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Otafrear's Wild Handbuff Paladin (Val'anyr Shen...

  • Last updated Dec 17, 2017 (Kobolds Patch)
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Wild

  • 25 Minions
  • 4 Spells
  • 1 Weapon
  • Deck Type: Ranked Deck
  • Deck Archetype: Handbuff Paladin
  • Crafting Cost: 12140
  • Dust Needed: Loading Collection
  • Created: 12/17/2017 (Kobolds Patch)
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  • Battle Tag:

    N/A

  • Region:

    US

  • Total Deck Rating

    295

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This is my newest version of Wild Handbuff Paladin, and Val'anyr shenanigans are included! This deck is the updated version of my Wild Handbuff Paladin from last expansion, and as before, it runs similarly to a regular Handbuff Paladin, but with a few interesting notes in the deck. Also, once the meta settles, I will return to this deck to update, if I can remember.

Meanstreet Marshal can help generate some draw if buffed, while your other draw mechanisms are Acolyte of Pain and a copy of Coldlight Oracle.

Sir Finley Mrrgglton will allow you to find a better Hero Power for your deck. In order, the Hero Power you want to get is: 1. Life Tap, 2. Lesser Heal. 3. Fireblast, 4. Armor Up!, 5. Shapeshift, 6. Steady Shot.

Drakkari Enchanter is in here because it can give you 2 ticks on Grimestreet Enforcer or Emperor Thaurissan. If Emperor Thaurissan gets 1 tick off on Kel'Thuzad + Saronite Chain Gang, your opponent will have a more difficult time dealing with your board, and if Emperor Thaurissan gets 2 ticks off, you could throw down both Saronite Chain Gangs with Kel'Thuzad, free Annoy-o-Trons if you are still holding them, or even hide a Grimestreet Enforcer behind those Taunts to buff you hand even more. If you can get this to happen, the enemy won't have a very easy time recovering. Also, note that in this deck, it should not be uncommon for your Taunts to have 1 or more buffs when you drop them with Kel'Thuzad, and this will also help you stall the enemy.

Mindbreaker is here because it is great tech against Highlander Priest, especially after being buffed in hand. He'll either have to trade or waste spells in hand, which takes away from their potential Voidform output, which can be crucial. Mindbreaker should not be overlooked.

 Val'anyr is absolutely wonderful considering it affects the rest of the game once played. Doing everything you can to get the buff onto Saronite Chain Gang or Doppelgangster is the best case scenario, as long as it doesn't put you in serious risk. Getting the buff on one of those two is great, but if you need to throw down a bunch of minions, or waste too much mana, when the opponent's board is too threatening, it won't be worth it. Play smart.

After getting a Val'anyr buff onto Doppelgangster in the best case, and Saronite Chain Gang in the second best, you can drop down Spiritsinger Umbra before playing them to immediately get a Val'anyr equipped and at least 1 Val'anyr buff in hand. The effect of this is amplified if you can get one or more of the buffs onto another Saronite Chain Gang or Doppelgangster.