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    posted a message on The Glass Knight

    While I agree "hate" is a strong word and most likely not true the lack of ideas Blizzard has for Pally has been evident for years. As a lot of streamers would say most of Paladin's class cards are "fair", which makes perfect sense lorewise and gamewise too, but when no other class depends on "fair" cards it gets underwhelming. 

    You want evidence? The strongest one there is is that Pally doesn't have a class identity!!! Is it an aggro class? If yes then why does it have so many expensive buffs? Why did they try to make said "aggro" class a handbuff class? IS Pally identity Divine Shield? Sounds right but where are the cards supporting divine shield? They are either ultra bad(Lights Sorrow) or too few to from a core. I love Bolvar but he doesn't work well. If it's aggro whats Uthers deal then? Ultra control card. Speaking of Uther,  where is support for that card? Sure Blackguard is a cool card but no efficent ways of Pally to triger it. Hmm now that we speak Pally does have a lot of control cards so is it a control class? Nope, there were no legit control Pally decks for ages. So maybe it's dude paladin, yeah that must be the identity. One expansion later.... no synergy for dudes. Blizzard never sticks with their idea for Paladin and just throws random cards untill one sticks for a while. How does Liam make sense for Paladin? When has Paladin had a random generator(please don't say murloc knight.. hush)?

    Another example of Paladin getting screwed is when there are similar cards in different classes. Cheap inion with a deathrattle that either activates anyway or if it activates only on your opponent's turn has a great effect, like giving you lots of armor, compared to the same minion that costs more and if it die son your opponent turn summons a 2-2... yay? Just play your hero power and your minion gets discounted so eventually it will cost 0 no matter what(Shaman), play your hero power and hope those incredibly easy to kill dudes stay on so your minion gets discounted, no guarantee it will ever be discounted for more than 1. Be expensive, have a solid body but have a great effect that possibly wins the game ala cast all battlecries you had this game or cast all cards that are from a different class than yours. You know stuff that has synergy cards in your deck and you can build a deck around that premise. On the other hand you have an expensive card with a 1-1 body that just cats on itself every spell you cast on your own minions. Does that sound equal in strenght?  Only one of those loses to removal, silence, hex, polymorph, taunt etc. Also only one of those requires of you to have had minions alive, cast buffs on them and those buffs should be more than 2-3 so it ends up with decent stats. Don't get me wrong I love Lynessa but it just doesn't compare. Tess and Shudderwock are cards that create your deck, Lynessa is a card you stick in a deck that has space for her. Another example Ancestral Spirit and Desperate Stand(one is just weaker), 2 mana 2-3 draw a spell, 2 mana 3-1 draw a weapon, 1 mana draw a rush minion versus 3 mana 2-2 draw a divine shield minion, Paladin's version is just the worst with higher cost and lower stats. This trend is similar with Deathknights and Quests. 

    While there are other classes that suffer in each expansion, Paladin is always one of them. It shows Blizzards lack of care that the only strong decks that pop up are either based on neutral cards with support from Pally class cards or aggro decks that are stupid strong because blizzard misjudged the strenght of 1 card. 

    I hope you see my point now? I want to play Dude Paladin that has enough synergy to be a top tier deck(it was I know) but be interesting to play too. Give me options, give me interesting things to do with the premise. Give me a card that can make the deck. Give me an archtype that isn't as general as "aggro". Don't let great cards rot because they don't have a deck to fit in (Bolvar, Blackguard, Djinn). Handbuff Paladin was a great idea but discontinued support killed it. It seems for blizzard every Paladin qrchtype they push is Freeze Shaman. I barely remember times where Paladin was meta and the meta deck was not aggro, murloc or secret. It's almost as if Blizzard havent created a dofferent archtype for Paladin since classic(slightly exaggerating).

    Ohh and I don't hate the cards per se, I hate that they don't fit. Since I had time to tinker I do like Sound the Bells, it makes my quest pally complete quests 1-2 turns earlier and it also makes Lynessa huge Is it a good card? eh.. 2 mana 1-2 is not great no matter how you look at it. We had 1 mana 1-2 so ... reverse power creep?  I really want to like Paragon of Light although its really underwhelming so far and the Bellringer Sentry is cool I guess.... I like the Glass Knight because of Divine Shield, that doesnt make him a card that has a deck to fit in. It's 10 random cards and hope one is playable. Odds ar ein their favour, ofcourse out of 10 cards some will be alright.

