Class
Rarity
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Luna's Pocket Galaxy

Change the Cost of minions in your
deck to (1).

Luna became head of the astronomy department when her boss invented the Pocket Black Hole.

Mask of C'Thun

Deal 10 damage randomly split among all enemies.

  • Type: Ability
  • Class: Mage
  • Rarity: Rare
  • Set: Darkmoon Faire
  • Spell School: Shadow
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Ware Lee
  • Collectible

Hide in the mask, but it will wear you. Through its gleaming eye, you shall see true.

Mass Polymorph

Transform all minions into 1/1 Sheep.

Sheep in Frostwolves' clothing.

Miracle Growth

Draw 3 cards.
Summon a Plant with
Taunt and stats equal
to your hand size.

I’ve got NO idea what’s in that fertilizer.

Overflow

Restore 5 Health
to all characters.
Draw 5 cards.

It's a high five followed by a low tide.

Pack the House

Summon a random 6, 5, 4, and 3-Cost minion.
Overload: (2)

How many Pack the Houses would a pack house if a pack could house Pack the House?

Party Up!

Summon five 2/2 Adventurers with random bonus effects.

Random? But what if we don't get a tank?

Psychic Scream

Shuffle all minions into your opponent's deck.

Everybody! Hit the deck!

Repackage

Stuff all minions into a 2-Cost Box,
then shuffle it into the opponent's deck.

I don't want to play with you anymore.

Scale of Onyxia

Fill your board with 2/1 Whelps with Rush.

Whelp for scale.

Shadow Essence

Summon a 5/5 copy of a random minion in your deck.

Difficult to bottle up and sell. But it packs a punch.

Shadow Essence

Summon a 5/5 copy of a random minion in your deck.

Difficult to bottle up and sell. But it packs a punch.

Soul Mirror

Summon copies of enemy minions. They attack their copies.

It’s a doppelgang-war!

Trial by Fire

Summon five 1/1
Val'kyr with Rush.
When one dies, give
the others +1/+1.

  • Type: Ability
  • Class: Warrior
  • Rarity: Epic
  • Set: TITANS
  • Faction: Neutral
  • Spell School: Fire
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: Grafit
  • Collectible

Well, in ya go.

Triple Sevens

Deal 7 damage to a minion. Draw 7 cards.

If you count the 'seven' in the name, there's actually four total 7s, not three. Huge oversight from the designers.

Wish Upon a Star

Give +2/+3 to all minions in your hand, deck, and battlefield.

"What are you going to wish for?" "I wish I had just a liiiiiiiittle more Attack and Health!" "...Really? You don't want, like, a million more?"

Wisps of the Old Gods

Choose One - Summon seven 1/1 Wisps; or Give your minions +2/+2.

They're just normal wisps, actually. The "Of the Old Gods" bit is just marketing.

Abyssal Wave

Deal 4 damage to
all minions. Give your
opponent an Abyssal
Curse.

Often followed up with a chasmic handshake.

Avenging Wrath

Deal 8 damage randomly split among all enemies.

  • Type: Ability
  • Class: Paladin
  • Rarity: Epic
  • Set: Legacy
  • Faction: Neutral
  • Spell School: Holy
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: Alex Garner
  • Collectible

Wham! Wham! Wham! Wham! Wham! Wham! Wham! Wham!

Best in Shell

Tradeable
Summon two 2/7
Turtles with Taunt.

The agility course takes a while.

Best in Shell

Tradeable
Summon two 2/7
Turtles with Taunt.

The agility course takes a while.

Blizzard

Deal 2 damage to all enemy minions and Freeze them.

  • Type: Ability
  • Class: Mage
  • Rarity: Rare
  • Set: Core (2023)
  • Faction: Neutral
  • Spell School: Frost
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Chris Seaman
  • Collectible

This spell can be very Entertaining.

Blizzard

Deal 2 damage to all enemy minions and Freeze them.

  • Type: Ability
  • Class: Mage
  • Rarity: Rare
  • Set: Legacy
  • Faction: Neutral
  • Spell School: Frost
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Chris Seaman
  • Collectible

This spell can be very Entertaining.

Blood in the Water

Deal 3 damage to an enemy. Summon a 5/5 Shark with Rush.

Fish are friends, not food! Gilgoblins on the other hand…

Candle Breath

Draw 3 cards. Costs (3) less while you're holding a Dragon.

"And Waxadred shall light their fires, with roaring breath hotter than pyres! Come before him, scamp and vandal, pledge your faith and lift your candle!"

Cannon Barrage

Deal 3 damage to a
random enemy. Repeat
for each of your Pirates.

Why fire your cannons strategically when you can fire them all at once?

