Seems more and more likely that "Champion" refers to a new Mode or card type. Obviously there is no real information on how they function or what they do. I would be interested to see if its a playable card like a "Super Legendary" (Can only have 1 champion of any kind in your deck) or if its a persistent property of a deck (Add a champion to a deck for some slight added effect) or if its something entirely different (Effect that replaces hero? Alternate Heroes for a special play mode?)
Does anyone know who these are pictures of? One is a Female Blood Elf wearing yellow plate and the other is a female troll holding a purple sword. I wonder if these are related to the next round of Heroes being released, but I don't know who they are!
I don't understand how this deck/strategy isn't considered an Exploit. To some extent its WORSE than the old Tracking/Pyro/Acolyte exploit because you could atleast stop that deck by logging back into the game if you knew it was coming.
I seriously doubt this is an intended mechanic.
What was that exploit?
Playing tracking while you had wild pyromancer and acolyte of pain out caused your opponent to desync.
I don't understand how this deck/strategy isn't considered an Exploit. To some extent its WORSE than the old Tracking/Pyro/Acolyte exploit because you could atleast stop that deck by logging back into the game if you knew it was coming.
I added only one light bomb to the deck because it was designed to be an Anti-aggro deck. I found the idea of having two lightbombs in my starting hand to be horrifying. You can't really afford to just sit around and wait for turn 6 to roll around then spend the whole turn dropping light bomb. Changing something (like shadow madness or holy fire) to a second light bomb is a good tech choice in a slower meta or one with more control/mid ranged decks running around
I added in holy fire as a face heal vs aggro that doubles as removal vs Aggro and Control alike. Its good for dealing with Highmane, Shield Maidens, Emporers, Sludge beltchers, etc.
This deck is actually a more traditional version of a dragon deck I ran for about 150 games. So I extensively tested her out. She is good vs control. I wasn't in love with the RNG element she brought to the deck. I was often looking for 1 of 5 cards to turn the game around. Even though Boom gets BGHed often, I find that forcing a predictable play from my opponent is still a favorable situation. When you are going against the sort of deck that runs BGH you are already the underdog. This deck is very tempo driven and the Druids, Control Warriors and Hand Locks of the world need to be out tempo-ed and ysera doesn't really have that same effect as dropping boom on turn 7 does. Also, he can be dropped with a heal on turn 9 if needed vs aggro.
Don't forgot that the time of day you play makes a difference in quality of opponent even within the same server. Playing on NA between 4pm-9pm EST is way easier than playing on NA from 12am-7am. If you are playing your games during the "easy" time on NA then switching over to play the middle of the night crowd on EU then you are just comparing NA at its easiest to EU at its hardest.
I've tried out quite a bit of different decks since BRM hit and I've come to the conclusion that Malygos + Thessian + Mind Blast x2 is just not going to work in a dragon deck. Its just too many dead weight cards to carry around for a tempo deck to handle. Just a little recap of the decks I've tried:
OTK Tempo Deck (0-2):
This was a tempo deck that revolved around trying to establish a board early and build a stronger board while you draw into your OTK combo. This deck was just terrible. Too many dead cards to carry around to make this deck work. Even when dragons become a thing and we have much stronger early game plays than are available now I don't see this deck overcoming its own limitations around dead draws and over reliance on needing to draw 4 specific cards at one point in the game.
OTK Heavy Control (0-3):
Another OTK deck that tried to rely on board clears and Priests situational removal cards (Shadow Madness, SWP, SWD, ETC) to draw the game out to the late game and win with combo. Againt it was too slow, and too many dead draws. One piloted shredder and it was just GG.
