• 7

    posted a message on Would You Pay For New Features? Blizzard Asks in a New Hearthstone Survey

    It's kinda crazy that the majority of things on this list are improvements that Blizzard should be making to the game, regardless of whether or not they will or won't be free. I can't understand why Blizzard would even associate most of these things with money, by framing the question like that and including development work that should obviously be done to the game in updates...

    And as for the couple things that might not be expected in the normal course of patch updates, ehhh... I could think of a lot more valuable things to spend money on. In fact, everything on this list should be free; I can't imagine paying for any of it, especially the improvements that should be done regardless. Pretty mindless and inflammatory survey, Blizz...

    Posted in: News
  • 7

    posted a message on Why is this site so SLOW?

    Still laggy as hell for me. Whenever I open or reload a Hearthpwn page (ANY page), it literally takes 7 to 10 seconds to fully render enough so that I can start scrolling/clicking/whatever. I'm using Firefox with Adblock (and HOSTS filtering) on a $2000 gaming laptop. I don't why some people report better responsiveness, unless they're on mobile.

    I think it was earlier in this thread, but there's a guy who posted instructions to see how many third-party servers the site is accessing with each page load, and it's totally redonkulous. There's seconds of latency/ping because of this, as well as all the APIs that Hearthpwn plugs into, in addition to ad servers and analytics...

    I hate to put anyone job's in jeopardy by publicly complaining, but the UX is a complete mess. I've never experienced this much bloat and unoptimized coding on any other website, anywhere, anytime. Maybe it's not the UX's team's fault, and Curse is forcing them to use all this garbage. If that's the case, then Curse really needs to take a good hard look at its policies. If it's the coders' fault, they need to roll up their sleeves and fix these mistakes they've not only made, but continued to build upon.

    On a more positive note, they should be commended for creating a really awesome-looking website with some of the most handy and useful features in the industry of gaming websites. The problem is that the experience is ruined by the horrible result at the end-user's browser. They haven't even acknowledged these problems, let alone talked to us about the process, except for pointing out that mobile browsing should be "faster" now. They just skipped right over the elephant in the room, like they're trying to ignore it or something. I don't get it. I really don't...

    Posted in: Site Feedback & Support
  • 1

    posted a message on PIT DISCARDLORD 100%FUN

    How are you "currently playing" this deck when Malchezaar's Imp isn't even released yet?

    Posted in: PIT DISCARDLORD 100%FUN
  • 1

    posted a message on Suggestion re: deck filtering for cards from specific expansion wings

    Couple things:

    1) You should add a new attribute to each card in the database, after the Expansion tag. This should define which "week" or "wing" of the expansion the card came from. For example, the upcoming Malchezaar's Imp would have a value of "2" or "3" (depending on how you define the free wing; if it's zero, this card would be "2")... This would help us figure out when the card comes out just by looking at the card's database entry, but more importantly, it would play into the next suggestion...

    2) Fix the deck filtering so that searching for decks with only Kara cards from wings 1 to 2, for example. It looks like this feature is already built-in, but it doesn't actually work. When I was messing around with it last week, the results were all wrong. Like when I tried searching for decks that only included Kara cards from the free and first wing, it kept showing me decks with unreleased cards. And even vice-versa, actually. I suspect this may be because there doesn't appear to currently be a card attribute like described my first suggestion, but maybe you guys have it as a "hidden" value; I dunno. But this aspect of deck filtering is also confusing because you just provide two blank fields, in which we assume we're to put numbers in. I'm guessing it's supposed to be like 1 to 4, or 2 to 3, or even 1 to 1 (the last being an example of only cards from the first wing). But does "1" include the free wing? Is "0" a valid number?

    Thanks...

    Posted in: Site Feedback & Support
  • -4

    posted a message on DrunkStream Gnimsh Warrior

    Fine, he hit the "Arena" tag when posting and can't change it. He could have deleted it and reposted it for the good of the community, though. We need to cut down on all this streamer spam anyway.

    Posted in: DrunkStream Gnimsh Warrior
  • 2

    posted a message on DrunkStream Gnimsh Warrior
    Quote from Fearior >>

    It was not Arena deck,,, 

     

    Why's it tagged as such?

    Posted in: DrunkStream Gnimsh Warrior
  • 5

    posted a message on Ben Brode: Purify Will Not Appear in Arena
    Quote from Silence_and_i >>

    It actually is, you just have to be lucky enough to get good opening cards. For example velen's chosen is just OP when you cast it on your 1 or 2 drop minion and keep healing it each turn. Shadow world pain and death best removals ever and if you can keep the tempo you can easily win late game with Mind Control.

     It can be, if you can draft a solid curve with 2- and 3-drops, a decent amount of control and you can maintain board advantage to squeeze the most value out of your hero power. But under those conditions, every class can be good enough to win 12 games. All things being equal as far as the randomness of Arena goes, other classes like Mage, Paladin and Rogue are better right now. So I can't agree that Priest is a strong Arena class, because it's as strong as any others if luck is on your side.
    Posted in: News
  • 1

    posted a message on Hearthstone Championship Tour - Caster Critique Clarifications

    I agree with you, but unfortunately, we live in a time when things like YouTube subscriber counts and number of Twitter followers are more important to companies than education and experience. You can see this everywhere online, especially in the online journalism and news. Websites will commonly pass on applicants with actual journalism degrees and professional writing experience, in favor of kids with a built-in social media following...

    This is one of the reason why it seems like the news sucks everywhere on the Web, because so many of those writers don't have a formal education in writing or journalism. (And there's more to a journalism degree than just learning how to write; it's also about ethics, objectivity and recognizing newsworthiness.) So we've got all these kids doing all these related jobs under the banner of "content creators," but most of them never learned how to produce quality content.

    Posted in: News
  • 3

    posted a message on New Expansion Not Being Announced This Weekend

    So this is a news post about news that didn't happen? Just so we're clear, let's think about that... It's a blurb-article at least, but it's still reporting on a source who's reporting that nothing is happening. I don't think you guys should waste too much time on unconfirmed news (or lack thereof) when it's sourced to social media (or even community managers for a gaming company, who are generally more like customer support than true PR). Unless it comes from a press release, PR and marketing, or a high-level game dev at the company, it's unsubstantiated news and should be functionally no different -- in that capacity -- as your friends on Twitter.

    Or was it just a slow news day, and you needed to fill up 500 words' worth of white space?

    Posted in: News
  • 2

    posted a message on Site Performance Update - Our New Front Page, Editor Issues Resolved

    It's almost like they're trying to publish original content without paying for journalists and writers to actually produce original content, isn't it? Same old story all over the web, but it can be even worse among gaming sites.

    Posted in: News
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