    Posted in: The Glass Knight
  • -2

    posted a message on The Glass Knight

    Thats basicaly every expansion for paladin. Why do you think the only viable Pally deck for a long time was Murloc paladin when they only had 1 class specific murloc they played the rest were neutral? Blizzard hates Paladin and gives them underpwoered cards with no synergy. Dude paladin was alive for an expansion and it's back to death with the rotation. Not a single dude synergy card.
    - One Dragon card which is useless;
    - One anti-aggro card that needs buff when handbuff is rotating out;
    - Random rush with divine shield;
    - Card draw secret with hard condition;
    - Mini challenger that might work but the deck seems bad;
    - Gimmick random legendary;
    - A legendary that feels like an epic card;
    - A buff thats a worse version than a buff thats rotating out;
    - Incredibly expensive weapon that slightly buffs your board which will be long dead before turn 8 because there are no ways for pally to keep his board alive.
    - A card that might keep your board alive but might be dead in your deck and it's 2 mana you don't spend on board

    Historically most of the good Paladin cards were accidentaly good. With the new expansion there is not a single new archtype deck for Pally with both it's existing archtypes dying so... whats the deal Blizzard? Delete Pally for an expansion? Other classes got new interesting stuff Pally got pack fillers. Whre is the Galvadon support? Where is Bolvar support? Where is more Silver Hand support to make up for rotation? Last expansion there was some push for Divine Shield Pally and now we just got fel divine shields that ar enot meant to compliment the ones from the previous expansion. 

    I can rant even more but thats enough for now... I'll let the pros struggle with Pally before piling on... 

    Posted in: The Glass Knight
  • 2

    posted a message on Cathedral Gargoyle

    Remember Dragon Paladin? Yeah me neither... to the trashbin it is then

    Posted in: Cathedral Gargoyle
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    posted a message on New Paladin Card Reveal - Paragon of Light

    Oh cool I can add this to my handbuff deck... oh wait.. to the bin it is

    Posted in: News
  • 0

    posted a message on Curio Collector

    Looks cool. Maybe I'll try a mage deck again?

    Posted in: Curio Collector
  • 2

    posted a message on Hidden Wisdom

    Let's hope you play 3 cards and don't kill me so I can enjoy my two cards. Joke aside not ba dbut Pally needs something to define a deck not pack fillers.

    Posted in: Hidden Wisdom
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    posted a message on Prince Liam

    Randomness... yay! /s

    Posted in: Prince Liam
  • 1

    posted a message on Ghostly Charger

    Could do the same with a better cards. Just another pack filler for Paladin. So whats now... 1-2 cards having chance of getting included in meta? Cool... well we lasted for a while as a top dog bois, back to obscurity.

    Posted in: Ghostly Charger
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    posted a message on Crystal Lion

    So.... straight up worse Thing From Below? Blizzard's shititng on Pally continues, this card wouldn't even be great if it cost 1 less for every silver hand recruit you summoned but it would've been definately good. Now.... it's playable at best. There is no way in hell you can maintain a good silver hand recruit board so it's a vanilla 6 mana 5-5 with divine shield but we can say there is going to be 1 recruit in play so 5 mana 5-5 with divine shield. Not good enough! 

    Posted in: Crystal Lion
  • 0

    posted a message on Lynessa Sunsorrow

    I think other classes got some pretty good cards this expansion, mage in particualr. Mage, Priest got boosted so much and Paladin recieved 0 playable cards. Yes I know in wild some of them are gonna be cool but I'm talking with standart in mind. Paladin's only good deck in the meta got nerfed and now he recived 0 to max 1 card that is gonna be used in meta deck. Paladin turned into the garbage class this expansion.  2 bad legendaries, bad epics, bad synergy, awfuly weak archtype, you'd say Paladin was the msot dominating class last expansion so they ar epunishing it but no.. it's just Blizzard burrying a class as usual and they do love burrying Paladin. Meanwhile mage is a class with "op" cards and keeps getting "op" cards each expansion.

