Reckless Experimenter Nerf Coming June 3
Reckless Experimenter will be receiving a change in the upcoming card buff patch on June 3rd. Blizzard did not originally realize that SN1P-SN4P had a negative interaction with the card. See the card and text change below.
Added Text: "Cost can't be reduced below 1"
The card will be disenchantable for full value starting June 3, after the patch releases. Bravo for the quick fix, Blizzard!
Quote from Chris SierraHey Folks,
After the announcement of the Rise of the Mech update, we became aware of an interaction between SN1P-SN4P and Reckless Experimenter that allows for an early-game infinite damage combo in Priest. As a result of this, we’ve opted to make a change to Reckless Experimenter to go along with the 14.4 patch (scheduled to release June 3) so this combo is no longer possible. We’re also aware of some interactions that SN1P-SN4P creates in Wild when played alongside multiple copies of Mechwarper. We’ll be keeping a close eye on how that plays out over the following weeks. Here is how the card now reads (updated card asset here):
Reckless Experimenter – Deathrattle minions you play cost (3) less, but die at end of turn. (Cost can’t be reduced below 1.)
Once the change to Reckless Experimenter is live, you will be able to disenchant it for its full Arcane Dust value for two weeks.
It future proofs it for any low cost deathrattles moving forward.
While I agree with you, the same reasoning could be made with Sn1p-Sn4p: moving forward, it will limit mechs and mana cost reduction design space. It's a double-edge blade argument.
For example, from now on you won't be able to pull off the Mecha'thun Priest combo anymore (at least without something like an Emperor Thaurissan turn with 3 pieces in hand): yeah, it's not a very solid deck in Wild, but it's still a shame.To be honest, I don't even want to look like I'm complaining since I'm totally ok with this; it's just that... Experimenter did nothing wrong (yet) Kappa
Edit: it's late here and I got really dumb at counting lol please forgive me
You can still pull off Mecha'thun combo just fine... because of Hemet restriction it actually didn't discount anything to 0 anyway...
Was gonna say, this nerf actually elegantly solved not breaking that cool combo while still not having to change SN1P-SN4P either. You can argue semantics over whether this all should have happened in the first place, but as a whole I think the buffs and new card thing are a positive and I really hope they don't get discouraged from doing this kind of thing again because people band wagoned on them for missing this, unfortunately, quite easily spotted interaction from the community.
I’d say that between the two cards, Experimenter seems more limiting of a card than SN1P-SN4P does. Generally mana cost reductions can cause problems. Even with it being nerfed, it can still be used as a 10 damage burst.
It will still work in Wild tho.
Finally relieved, thanks Blizzard :)
Yeah keep a close eye in wild like they do with Barnes... Sure
I love what they are doing lately with HS but... Is that hard to nerf Big Priest and somehow nerf this new Snip Snap in wild?
I love one idea from reddit that they could just add the "can´t be reduced below 1 mana" to the Snip Snap it self.
or for warlock
you play the card that gives every mech echo
Thank you Blizzard. Though this makes me worry that they don't consider the interactions with new and old cards as much as they should.
So that gives you justification to personally insult someone. Classic case of douchebagitis.
I thought that the SN1P-SN4P would be losing Magnetic instead of Reckless Experimenter getting nerfed.
SN1P-SN4P is an insane card and will shake up the meta quite a bit now.
Needed to happen ASAP so Reddit can stop shitting itself, the combo would have been unfun on a unnerfed Quest Rogue level.
There's no need to be so aggressive.
In wild you can still go with double mech warpers into faceless manipulator for the same infinite damage combo.
In my eyes that nerf doesn't change anything.
Any class can fairly easily pull off the infinite SN1P-SN4P combo.
Hmm let's see... 7 mana combo that requires four cards, two of which are the same card AND restricted to wild where power levels are bonkers vs. 5 mana combo that requires three cards and is in standard. Completely different. Glinda was 9 mana but only required one Mechwarper yet it wasn't that commonly used. This was a very good nerf and exactly what was needed.
Obviously the Reckless experimenter combo is much easier to pull.
That doesn't change the fact that a 4 card OTK combo that can be pulled by ANY class could be a big problem.
You can just throw that in any control archetype that runs massive amount of removals and set up the OTK.
A deck that relies on this combo is much easier to play than decks like Mechathun, malygos, inner fire, old patron warrior, etc.
That literally requires 0 thinking. Just play your removals and draw cards until you can play a stealthed mech into infinite SN1P-SN4P
If you're doing stealthed mech, you now need 5 cards. So essentially you have 5 dead cards in your deck (sure you could play them in some matchups but if it's your win condition you wouldn't). Drawing all 5 cards at once, then hoping your 4 health stealth minion survives until the next round, and then hoping they don't have a taunt or Ice Block to counter it is not a reasonable game plan, particularly in wild where there are Voidlords, Obsidian Statues, and secret mages all over the place. There is little to no chance that this combo sees play in any competitive wild deck.
people will find a way out and make that happend even after this change, mabye not turn 5, but still, infinite combos are everywhere in hearthstone, ya just need to meme it up to find the secret stuff