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    posted a message on 12-Win Shark Rogue
    Quote from 1xbenx1 >>

    Prince is too good to cut. It means your minions are always winning trades. I found sonya to be really useful too.
    I could see the Maly burst package working, but IMO, the lack of card draw would often leave Maly or the Strikes stranded in your hand.

     I think I'm gonna try it, lol, at least for the first free run. I'll let you know how it performs. Right now I'm gonna cut Gral, Sonya (but only because I dont have these) and probably a Wurm for the Maly and Sinister x2... Or was Wurm too good, did you find?

    Posted in: 12-Win Shark Rogue
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    posted a message on 12-Win Shark Rogue

    I might delete the WIP Maly Rogue deck I posted, since this seems like it could be stronger. I'm still interested in figuring out if a hybrid would work any better, but because of the Sinister Strikes Eviscerate, Prince couldn't be in it... I'm not sure if that would just rebalance the power level, or reduce it. I was originally thinking Maly and Sinister Strike x2, instead of Gral, Sonya and Prince. Any opinions?

    Edit: Forgot that Eviscerate is what negates Prince, not Sinister Strike. So the combo of Alex, Maly and Sinister Strike x2 would still be viable, but I dont know if there's enough card draw in this deck to justify the combo. It could be better just to keep it all about the buffing. But still, it's a really cheap OTK combo for this deck, for only subbing three cards... I'm torn, lol.

    Posted in: 12-Win Shark Rogue
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    posted a message on Brawliseum - Miniature Warfare - Tavern Brawl #195

    Might try this instead of Maly then, although Im still tempted to sub the Gral and Sonya, plus another, for Maly and Sinister Strike x2.

    Regarding the Shark totems, did you use them purely as finishers to pump up stats on the face turns, or as-needed? I'm wondering if adding a little card draw with battlecries would be decent, and using at least one of the sharks to draw quicker... Thanks for the info.

    Posted in: Tavern Brawl
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    posted a message on Brawliseum - Miniature Warfare - Tavern Brawl #195

    How much did it rely on Gral? I'm thinking about trying Maly Rogue instead, because I don't have Gral or Sonya.

    And do you think a hybrid of this deck with Maly would be any better, for that matter? Like just another win condition?

    Posted in: Tavern Brawl
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    posted a message on Brawliseum Maly Rogue

    Sorry this was supposed to be unlisted while I was working on it, Im tweaking it now for standard. I was just talking about this on the forums; any advice? Giggling instead of Vilespines?

    Posted in: Brawliseum Maly Rogue
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    posted a message on Brawliseum - Miniature Warfare - Tavern Brawl #195

    Maly rogue seems good based on the last mini warfare brawl, but I don't think Curator will be allowed if this brawl uses standard. Are they still banning OP cards for brawls like this, even if they are standard?

    Anyway, without the Curator, I was thinking maybe that shark totem would work, since it could be used to draw extra cards off the battlecries, or pump up Edwin, or draw extra minions with the minstrels...

    What do you guys think? Has that deck become any more optimized with cards from the last two expansions?

     

    Posted in: Tavern Brawl
  • 5

    posted a message on Toki, Time-Tinker

    If you have to Google it (like most of us did), it doesn't matter how long you've been playing.

    Posted in: Toki, Time-Tinker
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    posted a message on Firebat's Legend Post-Patch Zoolock [24-8]

    Hey Firebat, tell me what you think of this deck I've been playing with... It's based on your deck here as a framework, but I added two significant changes to the way it's played; Lakkari Sacrifice and Prince Keleseth. I know, it probably seems nuts. But your deck here was already so light on 2-drops that I couldn't help tweaking it to use Prince, and it also had so many discard mechanics that I felt the Quest would give it some mid- to late-game potential as a safety net, since there's no Bloodreaver Gul'dan in this version.

    I had to take out your 2-mana cards obviously, so I replaced them with Lakkari Felhound x2 (also to make up for the taunts lost), and then I replaced Clutchmother Zavas with Blood-Queen Lana'thel. Now this one is kinda iffy... There are probably better choices, but since I own the card I wanted to try it out. Let me know what you think, if you get a chance. I've only been playing with the deck at Ranks 20-15, but it's doing well so far.

