• 0

    posted a message on Frost Lich Jaina!

    Downvoted because upvotes are supposed to be given after you provide a good build, not the other way around. Please stop that sad behaviour.

    Posted in: Frost Lich Jaina!
  • 0

    posted a message on Arena classes

    Tier 1: Rogue, Mage, Paladin
    Tier 2: Druid, 
    Tier 3: Warlock, Hunter
    Tier 4: Warrior, Priest, Shaman

    Id probably make it like this

    Posted in: The Arena
  • 0

    posted a message on Ram Wrangler - Beast Statistics

    I just got this in the worst arena deck i ever drafted. So far i played this card in each of the 3 games i played and it totally decided all 3 of them. (angry chicken - king krush - the beast). Is there any card in hearthstone that is more RNG ? Just came to have a look how my chances are for winning more games. Hope ill keep drawing this card before turn 5, and i guess i should keep winning about 2/3s of them :)

    Posted in: Card Discussion
  • 2

    posted a message on Decks Assemble! - Tavern Brawl #25
    Quote from UltraSpliff >>

    draw as you go arena.

    whoever plays legendary first wins.

    Absolutely not at all. Drawing like arena is total nonsense when you get a free redraw to 4 cards every turn. Those 3/4 legendaries are the only ones i saw that were truly awesome. Most awesome cards i saw werent legendaries. sea giant is awesome, king mukla is awesome. Theres more of course but i havent played that many games. But the standard legendaries like ysera and drboom are respectively useless and not all that great.

    I think the disliking is because of it being explained so terribly. The first draft i play, i read the explanations and right away think "ok so cards i play get added to the deck again, so the more i play these chickens, the more there will be in my deck. - dont play chickens". Seeing cards being doubled on the board then reenforces that thought. Of course its simply a complete reshuffle as both the cards you play and those you didnt play go back into the deck. Took me 2 games to realise how it really works.

    Just got the quest to win 5 brawls this week instead of 1.

    The good thing is that you can very early see if you are going to win or not. 

    Turn 1 actually. Your starting cards are randomized. Many coins is good. Step 1: surrender if not at least 2 coins in hand. Then the first 3 draws are vital. If they are not favorable, surrender and try again. 

    Card advantage is no issue, its all about tempo. Choose accordingly, act accordingly. Roque ?, but be less inclined to use hero power early because even for roque cards are usually better tempo. Avoid saboteur as it will merely prevent your opponent from playing instinctively wrong. Since you get a new hand each turn, try to pick cheap ones so you get to play many each turn. Sap, backstap, eviscerate are even more awesome here than they were already. 

    Posted in: Tavern Brawl
  • 6

    posted a message on Nefarian Normal

    If you have the non-basic cards, scrap half those neutral cards and replace them with sticky stuff. 

    Step 1: Survive against the onslought of bone constructs and try to gain card advantage until you have the board and the enemies hand is empty (and yours is not) No hurry in damaging the opponent. Use unstable ghouls, northshire clerics and accolytes of pain. Shadow boxer is also pretty nice to kill some constructs while you keep your shit alive, maybe knife juggler could be nice too but i didnt use it because it has 2 health which is bad vs his constructs. The new TGT card holy champion is of course also a nice addition to the deck as it can grow into a humongous attacker after a holy nova.

    This really is what its all about. If step 1 is done well, the rest is just mopping up. Unstable ghoul is the key card here. Let it hurt your acolyte while clearing his constructs to draw, heal with northshire to draw more. Play something bigger and gain permanent control. Once you are in control, you just kill his constructs each turn, heal a bunch, draw some cards and use any of those many cards to deal with whatever card he draws that turn so you are in no hurry.

    If he plays some soulfires to empty his hand you are in luck and will have an easy game. If instead he manages to properly use his combos like power overwhelming on nerubian eggs, you have bad luck and might have to start again.

