This is a Google Translate result, so take it with a grain of salt, but here's a line from the original article:
It is certainly an interesting addition; especially if you combine it with the Blood Knight, as there meccas with very low mana cost. It is also a good defensive card against damage to all creatures
This implies that it gives each mech summoned after divine shield. Not sure if that's better or worse at first blush.
I agree that keeping it alive the first turn is tricky (Mechwarper would be enormously handy here) but you basically are turning every mech afterward into Argent Protector. That's powerful! It might be too hard to pull it off, but this could be at least as good as Argent Commander.
This is somewhat silly, but I ran into a murloc deck that used Summoning Portal pretty well. You have to hold out to turn 5, but you can drop a lot of murlocs on turn 5 if they only cost 1 each. To be fair, I must have been having a bad game to not be able to drop the Summoning Portal
It doesn't always have to be about top tier play, you know. This card provides a viable budget option to the 6 mana legendary set and opens up the control warrior archetype to people who can't currently afford ALL of the best legendaries. And, as previously stated, it will be better than those legendaries in some situations and metas. Ask any druid player how useful a 5/5 body and 5 heal can be when playing against hunter, even at 7+ mana.
^This. I'm missing lots of the control warrior legendaries and this would go a long way towards making a budget deck. Probably only OK at ranks 15 - 10, but that's OK for me.
It's another solid 3/2 for 2 in arena - as an epic, you'd like to do better, but man, sometimes those epic choices are rough. I'd take it over Hungry Crab.
I think that this one's going to be harder to pull off than it looks. You have to have 3 mechs, and they all have to survive your opponent's next turn, especially Mimron. When it works, it'll be outrageous, yes.
1
This is a Google Translate result, so take it with a grain of salt, but here's a line from the original article:
It is certainly an interesting addition; especially if you combine it with the Blood Knight, as there meccas with very low mana cost. It is also a good defensive card against damage to all creatures
This implies that it gives each mech summoned after divine shield. Not sure if that's better or worse at first blush.
1
I agree that keeping it alive the first turn is tricky (Mechwarper would be enormously handy here) but you basically are turning every mech afterward into Argent Protector. That's powerful! It might be too hard to pull it off, but this could be at least as good as Argent Commander.
0
This is somewhat silly, but I ran into a murloc deck that used Summoning Portal pretty well. You have to hold out to turn 5, but you can drop a lot of murlocs on turn 5 if they only cost 1 each. To be fair, I must have been having a bad game to not be able to drop the Summoning Portal
1
^This. I'm missing lots of the control warrior legendaries and this would go a long way towards making a budget deck. Probably only OK at ranks 15 - 10, but that's OK for me.
2
It's another solid 3/2 for 2 in arena - as an epic, you'd like to do better, but man, sometimes those epic choices are rough. I'd take it over Hungry Crab.
1
So priest just (in a combo way) just got the 4-attack loophole closed. Pretty nice for them!
0
I think that this one's going to be harder to pull off than it looks. You have to have 3 mechs, and they all have to survive your opponent's next turn, especially Mimron. When it works, it'll be outrageous, yes.
0
Tirion Fordring
Which card says "Haha! I lived!" when it attacks?