What's your opinion on replacing Kor'kron Elite with Arathi Weaponsmith? I found that it's rarely useful early game, and when you want to use it late game as a finisher you usually have Grommash Hellscream. The weapon from weaponsmith seems to be really useful substitute of Fiery War Axe before the patrons come out
Also, Do you think it's going to be good to replace one Inner Rage with one Cruel Taskmaster? I often find myself running out of minions to play and buff, and having two inner rage stuck in my hand
Cthun decks aren't the best place for yogg. And for a cthun deck, twin emperor is a must have just like dr.boom in wild.
I would say you would be better off playing a yogg deck rather than changing this one, and add a few good cthun minions(disciple, chosen) and cthun into it
I swapped out a blessing of kings and an argent horserider for sylvanas windrunner and emperor thurissan, seems to work much better now
I always find myself not having minions to buff, they get cleared by aoe. And this deck don't have the ability to finish the game early unlike bloodlust shaman.
With sylvanas I can easily deal with their large minions(other than that you only have equality or trade in a lot of minions/shields ). And with emperor I can get that 18/18 steward-SAD-blood knight combo in one turn, or the steward-SAD-rallying blade in one turn, which all require 11 mana and somehow always get disrupted by your opponent if you attemp to do it in two turns.
I would say this is a good paladin deck, but it's really slow, and way too vulnerable to aoe. You can make awesome trades for the first few turns and then get wiped clean by just one aoe. Without the ability to close out the game you'll quickly run out of steam even with divine favor
So just curious, is there a single case where yogg doesn't kill himself or remove himself from the board? Played yogg rogue for about a week and never saw a single time where he lived his first turn
Nerubian prophet is really bad compared to thing from below. It requires you to hold it in hand for at least 2 turns to even be somewhat ok(4 for 4/4). For shaman you want to mulligan really hard for totem golem and tunnel trogg as they are powerful enough to secure your early game, so you don't want a useless early card in your starting hand. As for thing from below, it can be an immediate 0 mana 5/5 with taunt when you draw it around turn 5/6
I'm thinking about the mistcaller here. Sure evolve will get rid of the +1/+1 bonus, but you only have two evolve in your deck and half of the minions you evolve are probably gonna be golems. It would work great with master of evolution into a 7 drop and give a huge bonus to your deck
So how come there isn't master of evolution or eternal sentinel here? I understand that this deck is supposed to be fast, but I thought those two cards are solid for even fast paced decks
10
Turn 1:Innervate, The Coin, Astral Communion
Turn 2:Y'Shaarj, Rage Unbound
Turn 3:Ysera
The chances are pretty much the same
0
Hey, I'm trying to replace [card]Xaril, Poisoned Mind[/card] and Bloodmage Thalnos here, would Cairne Bloodhoof and Bladed Cultist work?
Also, Infested Tauren seems really weak for me, so I replaced it with Twilight Summoner
0
What's your opinion on replacing Kor'kron Elite with Arathi Weaponsmith? I found that it's rarely useful early game, and when you want to use it late game as a finisher you usually have Grommash Hellscream. The weapon from weaponsmith seems to be really useful substitute of Fiery War Axe before the patrons come out
Also, Do you think it's going to be good to replace one Inner Rage with one Cruel Taskmaster? I often find myself running out of minions to play and buff, and having two inner rage stuck in my hand
0
Cthun decks aren't the best place for yogg. And for a cthun deck, twin emperor is a must have just like dr.boom in wild.
I would say you would be better off playing a yogg deck rather than changing this one, and add a few good cthun minions(disciple, chosen) and cthun into it
-3
I swapped out a blessing of kings and an argent horserider for sylvanas windrunner and emperor thurissan, seems to work much better now
I always find myself not having minions to buff, they get cleared by aoe. And this deck don't have the ability to finish the game early unlike bloodlust shaman.
With sylvanas I can easily deal with their large minions(other than that you only have equality or trade in a lot of minions/shields ). And with emperor I can get that 18/18 steward-SAD-blood knight combo in one turn, or the steward-SAD-rallying blade in one turn, which all require 11 mana and somehow always get disrupted by your opponent if you attemp to do it in two turns.
I would say this is a good paladin deck, but it's really slow, and way too vulnerable to aoe. You can make awesome trades for the first few turns and then get wiped clean by just one aoe. Without the ability to close out the game you'll quickly run out of steam even with divine favor
0
So just curious, is there a single case where yogg doesn't kill himself or remove himself from the board? Played yogg rogue for about a week and never saw a single time where he lived his first turn
0
Nerubian prophet is really bad compared to thing from below. It requires you to hold it in hand for at least 2 turns to even be somewhat ok(4 for 4/4). For shaman you want to mulligan really hard for totem golem and tunnel trogg as they are powerful enough to secure your early game, so you don't want a useless early card in your starting hand. As for thing from below, it can be an immediate 0 mana 5/5 with taunt when you draw it around turn 5/6
I'm thinking about the mistcaller here. Sure evolve will get rid of the +1/+1 bonus, but you only have two evolve in your deck and half of the minions you evolve are probably gonna be golems. It would work great with master of evolution into a 7 drop and give a huge bonus to your deck
0
So how come there isn't master of evolution or eternal sentinel here? I understand that this deck is supposed to be fast, but I thought those two cards are solid for even fast paced decks