I would buy (perheps as little ago as 6 months), but so far I really haven't had much fun with un'goro yet, in fact I've never had less fun on an xpack launch in HS, it took less than a day for most of my standard matchups to become netdeckers, and it's already happened in wild (some days ago) as well :/
atm I feel it kind of hard to support the game additionally when team 5 has been doing an extremely poor job for such a long time, I'm sorry I've loved the game for years but team 5 is by far the worst blizz dev team (though I can't speak for HOTS), and they barely gave us any content beyond money grabbing since 2013
I know this post will bleed in red downvotes but in my almost 4 year HS ''career'' I've never been this frustrated with the game (I was more frustrated at teh state of teh meta during undertaker, and who could forget the shaman bots, but I have more issues these days than the ''meta'', it's not frustration at the new xpansion, it's jsut the top of the garbage heap of issues that team 5 have neglected/ignored/laughed at/whatever for years)
yes HS is f2p but to pretend that it doesn't make disgusting amounts of profit is stupid, it's by far the most profitable as far as profit-to-effort is concerned out fo all the blizzard games. And yes I've spend more money on HS than I have on any other Blizz game even though I've been playing wow since BC (and I am not sorry, I had loads of fun and I could afford it), and many, many, MANY people spend huge amounts on HS, so even if it techincally is ''f2p'' I honestly think we deserve better (everyone, whether u put real money in it or not)
HS fanboys can call me whatever, this is my opinion and I'm an enormous blizz fanboy myself, laughing loudly and singing is not enough
5
It got us to click on this link, though... I bet the majority of people wouldn't have, if they didn't bait the headline like that. It's trite and shady, but I gotta admit that SEO and clickbait practices exist for a reason, and that reason is because they usually work.
I don't know if these practices will ever truly go away now, because curiosity is so powerful and clicking a link is so easy. Even when we know we're being baited, we still usually click on something just to appease our curiosity. I'll be the first to admit that even though it's unquestionably dumb, I still fall prey to it with articles, videos, etc...
2
2
Does anyone else feel like discover cards like Babbling Book might get nerfed at some point? I don't think it needs it and I hope it doesn't happen, but I sorta have that feeling in my nuts... The kind that whispers to me, "I'm gonna get nerrrrrrfed, WaxPaper..." I guess the jewels are telling me that because Book, for example, doesn't really have much downside.
8
The regulations must not have been as strict as people originally thought... Either that, or Blizzard is flexing its nuts with China and trying to win the showdown game, because they have so much economic influence in China to use as leverage. I'd guess that it's the former, and the news sites that originally reported this didn't dig deep enough to figure out that the regulations don't require strict, exact transparency... In which case, what they provided (which we already knew) was sufficient enough.
Originally, back when people were assuming the regs would require exact transparency, I figured Blizzard would rather do away with packs in China completely, and change the system to some kind of crafting-only system, with dust as the only currency. Apparently though, if what they provided was actually enough, then yeah they lucked out and the Western gaming media just wasn't digging deep enough (or they were purposely making it seem more sensational that it actually was).
Either way, I think it's an interesting precedent for gaming in China. I'm curious to see if the trend will continue in other countries as the video game economy proves its value, because in my opinion a little regulation here and there would help consumers. Like this aspect; the RNG thing... There's no reason we should have to feel like we're gambling with unknown odds when we're spending money as customers of video game companies. If it's a gambling game, of course; whatever... But I think we could use a little more transparency with this kinda stuff, because if it's left unchecked, things will just spiral more out-of-control. In-app purchases with random elements are a lot more profitable for companies than single purchases, so gaming companies will run wild with it if we don't put some boundaries on them today.
2
Maybe this will be the season I finally decide to buy Patches (e.g., the season I finally hit Legend). I kid, I kid... We know it's doable with plenty of other decks. Whether or not it's as easy is another story, I guess. I have about 2 or 3 decks that should be able to hit Legend; Tempo/Kaz Mage, Handlock and then some other second-tier decks that can -- hypothetically -- take it all the way.
I guess my problem is either skill or time. I usually get complacent around Rank 12 to 10 and start feeling like it's never gonna end, because that's about when I start bouncing back down. Maybe it's just a matter of committing the time. How long does it take a casual player to hit Legend, usually? Say they can play something like 10 matches per day, averaged out... I could probably do that, if I felt like the end was actually in sight.
4
I use zis deck to vipe out ze imperialist scum, yez?
7
I can't say anything BAD about Hearthpwn aggregating news and interviews like this, although it would serve them better if they pursued some actual journalism themselves, instead of just telling us what everyone else is reporting... They should go out there and get some news; conduct some interviews, do some research and write some actual stories. Websites are getting too complacent with stuff like this these days, because it's a lot cheaper to hire people to aggregate the news than hiring people to hunt down the news and write original content.
But then again, "recaps" like this are still newsworthy. It's just that with Hearthpwn and a lot of pseudo-news sites these days, that's all there is. I just think Curse should aspire to something higher. They love all the benefits of being considered a news site, even though they technically aren't (most Curse sites are aggregators), but the higher-ups in corporate don't wanna spend the resources to actually BE a news source. I'm sure the staff at sites like Hearthpwn probably feel the same way, because I'm sure they'd love to travel on assignment more and chase down interviews and write up real news stories. But when they're being paid for something paltry like 10 hours worth of freelance work per week, it's tough to motivate yourself to work 20 or 30 hours for free (which is required to actually do the work of a real news reporter).
-6
There's Blizz, trying to remind us that Wild format still exists... I wish there was more incentive to play it, because I might not represent the average player, but I haven't played a Wild game since it all changed. It's like, I'm already too preoccupied with trying to beat the meta in Standard, where everyone else is playing, in order to reach legend. I guess you could always just pick Wild instead, but it kinda seems irrelevant or something.
5
Paladin can be so expensive now, though... It feels like Paladin is the new wallet Warrior or something. I'd love to start playing it again, but I'm missing like 3 or 4 of the main legendaries I see in all the decks now. Maybe there's a budget version, but so far I haven't been able to put one together.
1
Is Lakkari Sacrifice so bad that it's literally not worth taking up any one of these 30 cards' slots? I'm just curious because even though it's more of a snowball finisher, it seems hard to believe it's not worth just a single one of these cards, like maybe Runt or Firefly... Maybe I'm wrong, though.