Hearthstone Update for February Contains New Events, Possible Balance Changes
A new patch has been confirmed for next month which at the very least will contain some new "cool" events Ben Brode has confirmed earlier today via Twitter.
- If the team decides to make balance changes, that is the earliest any will happen.
- We wonder if this will include the arena-only cards for future usage.
Is there anything specific you'd like to see changed in a possible balance update?
Quote from Ben BrodeBeen reading discussions about balance; we have an update coming next month which includes some cool events, and that is when any balance changes would happen. We'll be sure to announce any changes as the patch gets closer. See you at the HCT World Championship next week!
Welcome to the game. They never nerf this many cards at once, and never as drastically as suggested. Why do you suggest they buff Aluneth?
Blizzard will 11/10 hire you.
There was a big discussion about it, the community went rabid because they said they were not ever planning to add anything to the DK ever again, but in the end they yielded and said that they would update the card, but it would take some time to do it all.
Spaghetti code - it's real.
I think it's a good card. It's common so nice for new players. Powerful but just on the right side of being over-powered. Can create nice swings in games. I'm happy for it be around for the next couple of years.
Call to Arms possible nerfs:
Nerf 1. 4 mana -> 5 mana
Nerf 2. 4 mana -> 2 minions that cost (2)
Nerf 3. 3 mana -> 2 minions
Nerf 4. 4 mana -> 3 minions that cost (1) or less
I'm not sure what kind of nerf they can add to the list, but I'm 58% sure it won't get nerfed:
Nerf 1: This seems to me like the only reasonable nerf because it summons 3 minions from 1-2 drops, on average they are 3x1.5 mana = 4.5.
So if the card would cost 4.5 (joke) it would be perfect. But nerfing it too 5 mana seems too much.
Nerf 2: This nerf would lead the card to die, because it's just so huge. I don't think this will even be considered
Nerf 3: This one also seems pretty fair, from a 75% profit (3 minions/ 4 mana), you'll get 66% (2 minions/ 3 mana). It's not an exact nerf too because it's also cheaper, which just makes it different. But who knows if blizzard would consider this.
Nerf 4: This one is pretty much the doom for this card. It takes away so much from the list to summon, that it is actually unplayable.
So in my point of view, the only reasonable nerf would be to set it to 5 mana, which would make the card die. (just like Call of the Wild) But I'm pretty sure this card isn't the problem of the deck, it's the combination with small minions, Knife Juggler and Sunkeeper Tarim that makes the deck so good. Call to Arms is indeed one of the better cards, but nerfing it would seem to kill it directly.
I would recommend to nerf Corridor Creeper to 8 or even 9 mana, because this little
shit is creeping everywhere.Delete Priest please!
Any changes they make at that point are just pointless since rotation will come soon after and worlds is over. They made their bed months ago when they continued to allow Razakus Priest be some dominant on ladder. Just let it slip away into wild and be done with it.
There are several insanely OP cards that are not rotating out. Razakus isn't the only thing people are complaining about.
What you said is just wrong if they nerf cards from the 3 newest expansions which will stay in standard after next rotation
Some people also play wild...
Doesn't matter how the format is called, the name of the format doesn't "obviously" imply anything,
Balance changes don't "certainly" destroy multiple builds or archetypes, it depends on the nerf. Nobody imagines or wants a good and reasonable archetype or build to be destroyed all though this has sadly happened in the past, it's just the broken cards or combos that need to and can be adjusted.
My post was a reply to "Raza rotates anyway", which is a type of reasoning that treats Wild like a dumpster. It's like "I play only Standard, so I don't care that other people play Wild, so If I don't have to see this card anymore starting tomorrow, I don't care about it".
I also think that designing cards should take both formats into consideration, you shouldn't design a card that hurts a format too much just because it poses no problems in the other one. One example is what they did with the Naga Sea Witch in order to make the game "consistent". That was a generic change that also affects the Sea Witch, and since the Sea Witch is only in Wild, not many people are discussing it. If Raza just rotates to Wild and they leave it as it is, to me that's another example. Sure, nerfing Raza would destroy and archetype, but I don't think a deck that ignores the board and kills you from 40+ life in one turn is ok.
Decks also become unplayable because much stronger cards are being printed, not always because of nerfs to the older cards, so nerfing newer cards would actually work to your advantage.
Honestly I hope they don't nerf anything in cubelock, I'm having too much fun playing my anti-cubelock priest...
Great. Give us more announcements of announcements.
Please, please, nerf Ice Block. Rotate to HoF.
granted me 3 victories today, hell no