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    posted a message on Legendary Tier Crafting Guide
    Quote from ramoniazzzz >> 
     I'm well aware that it's not good for laddering, but I just really want to give it a spin. I thought Leeroy would be better because it's also in a lot of (unfortunately) aggro decks and, like you said, it isn't affected by Emperor rotating out. 
    And if you leave out my personal preference for trying Miracle Rogue, would you then recommend one of the other five I mentioned?

    If you want to give Miracle a whirl there are version that runs Arcane Giants. It's probably 'fun deck' tier but it would certainly give you that Miracle feel.  Try it for a few games. You can still craft Maly or Leeroy if you really enjoy the playstyle. You'll still have a couple of months of playing with them before the standard rotation comes in. 

    If I were to rank them Grommash>Maly>Lightlord>Leeroy>Baron, Harrison and Cairne. Got all of the legendaries except for Baron. My last craft was Cairne. Barron was on top of my to craft list for a long time. Got Nzoth on my initial 30 packs that I've saved up, Got hyped and decided to craft Cairne over him not sure if it was worth it. 

    Grom is the safest. Has seen play since day 1. Classic card you'll get the most milage out of him but warrior decks can be expensive.
    Maly has been in and out of meta. Currently on a good spot. Not sure how he fairs without Thaurissan.
    Lightlord, a staple legendary for ctrl paladin usable good on midrange too.
    Leeroy used as finisher on aggro decks, ctrllock, miracle etc.

    Others are niche or tech picks. Baron Geddon is good vs aggro, Harrison is tech vs weapons, great tech vs doomhammer which is currently not used as much. Some decks favor acidic swamp ooze over him. Ooze counters Spirit Claws and Winaxe better. Cairne could offer good value for Nzoth and resurrect value but its a bt slow.

    Posted in: Card Discussion
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    posted a message on Legendary Tier Crafting Guide

    Miracle Rogue is not good for laddering atm. Midrange Shaman and Zoolock are fairly popular on ladder and they're some of the worst matchup for Miracle. 

    Malygos is the much better miracle finisher on standard. Worth noting that Miracle will take a big hit on standard on the next cycle probably on the next expansion. They'll lose Thaurissan and Pillager. That being said I think a Leeroy Miracle would still work without Thaurissan or Pillager.

    Maly decks will be severely affected without Thaurissan. All of the Malydecks need Thaurissan for a huge one turn burst.

    Posted in: Card Discussion
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    posted a message on Legendary Tier Crafting Guide

    Fandral is a safe craft. Can find a home every druid archtype. Malydecks goes in and out of meta. Maly druid will take a hit when Yogg nerf is out, Maly Rogues will take a hit when Tomb Pillager and Emperror rotates out. I've crafted Maly since BRM for Malylock, he is not a must have but he is definitely worthy of a slot on your collection.

    Geddon and Malkorok are more of a fringe craft. Geddon is a tech legendary also meta dependent. Malkorok is good but rarely ran on current dominant warrior decks. He was an important piece on post Kharazan Tempo Warrior.

    Posted in: Card Discussion
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    posted a message on [S30 legend] Gnoki's 83% winrate Tempo Mage

    At least 1 Cabalist's Tome is needed, 1 Tome can be replaced with 1 Ethereal Conjurer. Arcane Blast is a must have IMO, you should have least one. Paired with Spell Damage Arcane Blast is the only card that will easily swing tempo advantage back when you fall behind early on or this will help you to snowball when you're ahead. Babbling book is a pretty good T1 play too, gives spell as fuel for Yogg or Anto. T1 book is annoying on other classes specially warriors, this can bait out 1 charge of winaxe or opposing this will continiously chip armor away from your opponent. You can replace some them with decent mage cards, but without Cabalist's Tome or Babbling Book you are decreasing Yogg's late game effectiveness. Most of the card you mentioned important pieces that makes this deck work. Honestly I would suggest a different deck. You should at least have half of them. I mean you're missing 7 out of 30 that's about 25% of the deck..

