I tend to agree they have not learnt from past mistakes.
Take leper gnome and sludge slurper nerfs same issue repeated.
Saronite chain gang and sudderwock and now we have faceless corruptor same effect that was deemed broken by team 5.
Here is the wording used by team 5 for the change to saronite
Shudderwock Shaman is a deck that uses Battlecry effects of other cards to plan for a turn that can kill an opponent instantly. This combo revolved around Saronite Chain Gang and its Battlecry, which summons a copy of a minion. The Battlecry is now more restrictive. It specifically only summons another Saronite Chain Gang. This means you can’t play a Shudderwock and have it create more Shudderwocks anymore.
Token druid works a treat just get rid of anything above 6 mana so 8 mana twinspell is just way to late. on this one tech in doomsayers and voodo dolls easy wins for 70 -80% of the time
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Its thijs running it hence the copies, so imaginative ...
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i played against a few it fails epically , run a silence wait for the deathrattle to be applied , as paldin run prince liam :)
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I tend to agree they have not learnt from past mistakes.
Take leper gnome and sludge slurper nerfs same issue repeated.
Saronite chain gang and sudderwock and now we have faceless corruptor same effect that was deemed broken by team 5.
Here is the wording used by team 5 for the change to saronite
Shudderwock Shaman is a deck that uses Battlecry effects of other cards to plan for a turn that can kill an opponent instantly. This combo revolved around Saronite Chain Gang and its Battlecry, which summons a copy of a minion. The Battlecry is now more restrictive. It specifically only summons another Saronite Chain Gang. This means you can’t play a Shudderwock and have it create more Shudderwocks anymore.
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I think poison is to powerfull for this mode , toxifin and megasuar as stated above need to moved to tiers above.
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Woot 11 spares in collection 1100 dust , reasonable changes , the infinite shudderwock needs removing for wild
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Boom nerf makes sense as win rates if kept in the Mulligan (a 7 mana card kept in mulligan !) was about 65% that's an incredible stat.
Will still see play but at the appropriate time.
2
i think the nerfs are done after the purchase and crafting rate drops off so the maximise money, its a good business model
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Useful search command new is another
https://hearthstone.gamepedia.com/Collection_manager
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Im in a mage deck now destroys the mercenaries one
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I think HS is a bit rinse repeat recycle, hof , rotate the same things time after time same expansion different name bit lazy TBH
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Token druid works a treat just get rid of anything above 6 mana so 8 mana twinspell is just way to late. on this one tech in doomsayers and voodo dolls easy wins for 70 -80% of the time
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Thank you :) my policy of waiting to disenchant finally pays off
3
Zilliax
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Brawl Mimirions head say no more awesome bonus
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Opponent played Archmage Vargoth turn one how is that legendary allowed in this brawl >...