Tested it out and it's actually pretty amazing! Valeera the Hollow and Arcane Giant have awesome synergy, and you can usually stall long enough with crud you steal from your opponent's class to get Valeera up and running.
Before that change, Yogg results were more normalized / had a "more average" effect, now the difference between good & bad outcomes is greater than ever.
The thing is, on average, Yogg's going to benefit its user much more than hurt it. Look at cards that have ZERO possible negative effects like Swipe, Flamestrike, Blizzard, Call of the Wild, or any secret. Sure, there's an occasional Astral Communion or Pyroblast to the face, but outcomes like that happen less than 0.5% of the time.
Totally necessary nerf. Basically on ladder, players were using this card to stall the game to 10 mana (not hard for druid), and then flipping the game completely around. If you didn't play your own Yogg to flip the game back to your side, you were severely disadvantaged.
A 10 mana "I win!" card is not good for this game.
This is a great deck. I run my own variation, but you can see Kolento playing it on Twitch. It's not the easiest deck to pilot, but it's extremely flexible, letting you play offensive and defensive.
This is pretty fun to play. I tried it on Rank 5 and got a couple wins. A couple changes I found was adding another Divine Favor (swapped out a Argent Protector) since all the cheap cards let you cycle very quickly and card draw is crucial against control. I prefer Harrison Jones over ooze too for that same reason.
Would you consider tech-ing out a Secretkeeper for Harrison Jones or even an ooze? I liked secretkeeper back in the earlier seasons, but now with not as many Secret Paladin around it's not as strong.
Nice write-up. I've been running something similar, but all the points you make are true for any good Tempo Warrior.
One thing to consider is that C'Thun Warrior is a big deal in the current meta, as is Yogg Druid, and those can be tough match-ups for this deck (C'Thun Warrior is very draw dependant but has many ways to increase armor by a ton, and Yogg Druid has Violet Teachers which may not seem Execute-worthy, but can be a real pain if you don't have a slam + weapon handy.)
@Valiant: True, but you also wouldn't play Anomalus when you're ahead or close to gaining board control. I see it as one of those cards to play when you're behind, much like Yogg.
It's still not the most efficient mage board clear. I could do Frost Nova + Doomsayer in a single turn and have mana to spare. This is a great board clear without any legendaries involved.
Not quite. 1 FS = 4 damage. Anomalus does 8. When used in conjunction with FB the total damage is 8 and total mana cost is 12 for using two cards. 2 FS also do 8 damage, but requires 2 more mana. So if it's used to clear bigger minions anomalus + fb is a lot better than 2x FS.
Except Anomalus does 8 to all minions and Flamestrike hits only your opponent's board.
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Wasp is so much better. Just think, Potion of Madness, Earth Shock, or many times plain old Hero power plus a token.
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Oh god, so easy compared to the other Lich King fights. Just more proof druid is broken now. <brokeback>
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Eh, you could try another Questing Adventurer and maybe a huckster, but those giants are critical to miracle rogue.
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Tested it out and it's actually pretty amazing! Valeera the Hollow and Arcane Giant have awesome synergy, and you can usually stall long enough with crud you steal from your opponent's class to get Valeera up and running.
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Can't target enemies with Embrace the Shadow, so balanced!
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Totally necessary nerf. Basically on ladder, players were using this card to stall the game to 10 mana (not hard for druid), and then flipping the game completely around. If you didn't play your own Yogg to flip the game back to your side, you were severely disadvantaged.
A 10 mana "I win!" card is not good for this game.
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This is a great deck. I run my own variation, but you can see Kolento playing it on Twitch. It's not the easiest deck to pilot, but it's extremely flexible, letting you play offensive and defensive.
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I take it you run Sylvanas Windrunner over Malkorok for better chances against C'Thun/Control decks? Cool idea!
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This is pretty fun to play. I tried it on Rank 5 and got a couple wins. A couple changes I found was adding another Divine Favor (swapped out a Argent Protector) since all the cheap cards let you cycle very quickly and card draw is crucial against control. I prefer Harrison Jones over ooze too for that same reason.
Added you too. Hope to see how you play it.
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Would you consider tech-ing out a Secretkeeper for Harrison Jones or even an ooze? I liked secretkeeper back in the earlier seasons, but now with not as many Secret Paladin around it's not as strong.
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Nice write-up. I've been running something similar, but all the points you make are true for any good Tempo Warrior.
One thing to consider is that C'Thun Warrior is a big deal in the current meta, as is Yogg Druid, and those can be tough match-ups for this deck (C'Thun Warrior is very draw dependant but has many ways to increase armor by a ton, and Yogg Druid has Violet Teachers which may not seem Execute-worthy, but can be a real pain if you don't have a slam + weapon handy.)
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Also, if you use Sword of Justice, it will trigger before Steward of Darkshire and not trigger her shield, so you're losing some deck synergy.
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