Rag is like butter in almost everything after Dr. Boom I find.
If you're planning dragon decks Ysera is essential. Sylvanas get good uses in a diferent kind of situations, but I would go with Rag if you want an steady legendary.
Play arena maybe to get a better grasp of the new possibilities in the game?
If you get good in arena you will get good in constructed as well. If you need help with your picks just check arenavalue.com F2P mode legend is not impossible but it will surely require more grinding.
Here, finally I was able to put my deck up. I exchanged [card]Steamwheedle Sniper[/card] for another Wild Pyromancer, it just suit better for the aggro meta we're currently facing.
Sadly for the best results the best you can do is a mid-range controlish hunter. I have one in where I run Cult Master + Unleash the Hounds sometimes in combo with Knife Juggler
For the control part, in my deck I have one copy of [card]Steamwheedle Sniper[/card], haven't crafted another yet. Usually doesn't live long, people get really scary of him and always try to remove it before it can do its magic. I also run one Wild Pyromancer, it can get really really useful for dealing with aggro; I actually remember running two at some point. I have there for early control mostly, one Glaivezooka and one [card]Annoy-o-Tron[/card]
For traps I have 1x Explosive Trap, Snake Trap and a Misdirection. It's not so easy to guess the secrets if played in the correct moment, or if you propitiate better conditions. For example Misdirection when no-one have creatures on board, then next turn, if they put down something, they hit themselves or the kill it.
I usually control if it's a faster deck like rogue, mage or another faster hunter. After securing the game I just go face. With Warrior can be done as well as they don't know when to throw their removals and how worthy minions you have, but I usually go to face with them when I see is viable... that happens with Priest as well, they're just build better for the long-game with their heals.
I may upload this deck later, when mecha mage wasn't that spread, it got me to rank 3, altought it's not so easy to play.
I removed Starving Buzzard from my deck when I felt it so cheap that I couldn't cope with it. I'm glad about this change, but at the same time I think the balance came overboard, it cost too much too be useful and not good enough in comparison with another cards.
Well, at least seeing less Hunters around, will keep my secrets, hopefully a bit safer in the future meta....
0
BUY NAXX!
THen disenchant the cards when they get rotated (counting Legendaries!)
45
LIVE. INSECT!
0
Rag is like butter in almost everything after Dr. Boom I find.
If you're planning dragon decks Ysera is essential. Sylvanas get good uses in a diferent kind of situations, but I would go with Rag if you want an steady legendary.
0
Play arena maybe to get a better grasp of the new possibilities in the game?
If you get good in arena you will get good in constructed as well. If you need help with your picks just check arenavalue.com
F2P mode legend is not impossible but it will surely require more grinding.
1
Here, finally I was able to put my deck up. I exchanged [card]Steamwheedle Sniper[/card] for another Wild Pyromancer, it just suit better for the aggro meta we're currently facing.
Here you can see a playthrough, I wish I could have recorded a video better, but well.
http://imgur.com/a/gJ3ii
1
Angry chicken deck FTW!
0
Sadly for the best results the best you can do is a mid-range controlish hunter. I have one in where I run Cult Master + Unleash the Hounds sometimes in combo with Knife Juggler
For the control part, in my deck I have one copy of [card]Steamwheedle Sniper[/card], haven't crafted another yet. Usually doesn't live long, people get really scary of him and always try to remove it before it can do its magic. I also run one Wild Pyromancer, it can get really really useful for dealing with aggro; I actually remember running two at some point. I have there for early control mostly, one Glaivezooka and one [card]Annoy-o-Tron[/card]
For traps I have 1x Explosive Trap, Snake Trap and a Misdirection. It's not so easy to guess the secrets if played in the correct moment, or if you propitiate better conditions. For example Misdirection when no-one have creatures on board, then next turn, if they put down something, they hit themselves or the kill it.
I usually control if it's a faster deck like rogue, mage or another faster hunter. After securing the game I just go face.
With Warrior can be done as well as they don't know when to throw their removals and how worthy minions you have, but I usually go to face with them when I see is viable... that happens with Priest as well, they're just build better for the long-game with their heals.
I may upload this deck later, when mecha mage wasn't that spread, it got me to rank 3, altought it's not so easy to play.
0
I removed Starving Buzzard from my deck when I felt it so cheap that I couldn't cope with it. I'm glad about this change, but at the same time I think the balance came overboard, it cost too much too be useful and not good enough in comparison with another cards.
Well, at least seeing less Hunters around, will keep my secrets, hopefully a bit safer in the future meta....