    Posted in: [S30 legend] Gnoki's 83% winrate Tempo Mage
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    posted a message on Legendary Tier Crafting Guide

    Cabalist's Tome is ran because it refuels you when you are about to run out of gas. It is more about getting resources to end the game or stall and feed Yogg than keeping the tempo. The cards you get on average are more impactful compared to what you get from Mukla, Tyrant of the Vale. Cabalist gives you 3 spells and upto 4 Yogg activation while Mukla gives you a 5/5 body and 2 activations. Mukla is not that great of a tempo play too, when curving out on turn 6 Faceless Summoner is better in most situations. In a nutshell Mukla gives you 5/5 body and a 2/2 minion for 8 mana with upside/downside (you have to pay 2 mana and need a target for the 2/2,  gives you 2 potential spell synergy). While Faceless for 6 mana a 5/5 + free 3/3 minion. I don't have the average stats for a random 3 drop but pretty sure its better than 2/2. Mukla doesn't fare very well when you look at his slot competetion on the curve too. You have Ethereal Conjurer 6/3 for 5 mana that gives you a high impact spell also a high threat, he can leave opponents on a bad spot if he connects, Faceless Summoner a statistically superior card, Firelands Portal removes a minion and gives you a minion around the same statline. The small advantages he gets is almost negligible compared to what the other cards offers. I don't think Mukla is a bad card but he is just outclassed by many and for a Legendary, he just don't do much compared to the usual suspects(legendaries).

    Posted in: Card Discussion
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    posted a message on I want to buy an adventure and need some guidance

    LOE is my favorite of the bunch. LOE has the most cards for an adventure expansion that had significant impact on the meta. Plus LOE overall is pretty well balanced too.  BRM is pretty good too a lot of key cards like Thaurissan, Flamewaker, Impgang Boss etc., and Dragons you can't really make a dragon deck without dragons or dragon synergy from BRM. Kharazan is okay but most of their new cards feels like they're designed to improve or compliment already existing decks. Feels like an extension of WoG tbh.  Barnes is the only high impact legendary. Some of them are decent but not at the level of LOE. Ranking current standard expansion LoE>BRM>ONiK.

    Posted in: Adventures
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    posted a message on Legendary Tier Crafting Guide
    Quote from Rhyolth >>
    Quote from atatski >>
    Quote from Brickfaced >>

    Mukla Tyrant of the Vale is most certainly not unplayable, it provides brilliant synergy for Rogue & Mage decks (2 free fireballs with Antonidas/4 free random dmg with flamewaker and provides the same amount of ammonition as Xaril does in Rogue)

    6 mana is too expensive for the 5/5 body and bcry. Bananas doesn't offer much at the later stages of the game. He is not a good legendary, there are a lot of superior alternatives. I'd run ethrial conjurer or twilight summoner over him..
    Bananas don't offer much ? You know minions like Yogg-Saron, Hope's End / Arcane Giant / Flamewaker / Wild Pyromancer / Violet Teacher / Gadgetzan Auctioneer / Priest of the Feast exist, right ?
    And just the +1/+1 alone can be a pretty big deal in many situations, turning defavorable trade into favorable ones, and helps putting your minions out of harms way (a 4/6 Flamewaker is a LOT more annoying to deal with, as Lava Burst / Kill Command (or buffed Huffer) / Book Wyrm ... can't kill him anymore)
    Now, it is true he comes a bit late, so fits better in relatively slow strategies, but every deck with spell synergies should at least consider him.
    Waiting for turn 6 to get your spell synergy mechanics going is a bit too late.. It's the very reason why cards Mukla and Toshley almost never see play. The cards you're getting are a bit underwhelming for the cost. He is simply subpar. He is awkward for Auctioneer or Flamewaker value, A bit expensive to justify body and bcry for a yogg deck. Bananas are good early on but as the game progresses it doesn't do much. Subpar compared to Xaril's Toxins which a few of them are legit 1 mana spells. Muckla is clunky for decks that uses these kind of shenanigans. He isn't a terrible card but there are a lot of better options. As a legendary he isn't craft worthy. I can totaly understand why he is flagged as unplayable. 
    Posted in: Card Discussion
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    posted a message on Legendary Tier Crafting Guide
    Quote from Brickfaced >>

    Mukla Tyrant of the Vale is most certainly not unplayable, it provides brilliant synergy for Rogue & Mage decks (2 free fireballs with Antonidas/4 free random dmg with flamewaker and provides the same amount of ammonition as Xaril does in Rogue)

    6 mana is too expensive for the 5/5 body and bcry. Bananas doesn't offer much at the later stages of the game. He is not a good legendary, there are a lot of superior alternatives. I'd run ethrial conjurer or twilight summoner over him..
    Posted in: Card Discussion
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    posted a message on Would you hate me if this became a card?