Draw Based OTK (7-6)
Probably the best and most consistent of the decks. It was a standard Combo priest core (COH, Wild Pyro, Fuel, Soulpriestess) and draw cards such as Acolyte of pain, Loot hoarder and Thalnos. Was still too inconsistent. Too many games came down to me having Mindblast or Thessian in the bottom 5 cards of my deck and me just loosing. Also lost to a control warrior who I blasted for 40 damage over two turns and he still had 19 HP left. This deck had potential but I don't see it ever being consistent enough to play competitively
Resurrect Combo (6-4):
This is a standard Combo deck with some suboptomizations made to increase ressurect value. Dr Boom was replaced with Sneeds, Sludge Belcher was replaced with Tazdingo. Resurrect didn't feel like it added enough value to justify the value lost from those changes. Not only that but it was terribly inconsistent. Twice I pulled off the Turn 3 IBM into turn 4 resurrect to full health. But the other times it was used it provided almost no value. A turn 10 two mana zombie chow? A turn 8 6/2 Voljin? I am not sold on Resurrect, it seems like its best use is just a high risk/high reward RNG card and that is pretty terrible
Thessian Combo (13-4)
This is a standard combo deck where I replaced Harrison with Thessian, 1 Mech yeti (Most lists used Shredder but I liked yeti better) for Ysera and 1 Mech yeti for Taz Dingo. Works fine but really feels like the same exact deck I've been using for the last year with a minor change.
Just for reference, When I refer to the "combo core" I am referring to:
I think people are being way too critical of it. I like the idea of having Chow and Twilight Whelp in a deck. You get much better odds of getting a turn 1 play that way without having to gamble away a northshire cleric. Also, They both have synergy with different parts of a deck, if you build it with both Dragons and COH combos in mind
I do feel a little shafted though. It feels like giving Cogmaster to Warlocks as a class card while Paladins got the Goblin Blast Mage of the set
3
Seems more and more likely that "Champion" refers to a new Mode or card type. Obviously there is no real information on how they function or what they do. I would be interested to see if its a playable card like a "Super Legendary" (Can only have 1 champion of any kind in your deck) or if its a persistent property of a deck (Add a champion to a deck for some slight added effect) or if its something entirely different (Effect that replaces hero? Alternate Heroes for a special play mode?)
0
Does anyone know who these are pictures of? One is a Female Blood Elf wearing yellow plate and the other is a female troll holding a purple sword. I wonder if these are related to the next round of Heroes being released, but I don't know who they are!
0
Playing tracking while you had wild pyromancer and acolyte of pain out caused your opponent to desync.
0
I don't understand how this deck/strategy isn't considered an Exploit. To some extent its WORSE than the old Tracking/Pyro/Acolyte exploit because you could atleast stop that deck by logging back into the game if you knew it was coming.
I seriously doubt this is an intended mechanic.
0
Got to 12 wins for the first time in arena. 12-1 with a warlock deck
0
I would swap him out for Loethab
1
Thats really cool. How do you get the Energy/focus to play 22 hours of control priest in 2 days?
0
I added only one light bomb to the deck because it was designed to be an Anti-aggro deck. I found the idea of having two lightbombs in my starting hand to be horrifying. You can't really afford to just sit around and wait for turn 6 to roll around then spend the whole turn dropping light bomb. Changing something (like shadow madness or holy fire) to a second light bomb is a good tech choice in a slower meta or one with more control/mid ranged decks running around
I added in holy fire as a face heal vs aggro that doubles as removal vs Aggro and Control alike. Its good for dealing with Highmane, Shield Maidens, Emporers, Sludge beltchers, etc.
This deck is actually a more traditional version of a dragon deck I ran for about 150 games. So I extensively tested her out. She is good vs control. I wasn't in love with the RNG element she brought to the deck. I was often looking for 1 of 5 cards to turn the game around. Even though Boom gets BGHed often, I find that forcing a predictable play from my opponent is still a favorable situation. When you are going against the sort of deck that runs BGH you are already the underdog. This deck is very tempo driven and the Druids, Control Warriors and Hand Locks of the world need to be out tempo-ed and ysera doesn't really have that same effect as dropping boom on turn 7 does. Also, he can be dropped with a heal on turn 9 if needed vs aggro.
