NOW! You CAN Fireball yourself and get 5/4 for 5 mana - Value !
Please, get it right, it's Lava Burst yourself. Because, you know, Overload.
Actually, best result might be Elemental Destruction. You lose your turn 5, then you lose your turn 6, then you probably lose your turn 7 as well, on account of a serious case of being dead.
This card actually casts the spell so you will not be overloaded.
Incorrect; since the target is chosen randomly and doesn't specify enemy; it can do such wonderful things like Fireball itself; Polymorph your other minion or Blessing of Kings the enemy minion.
Don't forget the priceless Lava Burst your own face.
This card will not see competitive play. To hard to play around its rng effect. Overall bad card design. They could fix it to randomly assign buffs/heals to target your stuff and all negatives to the opponent but that would make to much sense.
This card will not see competitive play. To hard to play around its rng effect. Overall bad card design. They could fix it to randomly assign buffs/heals to target your stuff and all negatives to the opponent but that would make to much sense.
Incorrect; since the target is chosen randomly and doesn't specify enemy; it can do such wonderful things like Fireball itself; Polymorph your other minion or Blessing of Kings the enemy minion.
Don't forget the priceless Lava Burst your own face.
Yes and it can also draw you two cards, three cards, summon 5 1/1 silverhand recruits, 2 2/3 spiritwolves with taunt, give you two mana crystals, give you an empty mana crystal, nuke stuff on the enemy board. Yes, it can have some negative effects but on average the card will do something that is at least not-negative.
Incorrect; since the target is chosen randomly and doesn't specify enemy; it can do such wonderful things like Fireball itself; Polymorph your other minion or Blessing of Kings the enemy minion.
Don't forget the priceless Lava Burst your own face.
Yes and it can also draw you two cards, three cards, summon 5 1/1 silverhand recruits, 2 2/3 spiritwolves with taunt, give you two mana crystals, give you an empty mana crystal, nuke stuff on the enemy board. Yes, it can have some negative effects but on average the card will do something that is at least not-negative.
Indeed, if you play it as it should be played (i.e., when your opponent has a board), the chance of a backfire is extremely small.
Bad stats for the cost and the effect can lose you the game. What the fuck blizzard.
Effect is moderately more likely to win you the game.
Pretty sure if this card cost 4 it would be completely broken and almost every deck would play it.
It would certainly see play at 4 mana, but I don't think it would find it's way into top tier decks even at 4 mana. Variance is bad when it can lose you the game. You don't want to craft an awesome deck and then put in a card that can throw your lead on a dice roll.
Bad stats for the cost and the effect can lose you the game. What the fuck blizzard.
Effect is moderately more likely to win you the game.
Pretty sure if this card cost 4 it would be completely broken and almost every deck would play it.
It would certainly see play at 4 mana, but I don't think it would find it's way into top tier decks even at 4 mana. Variance is bad when it can lose you the game. You don't want to craft an awesome deck and then put in a card that can throw your lead on a dice roll.
This card is like Imp-losion x20. It can instantly either win you the game or immediately ruin you.
Bad stats for the cost and the effect can lose you the game. What the fuck blizzard.
Effect is moderately more likely to win you the game.
Pretty sure if this card cost 4 it would be completely broken and almost every deck would play it.
It would certainly see play at 4 mana, but I don't think it would find it's way into top tier decks even at 4 mana. Variance is bad when it can lose you the game. You don't want to craft an awesome deck and then put in a card that can throw your lead on a dice roll.
This card is like Imp-losion x20. It can instantly either win you the game or immediately ruin you.
Implosion spawning 2 guys is just not worth your mana, this card is not random in the same way that implosion is random. This card can actually lose you the game quite literally by killing your own minions. Someone earlier in this thread did an analysis and 42% of the time it will do something "good" or "great" the rest of the time it is doing nothing or hurting you.
Bad stats for the cost and the effect can lose you the game. What the fuck blizzard.
Effect is moderately more likely to win you the game.
Pretty sure if this card cost 4 it would be completely broken and almost every deck would play it.
It would certainly see play at 4 mana, but I don't think it would find it's way into top tier decks even at 4 mana. Variance is bad when it can lose you the game. You don't want to craft an awesome deck and then put in a card that can throw your lead on a dice roll.
This card is like Imp-losion x20. It can instantly either win you the game or immediately ruin you.
Implosion spawning 2 guys is just not worth your mana, this card is not random in the same way that implosion is random. This card can actually lose you the game quite literally by killing your own minions. Someone earlier in this thread did an analysis and 42% of the time it will do something "good" or "great" the rest of the time it is doing nothing or hurting you.
Yeah, that's what I said. Implosion times 20 as in 20 times more volitile and random. And just like Imp-losion this card is terribly designed. They should have made it a 2/2 or something so that it could never be even remotely competitive.
Yeah, that's what I said. Implosion times 20 as in 20 times more volitile and random. And just like Imp-losion this card is terribly designed. They should have made it a 2/2 or something so that it could never be even remotely competitive.
What a useless card.
this cards makes me want to puke.
Current Deck -http://www.hearthpwn.com/decks/240420-army-paladin - Token Paladin
This card will not see competitive play. To hard to play around its rng effect. Overall bad card design. They could fix it to randomly assign buffs/heals to target your stuff and all negatives to the opponent but that would make to much sense.
You can get an additional Yogg proc just by playing this guy. I can't to build a crazy RNG mage.
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"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland