I was thinking about this and wanted to post it to the community. What do you think is the worst card for each class? I took a stab and came up with this list. To limit the pool a bit I chose to only look at Standard cards. How'd I do?
Druid - Duskfallen Aviana. Well documented how terrible this card is.
Hunter - Flark's Boom-Zooka. If it didn't force the minions to die at the end, or if it gave them rush rather than attacking random targets, it might be viable. As printed, this card is terrible.
Mage - Glacial Mysteries. The mana cost makes this completely unplayable.
Paladin - Light's Sorrow. For the same mana as Truesilver Champion. It is too difficult to get any value out of it with divine shield minions.
Priest - Temporus. This might be the worst card in the history of the game.
Rogue - Spectral Pillager. It was actually hard to find a Rogue card that was completely unplayable in any situation. The thing that pushed Spectral Pillager over the top for me was the mana cost. Compare it to Vilespine Slayer at the same cost, it just doesn't make it.
Shaman - Moorabi. Freeze Shaman will never be a thing.
Warlock - Dr. Morrigan. 8 mana 5/5 that doesn't interact with the board when played and doesn't give you any control (mana cost, attack, health, tribe, etc.) over the minion it recruits.
To clarify here, the reason I'm confused is that Flobbidinous Floop came onto the board as a 3/4 Malygos. If it had come on the board as a 3/4 Faceless Manipulator that then copied Malygos, it would make sense.
This interaction seems to imply that the battlecry of Faceless Manipulator makes it so that the game views it that you played the card that is copied. But if that were the case, then if Faceless Manipulator copied a card with a battlecry, that battlecry should activate, since battlecries activate when a card is played, not summoned. In any case, I'm confused. Does anyone have a good explanation why this happened?
Similar cards work the same way, if you play espionage and then hemet, only the cards that originally cost 3 or less are gonna be burned by hemet, this type of interaction makes sense.
So why does Grizzled Guardian pull any minion in the deck after you play Barnabus the Stomper? Shouldn't it be looking at the original value of the minions?
Academic Espionage reads - They cost (1). Which means when your draw them, their cost is reduced to one. There cost in the deck is the normal cost of the card.
I haven't played Academic Espionage in a deck yet. When you draw the card, do you see that animation? When you draw it, it comes out of the deck with its original cost and then an animation shows you it reduces to 1?
In any case, it would be good if there was clarification made to cards that interact in this way. The way both Academic Espionage and Skulking Geist are worded leaves their interaction very ambiguous.
Similar cards work the same way, if you play espionage and then hemet, only the cards that originally cost 3 or less are gonna be burned by hemet, this type of interaction makes sense.
So why does Grizzled Guardian pull any minion in the deck after you play Barnabus the Stomper? Shouldn't it be looking at the original value of the minions?
It is apparently working, it is just the only card currently that interacts with cards in your deck in this way. All other cards except Geist interact with the current value of the card rather than its initial value.
Wasn't being rude or insinuating you missed something. I was implying that if the board had been in that state, you would have seen an animation which would have confirmed the behavior. Since they did not have a weapon equipped, nothing would have happened.
Artur's explanation was the same as mine, just more thorough.
Likely it is an order of operations issue. If the inspire effect happens before the hero power takes effect, that would explain it. This being rogue, the inspire would give the currently equipped weapon +1 attack. That weapon would then be destroyed and replaced by the newly equipped dagger.
Did they have a dagger equipped before they used the hero power, or did you let them equip another dagger with the Aspiriant on board and a dagger equipped? If so, you probably would have seen the animation giving the first dagger +1 attack.
0
Battletag: gopher57#1510Region: NATrade only? : yes, you go firstDone
0
Battletag: gopher57#1510Region: NATrade Only?: Yes, you go firstDone
0
Battletag: gopher57#1510Region: NATrade Only?: Yes, you go first.0
Pirates are going to be really fun for like 2 days, and then it is going to get really stale.
