• 1

    posted a message on New Rogue Minion - Fal'dorei Strider

    Looks like it'd definitely help give more threats in a control teched miracle rogue. This with Valeera the Hollow when you've already almost run through your deck is gonna be amazing.

    Posted in: Card Discussion
  • 0

    posted a message on New Rogue Spell - Lesser Onyx Spellstone

    For the record it is only 6 death rattles to upgrade it to max, but still seems excessive for an unnecessary effect.

    Posted in: Card Discussion
  • 0

    posted a message on VtH + Ancient One combo

    Seems like a great way to be Hexd. Or Polymorphd. Or Equalityd. Or Aldor Peacekeeperd. Or Vilespine Slayer. Or- I think you get the point. It's a cool idea and a potentially funny meme deck, but The Ancient One is so inconsistent on its own that the combo really can't be a viable strategy. That's not even mentioning the 3 turn set up.

    Funny idea, and at some point when I get bored I will definitely meme with it, but I don't think its a reliable combo.

    Posted in: Rogue
  • 7

    posted a message on Dog's Pillager Miracle Rogue

    Mulligans are really complicated for this deck but here's the rule of thumb.

    Keep auctioneer if you're facing a slower deck (Reno lock, control warrior, priest, etc.)

    Keep cards that'll let you not completely lose the board (Si:7 Agent if you have an activator, Deadly Poison, Backstab, Earthen-Ring Farseer if against an aggressive matchup, Eviscerate depending on matchup)

    Keep Tomb Pillager against midrange or control match ups 

    This'll be a general framework, be sure to keep any card that'll help your specific matchup like Fan of Knives against Paladin and you should do fine. It's really a logic puzzle though with a bit of guess work

    Posted in: Dog's Pillager Miracle Rogue
  • 4

    posted a message on Game designer talks about Rogues in LOE

    It's quite clear that we all, as committed Rogue players are quite upset about Blizzard's reluctance to either improving Oil Rogue's viability in the meta or help give it a new archetype to play with like just about every other class in the game. And what I've decided is that it all comes down to team 5's fear of what could possibly happen. Team 5 has throughout the history of Hearthstone's lifespan consistently targeted combo decks and combo cards for nerfing because it goes against their view of how they want their game to be played. Rogue is in a way, because of how Team 5 set up it's class structure, the epitome of what they don't want. Rogue throughout the history of Hearthstone been good at one thing and one thing only, combos and with Rogue's extreme polarity shifts between being on top of the meta (Miracle Rogue and for a time; Oil Rogue) because of their ability to combo like no other and being at the bottom of the meta because of Blizzard either removing or not giving fuel to the fire. Because of the problems of the past, Blizzard has decided to take a far too conservative approach to adding cards to the Rogue class. They fear that if they misstep and putt in a card too high above the power curve through some deck type, Rogue will be back to being the problem child of the meta as Grim Patron Warrior and Miracle Rogue was before it. No matter what deck type it may be.

     

    Posted in: Rogue
  • 0

    posted a message on Is laddering with Rogue now less horrible?

    Then again though, my findings may be slightly fixed. In 2 days I went from rank 6 to rank 1 and the aggressive trash is very likely still rampant in the lower parts of the ladder, but it's certainly helped.

    Posted in: Rogue
  • 0

    posted a message on Is laddering with Rogue now less horrible?

    Rogue has certainly always been climbable, what's been holding it back is it's mainly inconsistent matchup against aggressive decks (even though a high-skill player can bridge that inconsistency gap) which is mainly do to the fact that you can simply draw poor answers to a "to the face" start from the opponent and simply lose. The other reason is decks that can escape the fixed damage that an Oil Rogue deck of 30 cards can produce (warrior is a horrible matchup because of literally all the armor).

    However, in light of a few recent happenings, Rogue is a lot easier to climb the ladder with now. For 1; Patron is gone, and while that may mean that now since every warrior is control (and Patron was generally somewhat easier to win than patron), the warrior representation as significantly gone down. 2; Druid is now top of the meta, as someone who personally finds that druid can be an easy matchup if you can stabilize the board before you just get combo'd out, win rates go up a fair amount when 1 in every 3 games is against a druid (at least at the ranks I've been climbing at). And 3; Reno Jackson. Wait what? How does he help us when he can destroy all of our hard work and damage dealt and get out of our fixed damage range? Because since Reno Jackson is everywhere right now, Hunter is gone (and praise the lord for that) and Face/Secret Paladin has slightly declined in representation.

