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Why common why?!!! Friggin liars in blizz, that said they care about arena balance :PPP
Because mage class doesnt allow aggro or midrange archetype in constructed since most mage's card are focused on board control spells and spell-orientated minions.
This is fucking OP
you can get Doomguard
Earth Elemental
Leeroy Jenkins
Gurubashi Berserker with mage pings
Nexus-Champion Saraad
Venture Co. Mercenary
and Hallazeal the Ascended with mage spells
A new card for Yogg-Saron, Hope's End to hit me in the face with! At least I get a minion out of it.
I hate to be this guy but.... did you saw the effect of this card? Its simply awesome!
And imagine the golden version too..
Im looking forward to try this card for sure.
At least i have chicken
Getting Leeroy out of this one for 11 dmg for 7.
Or you can get Ram Wrangler and be sad...
i'd say if you get like a 3/3 and deal 5 damage then it's about even. it's a slightly weaker fireball (4 mana) and a generic 3/3 (3 mana) which would mean it's a little less worth it than just having a fireball and a generic 3/3 minion, but in just a single card. bit worse early game but more efficient late game, then of course you can get stuff that is MUCH MUCH better
There is 7 VERY GOOD five mana minions: Earth Elemental, Doomguard, Leeroy, Nexus Champ Sarad, Strangletorn Tiger, Venture Co. Mercenary and Summoning Stone.
Then there is 7 above average five mana minions: Princes Huhuran, Twilight Darkmender, Hallazeal the Ascended, Usher of souls, Corrupted healbot, Spiteful smith, Pit fighter.
And there is 20 average five mana minions: Ethereal Conjurer, Servant of Yogg, Tuskar Jouster, Darkshire alc, Shado-Pan rider, Thunder bluff valiant, Anubisath sentinel, Abomination, Clockwork knight, Crazed Workshipper, Cap Greenskin, Djinni of zephyrs, Fen creeper, Harrsion Jones, Darkspeaker, Kvaldir Raider, naga sea which, Psych-o-tron, Recruiter and Validated Doomsayer.
And then there is 9 BAD five mana minions: Druid of the claw, Ram wrangler, Shadowcaster, Azure drake, Big game hunter, Faceless Manipulator, Grim Patron, Silver Hand knight and Mukla's Champion.
This means that you have a:
16% chance of getting something great.
16% chance to get something above average.
47% chance of something average.
21% chance of something bad/bellow average.
You have a bigger chance of getting something good than bad. And the average minion you will get will have a total of 9 stats (for example a 4/5 or a 6/3)
Therefore this is a 7 mana summon something between a 4/5 and a 5/5 and deal five damage. :D
Actually there are 7 very good 5 mana minions. You forgot Summoning Stone which is by far the most crazy to get from this spell since it should instantly summon a 7 drop which eclipses all other minions you can get.
Are you shure it works like that? :D
I have changed it now :P
You can include the new Rogue minion among the "above average".
how is azure drake, grim patron, and mukla's champion bad? Azure Drake is generally considered a good card for 5 mana and while the 4/4 stats aren't the best it does have spell damage which is pretty good for mages, grim patron can be alright if it survives as mage's have the fireblast , and mukla's champion can also situationally win the game depending on the state of the board.
Grim patron is bad if you play it on turn 7 as you can't use your hero power (if played at turn 9 it's a lot better) :P
Mukla's champion is bad of multiple reasons: 1. You nee to ping to get his effect, so you'll have to play it at 9 mana. 2. You generaly dont have a lot of minions on board as a mage, and if you do you pretty much won anyway... (i'll change this if zoo mage somehow becomes a thing) ;)
Good bye 5 health enemy minion!
Hello Earth Elemental!
Good bye 5 health enemy minion!
Hello Faceless Manipulator