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    posted a message on Make the Keyword

    Burn: Deal 1 damage to a minion at the start of each turn.

    Next: Slash or Cripple

    Posted in: Fan Creations
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    posted a message on League of Legends champions as HS cards

    Hecarim is my favorite champ. Your ideas would be very interesting in hearthstone.

    Posted in: Fan Creations
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    posted a message on Make the Card

    next: what Hemet Nesingwary should have been.

    Posted in: Fan Creations
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    posted a message on Make the Card

    next: a 16 mana giant (must be 8/8).

    Posted in: Fan Creations
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    posted a message on Choose the Mechanic

    Here is a card example:

     

    Posted in: Fan Creations
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    posted a message on Choose the Mechanic
    Quote from 0riginator >>

    Firstly, I'll answer your questions - yes, I've wanted the game to have a bit more new keywords/mechanics, but no, the old mechanics haven't been getting boring so far (at least for me). In fact, the game has already gone quite far with just introducing paltry amounts of new mechanics since its initial release and the developers have come up with some unique interactions/effects using only just the old mechanics.

    Now, onto the keywords - I do find some of these to be a little bit interesting :)

    Nightfall, which I assume works like a delayed Battlecry, can make room for some pretty interesting design concepts. My only gripe about it is that I don't like the name. Maybe come up with a better one?

    The Barrier mechanic already kinda exists in the game - minions with effects that trigger off of you casting spells (e.g. Wild Pyromancer, Violet Teacher, Gadgetzan Auctioneer) and your opponent casting spells (e.g.Stonesplinter Trogg, Troggzor the Earthinator, Burgly Bully) are already in-game, but not both at the same time. The game can do without it. Also, consider replacing the name.

    Desolate is pretty interesting, although I don't like the way it's currently worded. Something like, "Immune to minions this (minion) would destroy," might be better.

    Disrupt, as the name suggests, should probably just work whenever an enemy minion attacks. It isn't exactly mechanically sound (i.e. it doesn't have to be currently in-game), but it can be doable.

    Madness, well, just does something. I assume the effect triggers randomly, which I don't like. I definitely don't want to see this in-game. With that said, I voted for Nightfall.

     Thanks for the suggestions. Wild pyromancer and stuff would be changed to barrier.
    Posted in: Fan Creations
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    posted a message on Choose the Mechanic

    Madness was a joke. ;D

    Posted in: Fan Creations
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    posted a message on Choose the Mechanic

    Ever wanted new mechanics in hearthstone? Are the old ones getting boring? Here are some new complicated mechanics for cards in the future.

    Posted in: Fan Creations
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    posted a message on Make the Card

    he has no hero power.

    Posted in: Fan Creations
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    posted a message on Make the Card

    next: a 0 mana 99/99

    Posted in: Fan Creations
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    posted a message on Make the Card

    next: a hero power.

    Posted in: Fan Creations
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    posted a message on Make the Card
    Quote from raven76 >>

    Next: a big murloc

     as in 7+ mana.
    Posted in: Fan Creations
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    posted a message on Make the Card

    Next: a big murloc

    Posted in: Fan Creations
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    posted a message on Make the Card

    Next: an 8 mana+ portal (firelands, malstrom).

    Posted in: Fan Creations
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    posted a message on Make the Card

    next: a no duplicates card.

    Posted in: Fan Creations
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