    Posted in: Rogue
  • -9

    posted a message on Burst Rogue 2.0 - Legend Grinder - Budget Included

    Too much text. My eyes, they hurt! 

    Seriously though, there's a spoiler tab you can use when making a deck description, I highly suggest you use it.

    Posted in: Burst Rogue 2.0 - Legend Grinder - Budget Included
  • 0

    posted a message on [Legend] Standard Oil Rogue

    Preparation is absolutely necessary for the deck, it has too much utility to not use it. I suggest you craft it immediately. Until then though, try and take a tech card from this list (in descending order).

    Violet Teacher

    Piloted Shredder

    Dr. Boom

    Southsea Deckhand

    Antique Healbot

    Earthen Ring Farseer

    Shade of Naxxramas

    Some other random crap that I missed

    Posted in: [Legend] Standard Oil Rogue
  • 0

    posted a message on [Legend] Standard Oil Rogue

    Deck looks decent. A little different than mine and looks like it's teched to deal with the more aggressive match ups. I personally replaced have an Edwin VanCleef instead of the Earthen Ring Farseer as I find it to not do enough and Edwin VanCleef can straight up win you games in certain match ups. Also I have a Dr. Boom instead of a Fan of Knives because he's the doctor and he has immediate impact in just about every matchup where Fan of Knives can be a near useless card. Seems nice though, you keep on flurrying!

    Posted in: [Legend] Standard Oil Rogue
  • 0

    posted a message on [NA] Control/Oil Rogue

    Fair enough. I may have to try it out when I feel like my normal oil is boring me.

    Btw, got Golden Rogue, it's sick!

    Posted in: [NA] Control/Oil Rogue
  • 0

    posted a message on [NA] Control/Oil Rogue

    Eh. I'd be hard-pressed to call this a Control Deck in the generic terms. It seems to be a very defensively teched Oil Rogue sure, but control? That might be pushing it. It certainly looks like it could do some work on ladder in certain scenarios but I'm not jumping out of my seat to go and make this deck. For 1, there is little information on this deck and the information that is there is quite vague. The match ups seems ok (if you are actually right in saying that this deck is good against Tempo Mage, Freeze Mage, Control Mage and Mech Mage) but without knowing what this deck fares against druid (because believe it or not, you tend to see one every so often) and that it's unfavorable against the most rampant deck in the meta right now.

    So all in all, seems like a nice concept, maybe a defensive rogue is what we should be looking for instead of a flat out control rogue but it seems that it could definitely use some work in terms of a guide and information in general.

    Also, doesn't have Anub'arak so -10/10.

    Posted in: [NA] Control/Oil Rogue
  • 0

    posted a message on Oil Rogue 29-4 from rank 3 to ~350 legend

    I have a Golden Edwin VanCleef (I regret nothing), but before I got him I just used another Piloted Shredder as the replacement, you can never replace the effectiveness of Rogue's best legendary but it works well enough. 

    Posted in: Oil Rogue 29-4 from rank 3 to ~350 legend
  • 1

    posted a message on Non-Traditional Class Weapons

     It seems like a fascinating concept to have an infinite weapon, however if you're seriously going for the 3 mana it might be a bit too powerful. 3 mana to give a major boost to your hero power every once in a while a decent boost the rest of the time doesn't seem like that much of an investment for such a powerful effect. That's just my take on it, good idea!

    Posted in: Fan Creations
  • 0

    posted a message on My Take on Improving the Game!

    I'm liking a lot of points you made. Thinking back on it, I'd be willing to see the reason for there being people pissed off at the hemet boost and the BGH nerf is that everyone's disenchanted him which is Blizzard's "reason" for not nerfing cards, it would be more work for people who want to get into the meta, but I'm glad to see that the idea was a positively received.

    As for the overnerfing Dr. Boom in regards to when the boom bot is summoned might have been the problem with my nerf. I tried to think of Dr. Boom in the same regards to hogger and when I thought about it, having a far better stat line then hogger and making a justifiably better minion every turn for only costing one more mana seemed like it would make Hogger unusable. But that's just my opinion

    Thanks for the feedback, it will always be appreciated!

    Posted in: General Discussion
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