2
Don't forgot that the time of day you play makes a difference in quality of opponent even within the same server. Playing on NA between 4pm-9pm EST is way easier than playing on NA from 12am-7am. If you are playing your games during the "easy" time on NA then switching over to play the middle of the night crowd on EU then you are just comparing NA at its easiest to EU at its hardest.
0
Faceless most likely
Edit- Deleted sylvanas, didn't see the part about having no board
Wackier things could of happened like he nefarioned an echo of medihv
0
Hello everyone,
I have yet to see anyone claim to have taken dragon priest all the way yet on ladder so I thought I would just go ahead and ask the question.
1
Shouldn't it be legendary? Adam Smith is kind of a legendary Economist
Also, can we call the buff "Wealth of Nations?"
0
Hello Everyone,
I wanted to share this deck I made for Heroic Majordomo. Its very different than the other priest Inner Fire cheese builds running around.
The deck page has a brief write up if you are interested in reading about the strategy behind the deck.
0
I've tried out quite a bit of different decks since BRM hit and I've come to the conclusion that Malygos + Thessian + Mind Blast x2 is just not going to work in a dragon deck. Its just too many dead weight cards to carry around for a tempo deck to handle. Just a little recap of the decks I've tried:
OTK Tempo Deck (0-2):
This was a tempo deck that revolved around trying to establish a board early and build a stronger board while you draw into your OTK combo. This deck was just terrible. Too many dead cards to carry around to make this deck work. Even when dragons become a thing and we have much stronger early game plays than are available now I don't see this deck overcoming its own limitations around dead draws and over reliance on needing to draw 4 specific cards at one point in the game.
OTK Heavy Control (0-3):
Another OTK deck that tried to rely on board clears and Priests situational removal cards (Shadow Madness, SWP, SWD, ETC) to draw the game out to the late game and win with combo. Againt it was too slow, and too many dead draws. One piloted shredder and it was just GG.
Draw Based OTK (7-6)
Probably the best and most consistent of the decks. It was a standard Combo priest core (COH, Wild Pyro, Fuel, Soulpriestess) and draw cards such as Acolyte of pain, Loot hoarder and Thalnos. Was still too inconsistent. Too many games came down to me having Mindblast or Thessian in the bottom 5 cards of my deck and me just loosing. Also lost to a control warrior who I blasted for 40 damage over two turns and he still had 19 HP left. This deck had potential but I don't see it ever being consistent enough to play competitively
Resurrect Combo (6-4):
This is a standard Combo deck with some suboptomizations made to increase ressurect value. Dr Boom was replaced with Sneeds, Sludge Belcher was replaced with Tazdingo. Resurrect didn't feel like it added enough value to justify the value lost from those changes. Not only that but it was terribly inconsistent. Twice I pulled off the Turn 3 IBM into turn 4 resurrect to full health. But the other times it was used it provided almost no value. A turn 10 two mana zombie chow? A turn 8 6/2 Voljin? I am not sold on Resurrect, it seems like its best use is just a high risk/high reward RNG card and that is pretty terrible
Thessian Combo (13-4)
This is a standard combo deck where I replaced Harrison with Thessian, 1 Mech yeti (Most lists used Shredder but I liked yeti better) for Ysera and 1 Mech yeti for Taz Dingo. Works fine but really feels like the same exact deck I've been using for the last year with a minor change.
Just for reference, When I refer to the "combo core" I am referring to:
2x Circle of Healing
2x Power Word: Shield
2x Northshire Cleric
2x Holy Smite
2x Wild Pyromancer
2x Injured Blademaster
2x Auchenai Soulpriest
3
I think people are being way too critical of it. I like the idea of having Chow and Twilight Whelp in a deck. You get much better odds of getting a turn 1 play that way without having to gamble away a northshire cleric. Also, They both have synergy with different parts of a deck, if you build it with both Dragons and COH combos in mind
I do feel a little shafted though. It feels like giving Cogmaster to Warlocks as a class card while Paladins got the Goblin Blast Mage of the set