MidrangeHuntWorldKid
- Last updated Aug 7, 2014 (Naxx Launch)
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Wild
- 17 Minions
- 12 Spells
- 1 Weapon
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 920
- Dust Needed: Loading Collection
- Created: 7/8/2014 (Live Patch 5506)
- WorldK
- Registered User
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- 7
- 14
- 24
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Battle Tag:
WorldKid#2145
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Region:
EU
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Total Deck Rating
48
Gorgeous midrange deck. In this deck, there are two Explosive Trap and if you played against the rush deck then you will be able to easily control it. For a quick start there Stonetusk Boar with Timber Wolf. If you want can add a second one of Silence instead Oasis Snapjaw. Timber Wolf is also very well combined with Unleash the Hounds. In the deck does not have a minion of the extremely expensive so play and keep control should not be hard. Good luck to everyone! Besides my deck will not take a lot of dust, and even if you just started playing accumulate dust 780 will not be difficult.
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Mulligan!
All Classes:
The typical cards you should mulligan for are: River Crocolisk , Scavenging Hyena , Explosive Trap , Stonetusk Boar , Harvest Golem , you can still Oasis Snapjaw but it is very risky!
Paladin , Mage , Hunter.
When you play against these classes Flare best left as they have secrets, and Flare acts triple effect he still draws a card and relieves stealth! And of course, for a good start you need River Crocolisk , Scavenging Hyena and Houndmaster
Warlock.
Against warlock best left Explosive Trap or Unleash the Hounds because it can scatter you 1-2 mana creatures just a very short time and using Explosive Trap / Unleash the Hounds or you can kill all of its existing financial literally in one move!
Aggro Rogue.
Rogue need to play against very quickly skip past him like any small minions and go in person so you can as quickly as possible to kill your opponent without letting him make a play. Better to keep one Deadly Shot because that enemy can put the auction and give it a disguise, and if you have Deadly Shot you can easily kill him. More likely your opponent will Leeroy Jenkins so explosive trap also better not to spend and leave at the time when you think that the enemy placed the Leeroy Jenkins !
Warrior.
Since there is a warrior then execute him should be extremely careful with it not worked very well and freezing trap and exposive because that the warrior has mineny that give him weapons and minions charge just a warrior in the deck can be pirates who are also getting what you jerk Done weapon against which works well Tode explosive trap.
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Specialty Cards.
Charge:
- Animal Companion (beast Huffer) x2
- Unleash the Hounds x2
Secret:
Weapon:
- [card]Eaglehorn Bow [/card] x1
Buff:
- [card]Houndmaster[/card] x2
Silence:
- [card] Ironbeak Owl[/card] x1
Direct Damage:
- Kill Command x1
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MidRangeShamWorldKid:
http://www.hearthpwn.com/decks/73967-midrangeshamworldkid
I replaced the one the Tracking on Deadly Shot.
You either like tracking or you don't, its great to dig for a card you need or at the start of the game its really good to have a good hand set up (like digging for a flame trap if you don't get one in your starting hand vs zoo), but there is the draw back of losing two cards. So like I said its pretty divided some people really like it some people don't. In this deck it is easily replaced with another flare or something like 2x deadly shot like the OP suggested.
Same here man although i do recognize it does have its uses, but i agree with you i think the drawbacks are too great, but that can definitely be disputed.
If you think of the two or four cards you lose as the last 2/4 in your deck, then there never really is any losses with Tracking. I personally have grown to love the card, saved me many times by allowing me to dig for exactly what i needed.
In most cases if you chose the right card when you know exactly what you are looking for tracking is worth it
This is not the kind of deck that does well if you draw all 30 cards. If the game has gone on that long you are dead to begin with. You don't 'lose' cards in that sort of sense since it makes no difference that late into the game. In a more immediate sense, it gives you a quick card choice for what's best for your situation. Playing a Miracle rogue? It can give you the option of ditching a near useless card like UtH and pick up a critical Deadly Shot. The way you build a good deck is by making one that has answers to multiple types of opponents and flare just lets you customize mid-game what sort of cards you need.
Needs freezing trap, and Mukla imo they are great for Mid-Ranged hunter
I recently started playing and legendary card is not present, but I think it's decent King Mukla addition to the deck! And yet coped without Freezing Trap.
I agree with flood if you can protect 1 freezing trap against miracle rogue that can be a way out. Also good card in general for other matchups.
Any sort of late game deck tends to get a little wrecked by Freezing Trap. Late game against a control deck or early mid game against zoo can be a great advantage.
Why no flares?
I forgot to change the site at that time I did not have Flare active Memento I changed Stoneetusk Boar on Flare
Great deck, but I think u need to replace Stonetusk Boar with Deadly Shot or Freezing Trap.
I would like to swap one Tracking with Flare..Also is it viable to swap one card for Leeroy Jenkins ?
A nice change! I Play not so long ago so I do not have legendary cards. =)
Nice deck thx! with this deck won with 13 level to the third for 4 hours
Are you sure?
From rank 13 to rank 3 you need the difference between wins and losses around 45. Which means that even with a high winrate (around 70%) you would have played around 70 games. It means around 16-17 games per hour, which means each game is around 3.5-4 minutes, which doesn't look realistic :)
maybe he meant figuratively
There are 25 ranks. He clearly meant "3rd" as a ladder "progress-countdown", in which "the 3rd" would be rank 22.
Maybe.