Chaos Creation

Deal 5 damage.
Summon a random 5-Cost
minion. Destroy the bottom
5 cards of your deck.

So THIS is who's been <b>Greening</b> everything!

Crash of Thunder

Deal 3 damage to all enemies. Costs (1) less for each Nature spell you've cast this turn.

  • Type: Ability
  • Class: Shaman
  • Rarity: Common
  • Set: TITANS
  • Spell School: Nature
  • Cost to Craft: 40 / 400 (Golden)
  • Disenchanting Yield: 5 / 50 (Golden)
  • Artist: Matt Dixon
  • Collectible

ERROR: Lightning.exe has stopped working.

Crystal Cluster

Gain three empty Mana Crystals. Any that can't fit summon a 3/7 Elemental with Taunt.

And if you can't fit any of the Elementals… do better.

Dark Wispers

Choose One - Summon 5 Wisps; or Give a minion +5/+5 and Taunt.

Don't worry; we fired the person who named this card.

Darkest Hour

Destroy all friendly minions. For each one, summon a random minion from your deck.

It's always darkest just before you find the light switch.

Deadly Arsenal

Reveal a weapon from your deck. Deal its Attack to all minions.

  • Type: Ability
  • Class: Warrior
  • Rarity: Epic
  • Set: The Witchwood
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: Wayne Reynolds
  • Collectible

Oh look. A Gorehowl.

Deathborne

Deal 2 damage to all minions. Summon a 2/2 Volatile Skeleton
for each killed.

Kel'Thuzad thinks adding a silent 'e' at the end of words makes them sound cooler.

Dirge of Despair

Deal 3 damage to a
character. If that kills it,
summon a Demon from
your deck.

Oh, the misery!

Disco at the End of Time

Cast 5 random Secrets from the past.
At the start of your turn, destroy them.

  • Type: Ability
  • Class: Mage
  • Rarity: Epic
  • Set: Caverns of Time
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: Vlad Botos
  • Collectible

This is what you've been saving the last dance for.

Ectomancy

Summon copies of all Demons you control.

"Zerek! Stay out of my lab!"

Embrace Darkness

Choose an enemy minion.
At the start of your turn,
gain control of it.

Once you both get comfortable, darkness is actually pretty snuggly.

Embrace Darkness

Choose an enemy minion.
At the start of your turn,
gain control of it.

Once you both get comfortable, darkness is actually pretty snuggly.

Entomb

Choose an enemy minion.
Shuffle it into your deck.

It's perfectly safe as long as you remember to put in air holes.

Eureka!

Summon a copy of a random minion from your hand.

Genius is 1% inspiration, and 99% drawing your Deathwing.

Felfire Potion

Deal 5 damage to all characters.

Kazakus has a squad of imps bottling Felfire round-the-clock and he *still* can't keep up with demand.

Gather Your Party

Recruit a minion.

Thrilling adventure! Danger guaranteed! Loot uncertain! Death optional! Who’s with me?

Glaciate

Discover an 8-Cost minion. Summon and Freeze it.

We now have a more accurate answer to the age-old question "What's cooler than being cool?"

Hand of Gul'dan

When you play
or discard this,
draw 3 cards.

His skull also draws three cards. Imagine how many cards he could draw with HIS ENTIRE BODY!

Harmonic Pop

Deal 3 damage to all minions. Summon
a 6/6 Popstar.
(Swaps each turn.)

Here with supporting vocals: Snap and Crackle!

Heavy Metal!

Summon a random
minion with Cost equal
to your Armor (up to 10).

This metal is so heavy it will satisfy your iron requirements for the next year.

Hidden Oasis

Choose One - Summon a 6/6 Ancient with Taunt; or Restore 12 Health.

Amazing that it's been hidden, given the twenty-foot treant splashing around in it.

Holy Fire

Deal 5 damage. Restore 5 Health to your hero.

  • Type: Ability
  • Class: Priest
  • Rarity: Rare
  • Set: Legacy
  • Spell School: Holy
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Miguel Coimbra
  • Collectible

Often followed by Holy Smokes!

Impfestation

Summon a 3/3
Dread Imp to attack each enemy minion.

Call the imp-sterminator!

Initiation

Deal 4 damage to a minion. If that kills it, summon a new copy.

The things a murloc's gotta go through to graduate from Scholomance…

Lay on Hands

Restore 8 Health. Draw 3 cards.

  • Type: Ability
  • Class: Paladin
  • Rarity: Epic
  • Set: Legacy
  • Faction: Neutral
  • Spell School: Holy
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: Raymond Swanland
  • Collectible

A grammatically awkward life saver.

Lay on Hands

Restore 8 Health. Draw 3 cards.

A grammatically awkward life saver.