    Posted in: Lynessa Sunsorrow
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    posted a message on Val'anyr

    You guys are seriously overestimating this card. It's a 6 mana card that equips you a 4-2 weapon. This sucks! You get the buff only after the weapon dies, so you spend 6 mana to equip a bad weapon and best case scenario it gets destroyed the next turn so you get a buff. Let's assume it never gets destroyed by your opponent, so you payed 6 mana to cast a worse Truesilver, meanwhile your opponent has a turn to play big minions or stupid-crazy new mage combos. Sure have your 8 damage in 2 swings, meanwhile I'll just kill you with spells and/or huge minions.

    Yeah if it gets going, especially with Doppele and other minions with simialr effects it can get out of hand but let me remind you of Don Han Cho, who gives a better buff, gives you a body and you get the buff right away and saw 0 play because he loses you a lot of tempo. This card is worse Don.

    With that all said let me ask you another thing, in what deck you play this and against what meta deck now is it strong? Ok it gets into handbuff pally(not high tier atm) and who do you beat with the perfect scenario of that hitting Doppel and you getting 3 of those weapons? This takes you atleast 3 turns so turn 6,7 and 8. This works only if it hits a Leeroy with 2 -3 charges so you can end your opponent from your hand, otherwise you just lose the game while you destroy weapons for your buffs. Let's not forget hiting buffs in your hand is not you deciding what to buff, you will have a lot of minions when you rely on hand buff and this means the odds of the buff hiting the charge you want are really slim. This card will see no competitive play! I proclaim Paladin the garbage class of next expansion, he didn't get a single good card. 

    Posted in: Val'anyr
  • 2

    posted a message on Lynessa Sunsorrow

    Half paladin expansion giving bad cards for Recruit deck half mediocre cards for Quest paladin. Who in Hearthstone dev team hates paladin? Literally boosting two decks that are meme level and boosting them with thrash(mostly). Sure this card has potential but you need so many things to happen for it to be good that it's almost unplayable. You need to have played atleast a Stego before it to make it even worth playing, you need to draw her after you've already played the spell or else it's dead in your hand, next you need your opponent to not have hard removal or silence. To top it off after all this things that need to happen you play her and you don't win the game as... well it's okay being played but not game changing. It is not a Tirion. This card falls in the Bolvar category, good concept but to hard to execute and not valuable enough after execution.  Yeah you can end up with a huge 7 drop but for that you need to have played so many below-par cards that it will be a miracle if that wins you the game. Atleast this card is playable unlike most Pally cards from Kobolds so far. 

    P.S. Atleast it's clear now what the devs think Paladin deck archtype is. Pally is the class that can summon huge combo cards that are easy to remove. So basicaly buff combo decks with win conditions that are hard to execute and easy to remove before they even hurt you. This card won't work for the same reason the quest didn't work. 

    Posted in: Lynessa Sunsorrow
  • 0

    posted a message on Bolvar for President [Legend]

    Was gonna say the same but the first comment I see is yours so.. Bravo sir

    Posted in: Bolvar for President [Legend]
  • 1

    posted a message on TICTAC’S KFT SHADOWREAPER KAZAKUS HIGHLANDER PRIEST ADAPT BY NESS

    I see you also don't play Thalnos or Crystaline Oracle.... 

    Let me remind you youa r ethe PRIEST! You are the one who steals. 
    Yeah sure there are mirrors but I've always been against not using a strong card because put of 9 fucking classes one can counter it. It's druid meta mind you not Priest. There are many prisets but they also have 1 potion only. Rationalising not using a card because 1 card in 1 class can counter it is ridiculous and stupid. 

    With that said as you can see I included it in bonus options as I think there are better inclusions. This deck here has Oracle and Thalnos, obviously it's not made with Priest stealing yo shit in mind.

    Posted in: TICTAC’S KFT SHADOWREAPER KAZAKUS HIGHLANDER PRIEST ADAPT BY NESS
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    posted a message on TICTAC’S KFT SHADOWREAPER KAZAKUS HIGHLANDER PRIEST ADAPT BY NESS

    I'd suggest Holy Smite. With Shadow Reaper it's 1 mana 6 damage(assuming you Raza'd). Silence is alos a better pick. I also see the lack of Shadow Word: Horror. Other inclusions can be Arfus, Songstealer,  Tar Creeper, Spellbreaker, Mass Dispell. From the top of my head all of them imo seem better than Barnes.

    Posted in: TICTAC’S KFT SHADOWREAPER KAZAKUS HIGHLANDER PRIEST ADAPT BY NESS
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