I un-ironically crafted Hemet because I firmly believe he is capable of something crazy.
Also Ysera, the new ooze, and then just random cards I wanted to make decks.
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I un-ironically crafted Hemet because I firmly believe he is capable of something crazy.
Also Ysera, the new ooze, and then just random cards I wanted to make decks.
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Craft a Golden Ragnaros and a Golden Sylvanas, when the next expasion comes out they will be moved to the hall of fame, so you earn 6400 just from having then, plus you can disenchant to get 3200 dust from both.
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Step 1: Build a rogue deck with all murlocs
Step 2: Add gang up to your deck
Step 3: Play Finja + gang up
???
Step 9001: PROFIT!
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Any sub for Enter the Coliseum?
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Quotes:
"Be slain by me, villainous cretin!"
"For Doloria!"
"Be proud, dragon. Today you fall to the blade of Azeroth's greatest hero. And also to my blade."
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I'd actually care about/play this brawl if it had some crazy rules that made people think, or build creative decklists. I'm under no delusions that Blizzard only does the Heroic Brawl to get people to waste part of their stockpiled gold, in order to boost upcoming expansion sales.
The last time they released the Heroic Brawl was Nov. 16th 2016, roughly 2-3 weeks out from MSOG expansion.
Now they release another Heroic Brawl...when? Roughly 2-3 weeks out from the April release date of Un'goro.
Honestly I feel like Blizzard isn't even trying to hide that they want to try and entice players to play this, only to waste their gold. Also, the statistics from the last Brawl do not lie. (See Here) 50% of people will go 2-3 and make nearly nothing from their entry fee. And in the last brawl nearly 77% of all players didn't even break even out of approximately 8,192 participants. While I understand that the point of the Heroic Brawl is competition with high payouts, the point of the "Brawl" feature in general has been "fun". The Heroic Brawl at it's very core inherently conflicts with Blizzard's initial suggestion that Tavern Brawls were supposed to be "wacky and fun".
I'll seriously be displeased with Blizzard if they release another Heroic Brawl two weeks out from another future expansion with no change in ruleset. I actually think the Heroic Brawl alienates a majority of the Hearthstone community, but Blizzard seems to hate taking advice from their cashcow audience and considers themselves infallible. Oh well.
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Quote from Citsgaming jumpThis game is just like MTG, pay to win or spend countless hours grinding to get semi-decent cards. Note: I'm not calling the game bad, I love it, but dlc is pretty much a must have and it's hard for a new player to get up to speed without some money invested.
Tell me where I can get free Magic cards by 'grinding'.... O.o
It isn't pay to win. Pay to win is specifically when people who pay are given items that influence the outcome of the game that people who are playing for free do not have access to. There are no cards in Hearthstone that you cannot access for free, so there is no pay to win involved in this game.
Pay to advance would be the correct term.
I've put over $500 into Hearthstone. Have all the best cards, play pretty much any deck I feel like and I can still only get to about rank 9. If that doesn't illustrate that this game isn't pay to win I don't know what does.
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I wish I can disenchant my girlfriend and craft a better one
3
Quote from ApostateAZ jumpI have not and will not spend a dime on this game.
I knock out 30 wins a day in about 3 to 4 hours
Translation: I don't have a job.
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However, I feel your statements show a bit of naivety.
"I'm trying to climb up to a decent rank despite me not having any legendary card."
First, there is no such thing as a decent rank, rank is relative, if you think rank 10 is a decent rank then you're happy, if you think rank 20 is a decent rank then you're happy, it's all a matter of perception. To a legend player, rank 1 isn't even a decent rank because its not legend. In addition, as you will soon learn (or not) legendaries do not make a player win or lose, how they play the game in a given meta does.
But I really take issue with your statement. "Seriously, i decided to put some time and effort on this game and all i get is anger and mocking from other players who CLEARLY are not playing with some skill but simply by playing the OP cards"
First, "time and effort." - So lets say you have put in about a month's worth of playing. What makes you think that the players you are going against haven't put in 1 or even 2 years of effort? In constructed formats players bring their own collection to the table which means the difficulty ramps up immensely. This is like a high school teen who puts in 2 weeks worth of physical conditioning complaining when the scouter's don't notice him because they notice the other players who have put in years of training and practice, simply delusional.
Second, how can you know CLEARLY where skill vs OP cards even is distinguished if you have just started? If you are complaining about mages pinging Patron's, this brings serious doubt as to whether you can really distinguish what is CLEARLY OP and what is a new player who is learning the game.
Granted, new players have it tough because there are a lot of new cards and decks to know how to play against. But, the ladder is competitive. If I put in 2 weeks tuning a car to compete in a Formula race, I wonder how I would do? People have been driving longer and their cars have been worked on for years. There is no joke in trying, the joke is when you think you are entitled to win.
If you think having all of the cards will make you win, think again, plenty of players with massive collections still haven't reached legend.