Life from Death

Draw 3 cards.
Infuse (@): This costs (1).

Just because you came up with a nicer name for it doesn't mean that necromancy is any more justified.

Lightbomb

Deal damage to each minion equal to its Attack.

  • Type: Ability
  • Class: Priest
  • Rarity: Epic
  • Set: Core (2023)
  • Spell School: Holy
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: Luca Zontini
  • Collectible

This is what happens when you allow goblins to be priests.

Lightbomb

Deal damage to each minion equal to its Attack.

This is what happens when you allow goblins to be priests.

Meteor

Deal 15 damage to a minion and 4 damage to adjacent ones.

When you absolutely, positively have to kill all the dinosaurs.

Moonglade Portal

Restore 6 Health. Summon a random
6-Cost minion.

Ain't no party like a Moonglade party ‘cause a Moonglade party got bears.

Once Upon a Time...

Summon a random
3-Cost Beast, Dragon,
Elemental, and Murloc.

...There was a humble little squirrel on a quest to defeat an evil dragon. With the help of its earthen friend, it saved the murloc princess from danger. The end.

Pharaoh's Blessing

Give a minion +4/+4, Divine Shield, and Taunt.

Life hack: Sneeze near a pharaoh.

Proving Grounds

Summon two minions from your deck.
They fight!

1v1 me on Proving Grounds, DH only, no items, 4 stocks.

Rain of Toads

Summon three 2/4 Toads with Taunt. Overload: (3)

"Oh, THAT'S how she brings the warts!"

Rats of Extraordinary Size

Summon seven 1/1
Rats. Any that can't fit
on the battlefield go to
your hand with +4/+4.

They don't care if you believe they exist.

Recycle

Shuffle an enemy minion into your opponent's deck.

Druidic recycling involves putting plastics in one bin and enemy minions in another bin.

Runic Carvings

Choose One - Summon four 2/2 Treant Totems; or Overload: (2) to summon them with Rush.

"That totem was beautiful… and you runed it!"

Sanitize

Deal damage equal to
your Armor to all minions.
Forge: Gain 4 Armor first.

  • Type: Ability
  • Class: Warrior
  • Rarity: Common
  • Set: TITANS
  • Cost to Craft: 40 / 400 (Golden)
  • Disenchanting Yield: 5 / 50 (Golden)
  • Artist: Grafit
  • Collectible

We were originally going to make a joke about a popular streamer, but one of our designers is a total germaphobe.

Skull of Gul'dan

Draw 3 cards.
Outcast: Reduce their Cost by (3).

A fellow of evil possessed, of most devious shadow. He hath turned on his kin a thousand times, and now, how abhorred in all imagination he is!

Spikeridged Steed

Give a minion +2/+6 and Taunt. When it dies, summon a Stegodon.

What beats cavalry? Dinosaur cavalry.

Spikeridged Steed

Give a minion +2/+6 and Taunt. When it dies, summon a Stegodon.

  • Type: Ability
  • Class: Paladin
  • Rarity: Rare
  • Set: Core (2023)
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Jim Nelson
  • Collectible

What beats cavalry? Dinosaur cavalry.

Spreading Plague

Summon a 1/5 Scarab with Taunt. If your opponent has more minions, cast this again.

In the past, plagues were spread by mice or fleas. These days they're spread by elves.

Spreading Plague

Summon a 1/5 Scarab with Taunt. If your opponent has more minions, cast this again.

In the past, plagues were spread by mice or fleas. These days they're spread by elves.

Stampeding Roar

Summon a random Beast from your hand and give it Rush.

[x]The Gurubashi Arena has an extremely permissive policy on pets in the workplace.

Starfire

Deal 5 damage.
Draw a card.

Balance is important to druids. This card is perfectly balanced.

Swarm of Locusts

Summon seven 1/1 Locusts with Rush.

  • Type: Ability
  • Class: Hunter
  • Rarity: Rare
  • Set: Saviors of Uldum
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Rafael Zanchetin
  • Collectible

Good things never come in swarms.

The Badlands Bandits

Get eight 3/2 Bandits
with bonus effects. Any
that can't fit in your hand
are summoned instead.

Bandits... ASSEMBLE!

The Storm Bringer

Transform your minions into random Legendary minions.

Finally, Electra can work from home.

Thistle Tea

Draw a card. Add 2 extra copies of it to your hand.

Aren't Thistles prickly? Why would you drink them? I don't get Rogues.

Tiny Toys

Summon four random 5-Cost minions.
Make them 2/2.

Mom, they're action figures!

To My Side!

Summon an Animal
Companion, or 2 if your
deck has no minions.

I hunt alone. Well, me and Misha. And Huffer. And Leokk.