0
Battletag: gopher57#1510Region: NATrade only: Yes, you go firstDone
2
I'm having fun playing this. That means a lot in Hearthstone sometimes.
0
I was thinking about this and wanted to post it to the community. What do you think is the worst card for each class? I took a stab and came up with this list. To limit the pool a bit I chose to only look at Standard cards. How'd I do?
Druid - Duskfallen Aviana. Well documented how terrible this card is.
Hunter - Flark's Boom-Zooka. If it didn't force the minions to die at the end, or if it gave them rush rather than attacking random targets, it might be viable. As printed, this card is terrible.
Mage - Glacial Mysteries. The mana cost makes this completely unplayable.
Paladin - Light's Sorrow. For the same mana as Truesilver Champion. It is too difficult to get any value out of it with divine shield minions.
Priest - Temporus. This might be the worst card in the history of the game.
Rogue - Spectral Pillager. It was actually hard to find a Rogue card that was completely unplayable in any situation. The thing that pushed Spectral Pillager over the top for me was the mana cost. Compare it to Vilespine Slayer at the same cost, it just doesn't make it.
Shaman - Moorabi. Freeze Shaman will never be a thing.
Warlock - Dr. Morrigan. 8 mana 5/5 that doesn't interact with the board when played and doesn't give you any control (mana cost, attack, health, tribe, etc.) over the minion it recruits.
Warrior - Deadly Arsenal. Right now, the only weapons most warriors play are Supercollider, Blood Razor, and maybe Woodcutter's Axe. That would make this 6 mana, 1-2 damage AoE that also hits your own minions.
0
Battletag: gopher57#1510Region: NATrade Only?: Yes, you go firstDone
0
To clarify here, the reason I'm confused is that Flobbidinous Floop came onto the board as a 3/4 Malygos. If it had come on the board as a 3/4 Faceless Manipulator that then copied Malygos, it would make sense.
0
I just had a strange interaction with Faceless Manipulator and Flobbidinous Floop. I had Malygos on board. They copied it with Faceless Manipulator, but then when they played Flobbidinous Floop, it came on the board as a 3/4 Malygos.
The card text on Flobbidinous Floop reads that it is a 3/4 of the last card you played. The last card my opponent played was Faceless Manipulator. Faceless Manipulator only became Malygos after it was played, as a result of the battlecry.
This interaction seems to imply that the battlecry of Faceless Manipulator makes it so that the game views it that you played the card that is copied. But if that were the case, then if Faceless Manipulator copied a card with a battlecry, that battlecry should activate, since battlecries activate when a card is played, not summoned. In any case, I'm confused. Does anyone have a good explanation why this happened?
0
I haven't played Academic Espionage in a deck yet. When you draw the card, do you see that animation? When you draw it, it comes out of the deck with its original cost and then an animation shows you it reduces to 1?
In any case, it would be good if there was clarification made to cards that interact in this way. The way both Academic Espionage and Skulking Geist are worded leaves their interaction very ambiguous.
0
So why does Grizzled Guardian pull any minion in the deck after you play Barnabus the Stomper? Shouldn't it be looking at the original value of the minions?
1
It is apparently working, it is just the only card currently that interacts with cards in your deck in this way. All other cards except Geist interact with the current value of the card rather than its initial value.
1
Wasn't being rude or insinuating you missed something. I was implying that if the board had been in that state, you would have seen an animation which would have confirmed the behavior. Since they did not have a weapon equipped, nothing would have happened.
Artur's explanation was the same as mine, just more thorough.
0
Likely it is an order of operations issue. If the inspire effect happens before the hero power takes effect, that would explain it. This being rogue, the inspire would give the currently equipped weapon +1 attack. That weapon would then be destroyed and replaced by the newly equipped dagger.
Did they have a dagger equipped before they used the hero power, or did you let them equip another dagger with the Aspiriant on board and a dagger equipped? If so, you probably would have seen the animation giving the first dagger +1 attack.