    Step 2: remove the last shield, let him cast onyxia. You are now facing and empty handed onyxia. Before you kill her, clear her board and have some of the following on the board: Nerubian eggs, piloted shredder and if you have it piloted sky golem. A mind control in hand doesnt hurt either.

    Step 3: He will clear your board but your sticky minions will spawn their deathrattles. You have a hand and a board, he has neither. easy finish.

     

     

    Posted in: Nefarian Normal
  • 4

    posted a message on [S17] TGT Midrange Totem Shaman

    Sorry, this is about the worst deck i ever gave a try. My opponents just never seem to just sit and wait around till you get to play those TBVs and use their inspire.


    What a difference it made when i swapped out those TBVs, Alakir and mana tide totem for nerubian eggs, another bloodlust and a crackle. Now it works :)

    Those TBVs are just slower versions of bloodlust that only work on totems instead of all minions and give only 2 instead of 3 attack. Oh and you actually need to use hero power to activate it too, requiring 7 mana. 

    Posted in: [S17] TGT Midrange Totem Shaman
  • 0

    posted a message on Madder Bomber

    It just totally won me the game. 

    Turn 4 he has: 3/1 + shield, 2/1, 3/1. I have nothing. Madder bomber takes them all out :D

    His little bro was also nice, turn 1 villain plays 2/1 stealth, i coin mad bomber. But that didnt prevent my enemy from dominating the board like that on turn 4.

    Posted in: Madder Bomber
  • 1

    posted a message on Bloodlust

    One of my favorite cards. Has won me many games. Actually played a very important role in pretty much each of my shaman wins. Can turn a bunch of harmless weeny minions into a 20dmg thread just like that.

    Posted in: Bloodlust
  • -5

    posted a message on Dr. Boom

    What a bullshit card this is. Totally retarded OP some legendaries are.

    Funny how on these forums people are talking about skills and making enormously elaborate guides about the most basic stuff that even a blind chicken understands. Nice try concealing that the game is won by having OP legendaries and the RNG doing its job.  

    Ill move on to real game instead. 

    Posted in: Dr. Boom
  • 0

    posted a message on Blessing of Kings

    Why use this over a 4mana minion ?

    Posted in: Blessing of Kings
  • 0

    posted a message on >40 gold daily quests

    Do they really exist ? Are the chances to draw them super small ?

    The quest list seems to contain about 35% 60 gold quests, like 62% 40 gold ones and a single  100 gold one. 

    I have been playing the game for 10 days now. I rerolled every daily quest and i have seen only 40 gold quests. 20 may not be the best sample size, but 20\0 is quite something. So is there an equal chance for all the entries and have u just been really unlucky, or do the 60 gold quests on top of being only 35% of the list, also have smaller chance each ?

     

    Posted in: General Discussion
  • 1

    posted a message on Ogre Warmaul

    It makes sense that the warrior has a sucky weapon like this.

    Weapons are OP in general. The warrior already has 2 fine weapons to control the early-mid game board a third fine weapon would make the class OP i think. This weapon does allow the warrior a third weapon and it fits the age old  standard theme of the warrior being a dumb brute force. Im gonna try using it for a while in a warrior agro deck. When trying to kill the enemy by turn 6, it is not all that important if i hit his minion or his face :p

    Posted in: Ogre Warmaul
  • 0

    posted a message on Gnomish Experimenter

    stating that it is bad to destroy a minion because it might have purpose seems like nonsense to me. What if the card drawn would be the bottom card from the deck ? What is really the difference drawing it from the bottom or top in a randomised deck ? You draw a card, you simply reduce the deck size by 1 random card. If it happens to be a spell, you get it in your hand.

    So what it is, its just 3mana for a 3/2 with x% chance to draw a spell card. Ignore the rest.

    Posted in: Gnomish Experimenter
  • -7

    posted a message on Innervate

    pff sad wannabe black lotus ;)

    Posted in: Innervate
  • To post a comment, please login or register a new account.