Tome Tampering

Shuffle 1-Cost
copies of cards in your
hand into your deck,
then discard your hand.

An overdue book calls for a do-over.

Trial of the Jormungars

Summon copies of two Beasts in your deck that cost (3) or less.

  • Type: Ability
  • Class: Hunter
  • Rarity: Rare
  • Set: Caverns of Time
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Ludo Lullabi & Konstantin Turovec
  • Collectible

The defendants were found guilty on 33 counts of wiping raid parties.

Unending Swarm

Resurrect all friendly minions that cost (2)
or less.

swarm swarm swarm swarm swarm swarm swarm swarm swarm swarm swarm swarm swarm swarm swarm swarm swarm swarm swarm swarm swarm swarm swarm swarm swarm swarm swarm swarm swarm swarm swarm swarm swarm swarm swarm -

Unidentified Contract

Destroy a minion. Gains a bonus effect in your hand.

  • Type: Ability
  • Class: Rogue
  • Rarity: Epic
  • Set: Rise of Shadows
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: Akkapoj T.
  • Collectible

The terms of service are constantly changing.

Unidentified Shield

Gain 5 Armor.
Gains a bonus effect in your hand.

The kobold stared at the bundle for a long time. “Ah hah!” he said. “It’s a shield.”

Unleash the Beast

Twinspell
Summon a 5/5 Wyvern with Rush.

  • Type: Ability
  • Class: Hunter
  • Rarity: Rare
  • Set: Rise of Shadows
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: L. Lullabi & K. Turovec
  • Collectible

The Kirin Tor have always been lax in enforcing leash laws.

Vanish

Return all minions to their owner's hand.

  • Type: Ability
  • Class: Rogue
  • Rarity: Common
  • Set: Hall of Fame
  • Cost to Craft: 40 / 400 (Golden)
  • Disenchanting Yield: 5 / 50 (Golden)
  • Artist: Sean O’Daniels
  • Collectible

Aeroponics

Draw 2 cards.
Costs (2) less for each Treant you control.

Good seeds can go far.

Against All Odds

Destroy ALL
odd-Attack minions.

Time to EVEN out the playing field.

All Fel Breaks Loose

Summon a friendly Demon
that died this game.
Infuse (@ Demons):
Summon three instead.

Maybe we should have made the bars closer together…

Altered Chord

Lifesteal
Deal 6 damage to a
minion. Costs (3) less
if you're Overloaded.

I'll never understand how bands and orchestras allow musicians that just…. play... off-key. Would love opinions on this.

Apexis Blast

Deal 5 damage.
If your deck has no minions, summon a random 5-Cost minion.

  • Type: Ability
  • Class: Mage
  • Rarity: Epic
  • Set: Ashes of Outland
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: Anton Zemskov
  • Collectible

Lonely mages can still have a blast!

Arbor Up

Summon two 2/2 Treants. Give your minions +2/+1.

  • Type: Ability
  • Class: Druid
  • Rarity: Rare
  • Set: Darkmoon Faire
  • Spell School: Nature
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Vladimir Kafanov
  • Collectible

If you can’t outrun a tree, you really shouldn’t be here anyway.

Arcane Overflow

Deal 8 damage to an
enemy minion. Summon a
Remnant with stats equal
to the excess damage.

On this ship, when you can’t use an int, learn how to float.

Army of the Dead

Raise up to 5 Corpses as 2/2 Risen Ghouls with Rush.

Yesterday's army, today.

Azsharan Vessel

Summon two 3/3 Pirates with Stealth. Put a 'Sunken Vessel' on the bottom of your deck.

Not even the sturdiest Highborne ship could survive the churning waters of the Sundering.

Baited Arrow

Deal 3 damage. Overkill: Summon a 5/5 Devilsaur.

The card is common, but the steak is rare.

Bane of Doom

Deal 3 damage to a character. If that kills it, summon a random Demon.

  • Type: Ability
  • Class: Warlock
  • Rarity: Epic
  • Set: Legacy
  • Faction: Neutral
  • Spell School: Shadow
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: Raymond Swanland
  • Collectible

My advice to you is to avoid Doom, if possible.

Bane of Doom

Deal 3 damage to a character. If that kills it, summon a random Demon.

My advice to you is to avoid Doom, if possible.

Beetlemancy

Choose One - Gain 12
Armor; or Summon two
3/3 Beetles with Taunt.

Beetlemancy. Beetlemancy. Beetlemancy.

Big Dreams

Summon the
highest Cost Beast
from your hand. It goes Dormant for 2 turns.

Just a small town Taunka Livin' in a lonely... waunka

Blackrock 'n' Roll

Give all minions in your deck Attack and Health equal to their Cost.

Thank goodness it's not called Black-ska Mountain.