So in my opinion if you want to have fun, play and learn, do your dailies, start towards crafting a competitive deck. Hearthstone is a marathon not a sprint. The fact that this game is f2p really disillusions a lot of new players. Without the cards or the know how you will lose a lot on the ladder. Even at rank 20 people are playing finely tuned decks to win, since they have been playing for a year or 2.
TL:DR - You don't start the game expecting to ladder up very high without TCG experience and money to buy cards. To think otherwise is to think mage's pining patrons is OP.
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Sir, what did you flavor this with? Oh, just salt? Interesting....
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I had to decide that I was not going to invest that much money on this game, and so I started to DE my golden cards, even legendaries that I have acquired :( But it is awesome that you have been able to get so many. I am curious to see how you fare when there are three expansions a year! Also, my bigger hobby is LEGO, so I feel you on the monies spent.... lol
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So, I watched the stream and I have to say that I am kind of impressed by Un'Goro cards so far. So with that in mind I wanted to kind of Give my thoughts on all of the legendaries ( Quests excluded) and kind of rank them with how much I think they will see play and what will not. If you guys disagree with me please let me know, I love seeing how people think cards will turn out and then when the expansion drops seeing who was right.
Must Crafts
Spiritsinger Umbra - I see so much synergy with this card especially at 4 mana cost. I think you can pull it later in game and have big combos, or have it earlier and double up a few cheap death rattle minions to get double value. The fact that it is neutral makes it an easy craft target
The Voraxx- As far as i understand it this card has a lot of utility and is definitely something that people will want to remove or it will make your board crazy. So, at four mana and another neutral I think this card can fit into a lot of decks and will see decent amount of play.
Clutchmother Zavas- I believe that this will give discolock the discardable target that keeps getting better and keeps returning which is very attractive at two mana, it can keep building and then go down to help finish off an opponent. I definitely think this will help create another deck archetype that had been around, but wasn't quite perfect.
Sunkeeper Tarim - Along with the likes ofLost in the Jungle and Firefly and Igneous Elemental I think that Sunkeeper will definitely fill the void, at least in paladin control decks and also swarming (murloc)decks pretty well. I think he has great utility to buff small minions and neutralize big opponents and the fact that he is a taunt that will hopefully absorb a couple of minions at 6 mana makes him one of the best class legendaries in the set.
Definitely Keeps
Kalimos, Primal Lord - Even though he is an eight mana 7/7 i think the utility of his invocations definitely makes him useful in what I believe will be a slower meta. I think Blizzard has done a good job with this set in trying to change the meta and I think cards like this will definitely help make the metas not so stale. Also, the fact that he has a battlecry instead of a deathrattle ala Rhonin and the fact that the invocations are 0 mana make him an immediate impact on the board and an immediate impact on my heart.
I can't believe I am saying this but....Hemet, Jungle Hunter I think this card is such a cool design, especially in a control deck. He will free up all of your early game cards from being drawn when you are late in a game and hoping to only draw big cards to help gain control of the board. For example in the ramp druid deck that a lot of people are suspecting will be great i think the fact that you can get rid of low mana cost cards will definitely help you make your ramp deck guarantee you will draw useful cards later in the game. I think this will also be true of the taunt warriors that will be coming and so forth. Interesting design and worth keeping.
Sherazin, Corpse Flower- To be honest when I first saw this card revealed I was disappointed. I mean a 4 mana card with 5 dmg and 3 life... garbage, but then as the big card dump revealed cards like Razorpetal Lasher and Razorpetal Volley i started to see where it will be useful. Think of all of these cards including The Caverns Below and how you will be able to play 4 cards in a turn with all of the card generation that Rogue will be adding and I can definitely see this card being useful. Admittedly this could definitely be a bust, but I think the potential for this new deck type will make this an interesting card in the coming weeks
Elise the Trailblazer 5/5 body for 5 is not terrible in it's own right, but then you also get a pack with five random cards in it, that I believe have their chances skewed to deliver different rarities of cards into your deck. I think it is a really cool idea and if you get the gold version of it... pretty awesome. I am curious to see how it works out in my supposed slower meta and how it works overall.
Wait and See
King Mosh - I think that this card will fit in with the more controlling warrior that they are trying to push, but I believe that with all of these giant minions coming I think that big minion removal will be coming back hard. With that in mind, this card is 9 mana and can definitely clear a board with something like Whirlwind/card], but with [card]Emperor Thaurissan rotated out I think that this late in the game he could be too easy of a target to be of real use. but again I think the fact that he can clear a board at ten mana is really useful, so we will have to wait and see how he turns out.
Swamp King Dred -I really like the design of this card. I like that he is a proactive taunt in that he attacks minions as they come out, but the obvious downfall is the presence of poisonous cards which could make him very bad. Also the fact that he will be in the sights of Big Game Hunter make it a scary play. But honestly I would have expected him to be made 8 or 9 mana, and be really bad, but the fact that he is 7 mana makes it better in my mind and that could definitely be wrong. I am curious to see how he turns out because i really want control hunter to be a thing and with cards introduced like Stampede and Dinomancy I think we might be on our way to it being a reality.