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    Posted in: Firebat's Legend Post-Patch Zoolock [24-8]
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    posted a message on StanCifka's OTK Paladin

    Oh, I get it now... Beardo is for late game, after you've transformed into the DK, so that you can assemble all four of the horsemen in one turn. That's neat. Makes me wish I had the Palli DK so I could try it out, because I haven't found a single use for Beardo ever since he was the first legendary that I pulled from that expansion. I wonder if there are any other OTK combos with him, for different classes. About the only thing that comes to mind is a double-buffed Priest, maybe with Shadowform and Raza. You'd need 5 spells for 5 or less mana, though, since 5 mana needs to go to 5 Shadowforms (maxed at 3), so when doubled that's 5 x 6 = 30. Hmmm...

    Posted in: StanCifka's OTK Paladin
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    posted a message on Tweeg's Specialty Post-Nerf Zoo (Rank 20 Legend)

    Bloodreaver Gul'dan has saved me so many times when playing this deck against control, or if the opponent has good tempo and keeps up with trades. You sure it's not optimal in this deck? Thinking about subbing one in for a Sea Giant, but I don't know if that would be the best card to drop to fit him in... Any advice? Or is he really just not worth using anymore?

    Posted in: Tweeg's Specialty Post-Nerf Zoo (Rank 20 Legend)
  • 2

    posted a message on [Rank 5 to Legend] Giants CubeLock

    Can this deck — and Cubelock in general, I guess — be played without Skull of the Man'ari? I'm still missing more than just that, but if I craft everything I need except the skull, it'll only cost me about 2000 dust, which isn't too bad... I can't figure out if it's a "win-more/snowball" card for this deck type, or if it's a key component.

    Posted in: [Rank 5 to Legend] Giants CubeLock
  • 0

    posted a message on StanCifka's Questing with Giants Mage [73% Winrate]

    Besides what Akira said, check out "Un'goro Cheat Mage" for more historical info about this deck type. It's a pretty good deck, and I'm lookin forward to trying this version out. Don't have Zola the Gorgon, but I'm just gonna replace it with a Molten Reflection or a Simulacrum.

    Posted in: StanCifka's Questing with Giants Mage [73% Winrate]
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    posted a message on Omega Burn Mage

    I always liked this type of Mage deck, and it's been a while since I've seen a newer version of it. I don't think this is actually Burn though; I think it's closer to the old-school "aggro" or "spellpower" Mage decks. I can't remember what the difference was, but I wanna say most of the typical Burn decks don't have Coldlight Oracles, which the aggro/spellpower almost always do. I could be wrong about that, but I'm pretty sure this isn't the same as what we've been calling "Burn" decks throughout the past year or so.

    There was also a variant similar to this deck that included Bloodmage Thalnos and that 4-mana, 2-spellpower neutral minion (crazed kobold or something?)... I wonder if there are many new K&C cards that could enhance this deck. Stuff like Explosive Runes... I do think Aluneth would be great for this deck, because I remember the biggest problem being card draw, and running out of steam too early. I'm gonna try this deck later with Bloodmage Thalnos instead of one of the Loot Hoarders, and if I had Aluneth I would swap it in for either the same thing or one of the Volcanic Potions, maybe... I'm not sure about that; it might be better to replace it for a Coldlight; I'd have to play with it to see how badly draw is needed, or how useless it feels if your card draw is doing fine.

    Posted in: Omega Burn Mage
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    posted a message on Simple OTK mage

    Oh okay, yeah I found it here... Looks like the Leyline Manipulators are there to reduce the cost of the created Apprentices so that you can play them after Archmage. But it isn't a true OTK, since you gotta play the Manipulator the turn before and hope it survives. Still, I guess it would be fun if you were looking for big plays and didn't have the quest. Otherwise, if you do have the quest, I'm thinking that would be a better deck.

    Posted in: Simple OTK mage
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    posted a message on Simple OTK mage

    What's the combo? I mean, I get the general idea that it's kinda like Quest mage, and I'm assuming the new Leyline Manipulator makes it so the Fireballs from Arch cost 0, but I can't figure out the exact OTK sequence just by looking at the deck here... Is it really doable in one turn without the quest? And now that I think of it, the Fireballs from Arch would already be free if 4 Sorcerer's Apprentice were out, so I'm not sure what that's about... But yeah, I can't figure out how you do this all in one turn. Unless it's actually a quasi-OTK, in which Archmage has to survive for a turn... Can you explain it?

    Posted in: Simple OTK mage
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