    This card is broken, even zoo or aggro are going to run it. Its arguably more annoying there too. This wouldn't shift the meta to control this card will cause more problems with aggressive decks that can easily abuse its stickyness.

    Posted in: Fan Creations
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    posted a message on Legendary Tier Crafting Guide
    Quote from Tharos9282 >>

    Should i craft Ysera or YoggSaron fellows ?

    Yogg is a better craft imo.. Yogg wins games... With Yogg you don't have to be stingy with your spells. Yogg is your get out of jail card when you are behind on board.
    Ysera is almost never ran in current meta. Currently too slow, don't do anything when she comes into play. Offers good value when she sticks a couple of turns but the current meta is very aggresive that this rarely happens. Also its easy to get a huge (win condition) dragon out of Netherspite Historian.
    Posted in: Card Discussion
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    posted a message on Legendary Tier Crafting Guide

    Depends, you cant go wrong with both. Fandral is just the best druid legendary. Used in all types of druid decks. Maly is a good finisher too, key piece on MalyoggDruids, MalyMiracle Rogues, and Dragonlock. Both are craft worthy. 

    Posted in: Card Discussion
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    posted a message on Legendary Tier Crafting Guide

    The problem wit Rhonin is he is very slow. Understatted for the cost, doesn't do anything when he comes into play. Cho'gall has potential, Warlock just have bad to mediocre spells. I think its because of the design. Can't really give the kit a lot of good spells because you can easily refuel from lifetap.

    Posted in: Card Discussion
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    posted a message on Kibler's Dragon Midrange Paladin

    Nightbane is more suited on zoo playstile where can get the most out of your tokens by buffing them with abusive sgt, blessing of kings etc. I think Blackwing tech is better on grindy deck like this. She is hard to kill and its easier to make the most out of her raw stats. BT is playable without dragon synergy too. Nightbane without dragon on hand is pretty terrible.

    Posted in: Kibler's Dragon Midrange Paladin
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    posted a message on Need help with ranked

    Zoolock is the cheapest and most competetive deck you can have... One of the most solid deck since launch.. Covers a lot of HS fundamentals too. So I think it's a good deck for laddering. Cheap and its complex enough that it gives a lot room for improving your game..

    Posted in: Standard Format
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    posted a message on Legendary Tier Crafting Guide

    Edwin VanCleef if you want to play rogues properly it should have Edwin on it. Though you can be succesful without him, he makes Rogue gameplay a little bit more dynamic. If you are able to sneak in an early gigantic Edwin succesfully he can win you the game. You kinda need to know when to play him, know the risks, manage resources properly so that you will not get punished when your opponent has answers. A very important rogue card in terms of rogue gameplay.

    Soggoth the Slitherer - Seen play on fringe decks like Ramp. Too slow even for control. Had fun with him on super greedy Barnes Rez Priest that runs Y'shaarj Rag. Really needs to 'cheated' out with rez, acceleration to be worth it. This guy would be awesome if he was 1 mana cheaper.

    Eadric the Pure - Not run on competetive Control Paladin. Competes slots with more impactful cards for its mana cost. Not sure if he's worth it or not because I don't have him and never saw the need to craft him. 

    Varian Wrynn Could work on Prince Malechezaar decks but Varian is kinda an expensive addition. Malechezaar Warrior is essentially a fatigue warrior. Adding a lot of expensive stuff could hurt you. You can get him out of Malechezaar too. Varian shines on midrangey warriors that runs Bloodhoof Brave, Korkron Elites, Monkeys. A crucial piece on tempo warrior but the deck didn't get new toys on Kharazan.

    VanCleef>Varian>Soggoth>Eadric would be my crafting order. A bit biased though I really love Tempo Warrior.

    Posted in: Card Discussion
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