Snuxi's Tempo secret mage
- Last updated May 7, 2017 (Un'Goro Launch)
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Wild
- 16 Minions
- 14 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Secret Mage
- Crafting Cost: 3060
- Dust Needed: Loading Collection
- Created: 5/1/2017 (Un'Goro Launch)
- Snuxi
- Registered User
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- 3
- 13
- 23
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Battle Tag:
N/A
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Region:
N/A
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Total Deck Rating
805
Hey guys,
Secret mage is so awesome at the moment! Go ahead and outsmart your opponent. Paladin wants to cast their Spikerigged steed? Oops, Spellbender! Tirion? Oops, It's a sheep!
Definiely give it a shot, and don't forget to bm to mess with their mind!
Mulligan:
Without coin: Babbling Book Kabal Lackey Mana Wyrm Arcanologist Keeping Primordial Glyph is fine if you already have decent cards in your hand. Medivh's Valet is a keep only if you already have the "ramp secret card" and a secret.
With coin: Same as cards without coin + Kirin Tor Mage
Keep secrets only if: The general tip is to keep secrets only if you already have already have Kabal Lackey or Kirin Tor Mage. But it's class dependent which ones u keep:
Druid: Mostly token/flood verisons, keep Spellbender Counterspell to catch their marks and AoE buffs.
Hunter: Potion of Polymorph is really the MVP in this matchup, That feel when it hits Highmane! But its good enough even on Kindly Grandmother. Keeping Counterspell is also fine.
Mage: Keep Counterspell only.
Paladin: Keep Spellbender to dodge their Blessing of Kings and Spikeridged Steed, Counterspell for the same purpose,
Priest: Keep every secret except Ice Block
Rogue: This is where secrets really shine, quest rogue has almost no chance to complete their quest. Counterspell Can even cancel their quest if played on turn 1 with Kabal Lackey. Potion of Polymorph can polymorph their "bounce quest" card. and Spellbender can easily take out their Shadowstep
Shaman: Keep everything except Ice Block
Warlock: I dont think that u'll ever meet one, but if you do it's going to be zoo, which is the same case as Token druid.
Warrior: Keep everything except Ice Block.
Gameplan and strategy
Get ahead early with your high tempo minions and then lock your opponent by playing secrets so they can't respond to your board.
For example against Taunt Warrior you try to play your Counterspell right when you think he's about to brawl your board, or if you have high statted minon which is damaged and you know he's about to execute, just place your Spellbender.
Overall, deck specializes on HUGE temposwings and mindgames. Don't play your Counterspell when u you know they started with The Coin and they still haven't used it. Try to always think ahead of your opponent, try to guess what is their next turn going to be and based on that you choose what secret you want to play.
I wish you a lot of funny moments and concedes of your opponents !
If you liked that you can leave a like on my fanpage. I would highly appreciate it! Thanks!
https://www.facebook.com/Vojtěch-Snuxi-Vjaclovský-250115738703228/
You can also add me on EU Snuxi#2747
Friendlist is unfortunately full now, if you have any questions you can leave them on my fb page.
Check out this gameplay by Hearth Share !
What about replacing 1x [card]Babbling Book[/card] with Archmage Antonidas? In some games when I have to trade I'm just missing damage do kill my oponent.
Any other secret you have ^^
wouldn't recommend it, if by turn 7 you don't own the table its time to surrender, plus you run out of cards really quick, got to 4 with that strategy and about 80% winrate
pero ese video no va aqui....
Another secret.
I was in your situation exactly.
I used different secrets instead of Ice Block, like Mana Bind or Ice Barrier, but they felt much less nice primarily because of two reasons:
Mana Bind though sometimes brings very interesting surprises, but that is not consistent at all, rather amusing. Eventually I crafted Ice Block.
As for Primordial Glyph, I run one and to replace the second I am trying a mere Polymorph, as I often find myself in situations, where a thing like Tirion Fordring or Savannah Highmane misses Potion of Polymorph. I haven't regretted too much about it yet, though the Glyph is much more versatile, of course, plus it gives you extra spell for Mana Wyrm to feed on.
Deck is not only effective, but actually requires some good decision making and not just playing on curve. A+.
Any replacement for Babbling Book and Medivh's Valet?
No, try to save some gold and buy karazhan
Kabal Lackey -> Counterspell -> Awaken the Makers instant win :D
I just wanted to let you know that I'm enjoying your deck very much. ;)
This deck is awesome! Both fun to play and effective against a lot of decks!
Opponent played Ysera on Mirror (from Book) and Polimorph secrets - FeelsGoodMan
110% non-viable, gets steamrolled by all the better current meta decks
No burn, no control, no win-condition
saw in your guide this deck rapes quest rouge. so I took it for a spin. first match against a quest rouge. REJOYCE! so I have thought.
I didnt draw any secrets NOR arcanologist when I was down to 16 cards. I concealed at turn 6 cause opponent's quest is done. FML
I can stall the game forever and Counter all of their shit but how the fuck do you actually win?
Last game for example was vs Jade Druid. I counterspelled his 2nd Jade Idol and ruined his T5 Nourish but I still didn't even come close to actually kill him. 2 x Frost Bolt and FIREBALL just isnt enough damage...
This deck is meant to be run hard and fast. You play the game of choosing what's your opponents next move and try to place the right secret to keep your tempo snowballing. If you don't win by turn 8 or have their health to < 15 you might as well concede and save yourself time. I've gone rank 19 to 6 so far with just secret mage @ a 60% winrate (41-29) so far. Mostly just go face a lot. trading board is a good way to lose tempo and ensure you will lose. I've gone over some lost games and realized if I had just gone face I would have won.
I understand that. That's prolly why it is called Tempo Mage but I every so often found myself in the spot where my minions were removed way too fast or I just need to remove their minions in order to not lose on the spot and in the end I ran out of damage/Cards.
i went from 15 to 4 with this, i guess its not the deck problem... i just try to go for face as hard as possible, trade only if you get value out of it, after you went hard for face you just wait for the fireballs and gg