Priests have a lot of healing effects and not that many damage-dealers (although Dragonfire Potion is pretty good), especially when compared to Warriors and Mages. With Soraka, Pyroblast changes from a 10-Mana "deal 10 damage" to a 10-Mana "restore 10 Health" (compare to Greater Healing Potion).
I love all of your ideas! I've actually done quite a few of these myself and i'd love to hear your thoughts about them:
They're all pretty good. Just a few tidbits need reworking:
Change Egg-nivia from a 0-Cost to a 1-Cost minion. All summonable minions (except for Wisps in Wisps of the Old Gods and Dark Wispers) cost (1) or more.
Akali's text should either be "All other friendly minions have Stealth" or Battlecry: Give all other friendly minions Stealth", depending on wether you want a Battlecry or a permanent effect.
In Bard's text, replace "invulnerable" with "Immune".
In Elder Dragon's text, replace "Dragon monsters" with "Dragons". Also, since it's a very strong effect, I'd suggest lowering either the Attack or Health by 1. Compare to The Mistcaller (and also remember that he is terrible).
Heimerdinger's upgraded Inventions should cost way less. Compare Hextech Rocket Swarm to Consecration. In order for those spells to be equally or more desirable, they should cost (4) or less. I'd go with (3).
In Lightning Grenade's text, it says "stun 3 random enemies". The word "stun" doesn't exist in Hearthstone vocabulary, so I'd suggest going more into detail.
Zed's text goes over the Attack and Health bar.
That's it, only a few things to sort out. Otherwise, I quite like them. Good job.
Development history. Originally, I made Fiddlesticks a Warrior-class 7-Mana 6/6 with "Battlecry: Summon two 1/1 Crows." Crows were like Boom Bots. After talking to a close friend of mine who is familiar with League of Legends, I realized Gangplank would be a better fit for the Battlecry. So that's how Fiddlesticks became what he currently is. Possible rework: removing the Demon tag.
Volibear
Something for Overload Shaman. That's it.
Cho'Gath
Somebody's hungry. Works good in and against Paladin.
I really wanted to call the minion he summons Daisy, like in the actual game. I couldn't find any good artwork for Daisy. The best I could find doesn't look too bad, but my OCD-ness didn't let me finish the card so I just called it a Golem, and made Daisy the name of the choice card that summons it. The various choice cards and summoned minions are shown below.
A guranteed last chance. I gave him 5 Attack even though it doesn' matter because of his effect. The only reason for that is so he doesn't suck if Silenced.
Tryndamere
Probably the weirdest one I made. He's both good, bad, awful, overpowered and meh, it all depends on what minions you have in your hand. Chillwind Yeti? Good. Flame Imp? Really good. Wolfrider? Nothing's changed. C'Thun? Awful. Because Tryndamere Silences minions immediately after they're played from your hand, their Battlecries don't trigger. Handbuffs are also Silenced so that this minion doesn't become the new bane of existence for every player on ladder. Possible rework: Health.
Ahri
I don't really know how to balance her, I hope this isn't too overpowered in Rogue or Mage. Though, I could see those two classes making use of this the most. Then again, Flamewreathed Faceless annihilates this. Possible rework: general balance.
A minion version of Curse of Rafaam, with the spell produced having more drawbacks to being played than Cursed!.
Talon
Rouge hasn't had a really good Legendary in a while now, so why not a mechanic-breaking one? This might even make Rogues play Justicar Trueheart, because they'll get a 3/2 weapon with their Hero Power.
Rammus
A minion that gets Armor, every Control Warrior's dream come true. Kinda good in Druid and maybe Mage as well.
Cards like Shrinkmeister and Pint-Size Potion give minions lower Attack only for one turn and cards like Aldor Peacekeeper set Attack to a certain number. What if there was a card that can make a minion have 0 Attack and make it almost worthless?
Heimerdinger
A smaller version of Gelbin Mekkatorque. The four possible Inventions are shown below.
His Battlecry can only give you one of each. If Brann Bronzebeard is on the board, you summon all four Inventions.
His effect only triggers when you use a spell to kill a minion. Really good when you use AoE spells like Flamestrike, Consecration, Swipe, Whirlwind, etc.
Karma
Something for Dragon Priest. Originally, it said "Whenever you summon a Dragon, give it Divine Shield.", but then I remembered Onyxia exists... Possible rework: cost.
EDIT: Removed Lucian because of the release of Spiritsinger Umbra which basically has the same effect as the original Lucian did.
A high-priority target because he can easily make things spiral out of control, but at the same time it doesn't bode well if your board swarms with 0-Attack Lifestones.
Elise
Something for Beast Druid. If you have at least one Beast on the board, Elise is immortal.
Malzahar
Hey, have you ever wanted to enter Shadowform, but not forever?
The fact that Malzahar is one of my favorite champions and is a legendary for my favorite class with the Shadowform mechanic makes me actually want this card.
Well, Sherman1986, here's Lulu.
Lulu
First Recombobulator, then Master of Evolution, and now this.
