22 for yourself and a nice tempo advantage for your opponent.
But what do I care? If you love this card so much, go ahead and play it. I'll be enjoying some easy wins when I meet you in casual (but not on the ladder, because you'll be stuck at rank 20 forever if you use this card).
Seems this frostcaller deck got to legend. Also I notice you say many people have tried it, have you tried it? If not, your opinion carries no weight.
Lol. For fun, I put this deck together and tried it at rank 13, and I'm now 10-2 with it. Frostcaller is great. It's hard to tell if a different card would be stronger, but I've definitely had times where an unchallenged Frostcaller has taken over the game. Unlike Water Elemental, which eventually kills itself off in combat, Frostcaller usually requires your opponent to spend a removal spell.
The big disadvantage to Frostcaller is that it exists in the same format as Bloodhoof Brave, Imp Gang Boss, Flamewaker, and all the other Stampeding Kodo targets. Getting your 4-drop trampled hurts.
Seems this frostcaller deck got to legend. Also I notice you say many people have tried it, have you tried it? If not, your opinion carries no weight.
I honestly don't care what you think of my opinion. I have destroyed enough decks that tried to use this card to know it's bad. I don't need to stick my hand in a fire to know it's a bad idea, when I've already watched others do it numerous times.
If you believe every person on Hearthpwn who claims to have made it to Legend with a certain deck, you are definitely not the arbiter of whose opinion carries the most weight.
Say hello to my little friend Shatter. This could be fun.
Scott Allen aka Bluespartan - Student of Hearthstone - Purveyor of Deck Lists
Shatter just made this card very very good
As several of us predicted, this useless card is seeing minimal play, and it dies far too quickly to justify the mana cost.
At least that has been my experience. I've seen opponents play it once or twice. It freezes one minion, then dies immediately. I'm always very happy to see someone take the huge tempo loss as they experiment with this dud.
Have others seen stronger results? I admit my sample size is meaningless in the grand scheme.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
Not bad in a machine gun mage that gets tempo and pushes for face damage.
Remember this card will only freeze unfrozen characters. It will not waste a freeze on something it already hit. Since I'm already running a ton of low cost spells and card draw in my flamewaker/yogg, I went ahead and put one in to try it out. So far reasonable success. Definitely not a star player but certainly not bad enough to want to replace (so far). Allows my buffed wyrms and 6/3 to go face with impunity.
Anger is the punishment we give ourselves for someone else's mistake.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
Water elemental can freeze, but only on the next turns when it attacks. Frostcaller can freeze multiple enemy minions the same turn it is played with the threat of continuing to freeze enemy's board while you are free to go face. Fireball a one time removal not comparable, same with polymorph. Not saying it is flamewaker or anything, but in the right deck (one with many low cost spells) it can work very well.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
Yes Water elemental is a better card overall, I'm not arguing that. However they serve different purposes, Frostcaller can freeze multiple characters every turn, and unlike a single frost nova or blizzard it can continue to do it the next turn and the turn after that....unless it is removed. However with counterspell/spellbender you can remove that option from the opponent as well. Leaving the opponent unable to play any minions and unable to remove the frostcaller.
Noxious spoke of the dangerous potential of this card with future releases enabling infinite freeze decks.
I can't imagine a 2/4 for 4+ mana being a viable minion as it has too many conditions for an overvalued effect. You need to have enough mana, an appropriate spell, opponent can't have a populated board and have removal and you have to have appropriate spells for your next turn.
The effect should've been "Your spells freeze their targets". It would at least have enabled Ice Lance and Shatter and synergized with Arcane Missiles, Rhonin and Arcane Explosion.
Alternatively it could alter hero power to also freeze its target to synergize with many useless hero power centric TGT stuff.
All the naysayers are relying purely on speculation and theory and haven't actually tried it in a flamewaker style deck.
There is a reason Blizzard gave it a weak stat line and made it 4 mana. If it were 3 mana it would be overpowered.
Anger is the punishment we give ourselves for someone else's mistake.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
http://www.hearthpwn.com/decks/539226-countess-legend-frostcaller
Seems this frostcaller deck got to legend. Also I notice you say many people have tried it, have you tried it? If not, your opinion carries no weight.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland