The Kobolds and Catacombs Information and Card Reveals Panel
The panel has concluded. Our recap can be found below. Check out our expansion guide for everything we've learned so far in a nice summary.
- Dungeon Runs are a new single player content being added to Hearthstone.
- Recruit is a new keyword added to the game which summons minions from your deck and puts them into play.
- Every class is getting a Legendary Weapon in the new set, with every player getting one for free.
- Marin the Fox is being given out to all players for free starting on Monday.
- There will be a patch next week enabling pre-orders in-client.
- Card reveals start up again starting November 20th.
New Cards
Here are all the cards that have been revealed so far for Kobolds and Catacombs. They are not yet in our database, we're still working on getting ourselves setup for the new expansion.
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Panel Recap
Quote from Hearthpwn
- Ben Thompson, Dave Kosak, and Peter Whalen are on stage.
- They're showing off the cinematic again.
- Everyone in the audience has 3D glasses.
- They wanted to do something more classic Warcraft this time around.
- "What if we do the treasure set". They were on board.
- Blingtron's Lootapalooza was the original goal of the set. Over time they didn't like that as much.
- What does the mind of the Kobold look like? You're probably single minded, direct in your thought.
- The Kobolds are building tunnels and treasure rooms!
- The new game board is themed for the kobolds. Treasure, Magical Items, and Candles.
- Lots of new clickables on the board - don't touch the candles!
- The Kobolds have been digging for thousands of years.
- It was important to keep classes distinct which made it hard to design weapons for the casters.
- Caster weapons have 0 attack. Early on they even had 0 defense.
- Some of the Artifact weapons from World of Warcraft may be making their way into Hearthstone.
- Unidentified Elixir from priests will get a random effect when drawn.
- There are three unidentified items in the game. An Elixir, a Shield, and a Weapon.
- Spellstones are cards which get upgraded as conditions are met.
- They spent a lot of time figuring out what kind of creatures Kobolds would run into.
- "Sorry mini-tauren, your day will come"
- No adventure this time around, dungeon run replaces adventure for this set.
- Battlecrys play twice against Battlecrier Jinzo
- Waxmancer Stermy can create wax minions that mimic your minions or hers. They're 1/1 clones.
- Room of Traps is a rare encounter that doesn't show up as often - it's one of the hardest encounters available.
- Two passive upgrades are given to you throughout your run to give you more power.
- Two treasures are given to you throught your run as well. They're super powerful.
- Every boss you beat has 3 piles of loot, each has 3 cards in it. You can take one pile per boss to add to your dungeon deck.
- There are 40 treasures available in total.
- There are 1.4 kobillion, or, "a lot" of combinations of runs available.
Panel Screenshots
Expansion Guide
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I am personally a little disappointed about the weapons. I think I would be OK with them if blizzard did not give us quests, and DKs. I was hoping for a hole new card type but instead we get weapons. I do not mean to rain hate on the weapons I think they will be cool, but the thing is is that they will be cool add ons to decks, and they dont require you to make a deck around them like the death knights or quests do.
yes thats what makes them good, quests are never played anymore.
I hope they are nerfing some weapons counters so the new legendary weapons don't suck.
As a fan of Rogue-like games and such, I absolutely love the expansion's theme!
Do weapons loose durability for every time effect triggers or it has infinite effect (until Harrison arrives)?
the ones currently shown dont. (lose durability)
Corpse widow from last turn Carnivorous Cube + sneed's old shredder + play dead cube heaps of sneeds lmao
Blizzard: Jades last forever so lets give em a low stated epic counter.
Also Blizzard: Warrior can now go forever, lets give warlock a legendary counter that takes a long time to activate.
I like the idea and the card itself though. Just too bad warlock rarely works put.
Dragon Soul is shit. Prove me wrong
How is it shit a ? Priest can easily cast 3 spells especially with radiant and Lyra if it was a higher cost I would tend to agree but the card at 3 opens up a lot of ways to combo fill the board with 5/5s
It takes astronomical amount of luck to draw Lyra-elementals AND survive up to this, and you already plan on building a deck around this weapon and cast 3 spells each turn? Okay, crazy! Good luck with that.
It might suck its to early to say but i think it could be used as a second win condition in quest mage in case you cant draw the archmage.And there are also rouges who might use it with all the cheap spells or their dk.As a priest you do not have to build your whole deck around it and it could still find its uses.If druid gets some cheap spells why not.Also i hope this expansion brings back the old beloved face hunter or any tier 1 hunter back.
Meh. If they want it to work, then thay might as well add more tools to activate it in this expansion, like those that mages/rogues/druids have. If not -- then it simply a waste of good art.
Well it's a pretty good card for a miracle rogue and from time to time they will get it playing against priests. Anti-synergistic with the hero power though. And it brings a question how rogue's legendary weapon will look. Maybe something like Poisoned Blade (hopefully not in terms of usability).
They work 3 times (or more if buffed), and each time 1 durability is removed...
thats false, they dont lose durability.
they announced it that way. also the card description doesent say that.