Soraka
Priests have a lot of healing effects and not that many damage-dealers (although Dragonfire Potion is pretty good), especially when compared to Warriors and Mages. With Soraka, Pyroblast changes from a 10-Mana "deal 10 damage" to a 10-Mana "restore 10 Health" (compare to Greater Healing Potion).
Zed
I tried to incorporate a similar mechanic to Noble Sacrifice. Essentially the opposite of minions like Faerie Dragon and Soggoth the Slitherer.
This is so good. That Blitz tho :D do me a lee sin please
Stay awhile and listen!
I love all of your ideas! I've actually done quite a few of these myself and i'd love to hear your thoughts about them:
That's it, only a few things to sort out. Otherwise, I quite like them. Good job.
Fiddlesticks
Development history. Originally, I made Fiddlesticks a Warrior-class 7-Mana 6/6 with "Battlecry: Summon two 1/1 Crows." Crows were like Boom Bots. After talking to a close friend of mine who is familiar with League of Legends, I realized Gangplank would be a better fit for the Battlecry. So that's how Fiddlesticks became what he currently is. Possible rework: removing the Demon tag.
Volibear
Something for Overload Shaman. That's it.
Cho'Gath
Somebody's hungry. Works good in and against Paladin.
I really wanted to call the minion he summons Daisy, like in the actual game. I couldn't find any good artwork for Daisy. The best I could find doesn't look too bad, but my OCD-ness didn't let me finish the card so I just called it a Golem, and made Daisy the name of the choice card that summons it. The various choice cards and summoned minions are shown below.
Nasus
A guranteed last chance. I gave him 5 Attack even though it doesn' matter because of his effect. The only reason for that is so he doesn't suck if Silenced.
Tryndamere
Probably the weirdest one I made. He's both good, bad, awful, overpowered and meh, it all depends on what minions you have in your hand. Chillwind Yeti? Good. Flame Imp? Really good. Wolfrider? Nothing's changed. C'Thun? Awful. Because Tryndamere Silences minions immediately after they're played from your hand, their Battlecries don't trigger. Handbuffs are also Silenced so that this minion doesn't become the new bane of existence for every player on ladder. Possible rework: Health.
Ahri
I don't really know how to balance her, I hope this isn't too overpowered in Rogue or Mage. Though, I could see those two classes making use of this the most. Then again, Flamewreathed Faceless annihilates this. Possible rework: general balance.
Nami
A minion version of Curse of Rafaam, with the spell produced having more drawbacks to being played than Cursed!.
Talon
Rouge hasn't had a really good Legendary in a while now, so why not a mechanic-breaking one? This might even make Rogues play Justicar Trueheart, because they'll get a 3/2 weapon with their Hero Power.
Rammus
A minion that gets Armor, every Control Warrior's dream come true. Kinda good in Druid and maybe Mage as well.
Tristana
An interesting AoE effect. Good against aggro I guess.
Pantheon
A Rhonin for Warriors, except that instead of Arcane Missiles he gives you Slam.
Garen
For Demacia!
Urgot
Cards like Shrinkmeister and Pint-Size Potion give minions lower Attack only for one turn and cards like Aldor Peacekeeper set Attack to a certain number. What if there was a card that can make a minion have 0 Attack and make it almost worthless?
Heimerdinger
A smaller version of Gelbin Mekkatorque. The four possible Inventions are shown below.
His Battlecry can only give you one of each. If Brann Bronzebeard is on the board, you summon all four Inventions.
Blitzcrank is the most on point i believe.His effect is the same as in League LOL
Just Another Legend Player#Kappa
Xin Zhao
When you want to protect a minion at all costs. Also, Immune minions can't have Taunt.
Kassadin
A really good Charge, but at what cost?
Janna
Maybe we can finally make a Windfury Shaman viable.
Rumble
Not exactly Confessor Paletress, but...
Draven
Draven found out that Knife Juggler thinks he's better than him. Draven was not pleased.
Veigar
His effect only triggers when you use a spell to kill a minion. Really good when you use AoE spells like Flamestrike, Consecration, Swipe, Whirlwind, etc.
Karma
Something for Dragon Priest. Originally, it said "Whenever you summon a Dragon, give it Divine Shield.", but then I remembered Onyxia exists... Possible rework: cost.
EDIT: Removed Lucian because of the release of Spiritsinger Umbra which basically has the same effect as the original Lucian did.
Warwick
Really good when combined with Coldlight Oracle.
Udyr
Oh dear...
Hecarim is my favorite champ. Your ideas would be very interesting in hearthstone.
Amumu
And you thought Acidmaw was bad?
Malphite
The only card on this list to have Overload.
Ekko
Might screw with positional-based minion effects, like Flametongue Totem or Dire Wolf Alpha.
Nidalee
The Mistcaller for Beast Hunter.
Ziggs
Playing Miracle Rogue just became a lot more dangerous.
Achieved Gold Priest- April 2017
Vladimir
Jarvan IV