I am just going to say this... this is a horrible deck, a lot of card don't fit the deck . For example: you don't play any elemental but runs a reaction. Why not loot hoarder? Or inventor instead? and icebreaker and frostshot is just ... bad.
But you deck idea is genius, healing rain + lightwarden is a combo a lot of people will miss.
For anyone look forward playing this deck, I recommend changing out a lot of card. And put in some good one like doomsayer or zillaxe
questionable card that doesn't fit:
Doom hammer/Darkscale Healer (Run Fungal Enchanter instead but that is also a questionable card maybe just run another card draw ) / Ice Breaker / Elementary Reaction / Frost Shock / Beakered Lightning
Replacement
Doomsayer / Loot Hoarder / Stubborn Gastropod / Bloodmage Thalnos / Novice Engineer / Acolyte of Pain / Zilliax / Stormforged Axe
1
Might be a good deck but I went 0-3. Crushed by mages all three times. First big spell mage, then two tempo mages.
2
Tried this but have met nothing but hunters that really out-tempo this deck. It seems VERY prone to bad ring. I have still not survived long enough to get the combo. And even if I did, the hunters have run several taunts which make the Lightwarden moot. Maybe it's a good deck but I haven't been able to make it work.
2
Very fun deck and works extremely well. Not been running into zoo or aggro that much yet. Mostly slower decks and the occasional Shudder-shaman. It seems to be an extremely aggrivating deck to face. I don’t think I’ve ever played a deck that resulted in so many concedes and possible rage-quits. However, I haven’t really found much use for Sonya Shadowdancer. Don’t know what else you could use but I feel that if you want to change something, she’s the first to go. The deck works fine without her.
3
I believe so. Zola and Sonya adds extra chances to activate the quest, but I often managed without them.
3
Fun and good deck but I’ve run into some extremely bad matchups. Either super fast aggrodecks or recently taunt warrior that ended at a total of 50+ life+armor. Not even a 40/40 charge could help there.
4
Despite my whining, I've tried it out and things are starting to work out better. I made a few adjustments (from the 31 December update) in an attempt to add diversity and lessen dead cards. I'm still dubious about this though:
There you have it. There are still some adjustments I'm not sure about and I'm also thinking about wether I should use one or two Blade Flurrys, but I'm sticking with one for now.
2
I really like this deck. It’s really fun but difficult. I have extremely low win rate and those I win have often conceded because the think I’m in a better position than I am. I realise that it’s mostly my learning that’s lacking. There are however some things I really don’t undestand how you should get by (besides aggro).
I have a very tough time stalling the game to the point where I’m actually able to set up any kind of combo. It’s seems most deck don’t care very much if they get milled since their hand always have something useful. I really would like this to work but as of now, it’s working very badly. I simply never get the chaance to do anything until the game is over. Gonna need some help with this one. :)
1
Super fun deck but SUPER inconsistent.
2
Not sure what I'm doing wrong but I just can't get it to work. I constantly get out-taunted, out-tempoed, out-valued, out-drawn, out-everything. Must be doing something severely bad. Last game was against a Lock with 2x Humongous Razorleaf and Defender of Argus. How are you supposed to get past that?
2
Well, I'm just curious how you are supposed to handle a situation like this:
Cause that's pretty much every board I've faced so far.
Edit: Did beat him finally, although it was no easy task.