Consider Dusting
Ozruk - 9 mana 5/5 that gains 5 health for each elemental last turn could definitely turn it in into an annoying card, but honestly I think that it is too little. At 9 mana you kind of want a card that can effect the board more than this and is harder to get rid of. Seriously, with Sylvanas Windrunner out of the picture I think that Soggoth the Slitherer is a better card that Ozruk. Just because he cannot be targeted by spells and doesn't have to have elementals be played to be better. But I could be way off bas, but I don't think he will be a staple even in elemental decks.
Tyrantus - Honestly i was hoping for a lower cost druid legendary like Fandral so that it could have more utility and then they drop this card. I think that in the big minion meta Big Game Hunter will get rid of this card. Now the fact that it can't be removed by spells and the absence of Silvans definitely makes him not instant garbage, but he is disappointing and just feels put together at the last minute. I mean... that card art... https://youtu.be/pbRUTHGLu9s
Bottom of the Barrel
Pyros- Honestly... it is a two mana 2/2 that then will be a 6 mana 6/6 and then a 10 mana 10/10. When the end result is a Faceless Behemoth how can you be excited for that? IT DOESN'T EVEN HAVE SYNERGY WITH THE QUEST!!! Blizzard... what is happening.... which leads me into
Lyra the Sunshard 5 mana 3/5 that gives you priest spells... wow. Seriously what priest spells are you really going to want, besides the shadow words or power word shield.... and again the QUEST DOES NOT MATCH THE LEGENDARY... why would you not just mix the effects? it honestly makes no sense. Disappointed with this card and kind of frustrated at why they would do that.
That is the legendaries without going into the Quests too much I did want to say that I think they are well thought out, some might be OP, but we will still how they change the way people approach deck making and I am hoping they don't just streamline the game into that is all people run. But besides that I think they will be fun and feel fresh at least for a while.
if you guys dislike my list or think i messed up, please discuss it, again i love seeing what people have to say and how you guys feel these legends will play out. Thanks for taking the time to read.
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In my opinion they are trying to help get people just starting to have more cards, obviously since you are just starting out you can expect to have the collection that someone who has been playing for a while has, so you will need to work with what you get, but I think this is a quality game. If you are enjoying yourself and want to get a few cards I would definitely recommend the welcome bundle though st just 5 dollars it is a steal, in terms of digital card value. Also getting well versed in game types is important, obviously arena doesn't matter what cards you have and if you get good at it it is a great way to expand your collection. So in my opinion it is still s good idea to continue even if you are just now getting into it. But if you are going to just complain about not being able to have all the cards and not being able to make any deck you want, when you are playing the game for free, then maybe this game isn't for you
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I just think it's funny that you have been playing since naxx and still feel the need to ask this. Hearthstone, like many other things in life , is cyclical. People get frustrated at the state of the meta, how they keep facing the same decks, and wonder if the game is getting worn out. However, the real problem is everyone, myself included relies way too much on other people's creativity to make decks. I think that because of netdecking most everyone latches onto a few decks and that is what makes a meta stale. So if you are feeling that way, try to play different deck types and bring change to the game.
I am playing a Mayor Noggenfogger and dreadsteed deck, and I am by no means a deck building master but it has been atleast competitive in the 12- 11 rank range. But overall that is my advice, stop making this game boring to play and stop trying to just be salty it is tiresome
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I honestly don't know why people are hating on the state of the game... I think it is how it has always been, there is a quick ago deck that everyone is pissed at and blizzard has developed some "counters" which just don't stall them so much. They are coming out with nerfs, and we will see what the game is then, but i am assuming that there will still be the ago decks and the like, but that is part of the game, trying to either rush your opponent or outlast them. I just don't understand why people complain about it. And to get to your question, I think that the overall feel of the game will stay the same, and if you like it in general, and enjoy the fact that it is more random than your traditional card game( MtG, Pokemon and the like) then I would say invest in the game. I personally usually do about 20 dollars every few monthsI mean back when adventures were coming out I would buy them and then pick up a few packs from the expansion, but that might change with their new expansions year. So, if you are a newer player you just need to determine if this game is something you enjoy and if so, invest some money in to it so that you can get a bigger card collection, don't listen to the hate-train about the state of the game, those comments will always be there and everyone is always going to hate some aspect of this game...
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In my opinion Rag is the most bang for your buck, he is a guaranteed 8 dmg to something of your opponent. He is neutral so he can go in any deck. Shaku seems fun, I do not have him but I don't think he is essential. White eyes is a card i crafted, and he really hasn't worked out too well, his stats are solid but the whole adding another guy to your deck when he dies is too slow. If it was a battlecry I think he would be better. And kayaks is a solid card, I don't think you could regret that craft either. But that is my opinion, either Rag or Kazakus
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Utter* and I have actually not been running into too many of one deck, I have been playing a variety of people. But I have also been on wild, so maybe try that out
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Let me be reasonable about what blizzard is doing with Hearthstone