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    posted a message on Dr.Boom is not playable as much as he used to be played before nerfs

    Top deck in legend WR is control warrior, at 57% next is murlocs at 54%. I went 15-3 from rank 3 to high rank one with CW yesterday. Quest shaman conceded twice when boom was dropped on 9. Keep up with tempo and hes the same value bomb.

    Posted in: General Discussion
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    posted a message on Advice on 2 Decks

    My golden legendary was quest druid and it's just not good. You have no counterplay it's just a bad midrange deck. I've always loved priest because your opponent rarely knows what you're playing. There has never been a win game card like lunas at 5 mana or boom for value but you can do so many fun things with priest. Not sure about the quest yet. I've played it a bit but the aggro priest was very broken and the arms renerf was needed.

    Posted in: General Deck Building
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    posted a message on Lets build a Mega Windfury Shaman deck together!

    I played a big shaman in the last expansion and just got shit on by CC. It was decent in most other matchups even vs control warrior.

    Posted in: General Deck Building
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    posted a message on Lets build a Mega Windfury Shaman deck together!

    I think the best way to build this is minimal amount of minions. I think we play schemes and quakes, earth shocks, hex, storms. Control the board and try to cheat mana. Jepetto, 2 far sight, 2 haunted visions for more combo or aoe. So the minions that seem good are a single muckmorpher, al-akir, walking fountains, Alex, and Ysera. If we get nightmare off Ysera we can go Al Akir for 1 mana or whirlwind for 1 and hit hard. Any combo piece off of far sight adds a ton of damage.

    Posted in: General Deck Building
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    posted a message on Nerf List posted

    Luna nerf is really gross. They made a top tier deck that cost 20k dust and then go straight back to unplayable. Why not put it at 6 mana? Reno mage was still getting beat by aggro. It was silly at 5 mana often, but it's a legendary highroll card.

    Now warrior will be just as nasty without a top tier deck to compete with. Boom was never the aggro killer as much as things like mummy and warpath. Maybe now you don't keep boom in your starting hand, I guess that's good...wont change the winrate much though.

    Posted in: General Discussion
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    posted a message on Help with a budget quest Druid deck

    I would go one questing one crystal merchant since merchant is an epic. I think floop is better than cen, considering it's much more flexible. Its 4 mana 2 5/6 with rush after surger is played.

    Posted in: General Discussion
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    posted a message on Help with a budget quest Druid deck

    Pounce is the best anti aggro, it's like a backstab, it let's you keep building the quest too. 

    Posted in: General Discussion
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    posted a message on Staleness of “Hail Mary” Cards and Stolen Wins

    This game has suffered since beta because of brawl. It's always been a garbage card and continues to be so. This goes for the person playing it or receiving it. Rng is fine except when it coin flips a game. Watch games vs warrior or playing warrior brawl outcome is still a huge factor on win/lose.

    Posted in: General Discussion
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    posted a message on Meme Deck Ideas

    I have one idea for this mogu deck. Play druid with Elise and Floop. Play a baneful banker maybe too. You go quest and play to survive. Then you duplicate 2 mogu for 4, floop for 8. Play 4 dupe the rest again? Either way, banker may be too much. This shouldn't be that hard to do.

    Posted in: General Deck Building
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    posted a message on Beat a Control Warrior? Share your story.

    Last night I beat one on turn 4 with priest another by turn 7 as priest. Killed another with tempo rogue, got a clutch sap off the myras let me push a lot of damage. And then I barely lost to one with a tempo warrior deck, too many taunts, and I got the wrong lackeys. 3/4 with 3 different decks. My best streak was the tempo warrior, I think people keep crazy things in mulligan vs CW.

    Posted in: Rogue
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    posted a message on New Epic Paladin Spell - Tip the Scales

    So I did some shorthand math on the odds for this deck. On coin you've a 19% chance to play tip on turn 4, after coining out lens. Overall it's a 40 percent chance to play a turn 5 tip. These numbers basically means more than half the time you're playing with no combo and must win a game with a handful of shitty tribe cards.

    Posted in: Card Discussion
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    posted a message on How good is Reno mage?

    The deck can beat aggro and midrange with a good draw. People save zeph way too much but he is a tempo card when he used as such and is very effective. Some matches are decided by a puzzle box, which is awful,but isnt any different than a lot of high rng decks. It's a high skill cap deck otherwise and can be tweaked easily. You can beat any deck with lunas if that's the style of Reno you're playing. Flame ward is very strong early, reno is a nice card too.

    Posted in: Mage
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    posted a message on So this expansion does dont change anything in meta

    Downside of ctrl warrior is wasting your life in outrageously boring, and ultimately rng decided mirror matchups. When your opponent archivist into archivist and you were ahead all game it's not fun.

    Quest pally is good vs warrior, greedy quest druid can win with a combo, quest shaman can out value and out tempo warrior, sometimes it's sacraficing value for combo with these decks. 

    Hunter mech should lose to the right zoolock list. The new vulture style doesn't seem that good vs hunter but it can generally overrun mech hunter as they hardly ever run more than one Unleash. Druid with quest has an okay time, depending on the build. Highlander mage has been a decent matchup vs mech. The heals or silence from wish are great, reno is great, flame ward is good. Play an ice barrier if you face a lot of hunter. I haven't tried priest but I'm sure it's in a better spot vs hunter than before.

    Rogue seems bad vs both. Unreliable theft deck for 3 damage a turn for 1 mana. Not very good. No combos with random cards except test which is also random.

    Posted in: General Discussion
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    posted a message on how to get the best out of hack/quest warrior

    I got Hack as my free quest. It's pretty mediocre at the moment. The problem is you cut control cards because boom is strictly better for control. If you go aggro, you start the game one card down which is usually a lethal card if you're playing face warrior without quest. So it needs to be tempo/midrange.

    I don't see it as great midrange because other midrange decks do more by the time your 4/3s matter.

    Questing adventurer must be played as it can provide great tempo with a card draw. Getting one before you finish the quest is likely. Crier and rush package with rush weapon is nice. Beyond that, you cannot kill many minions with weapons before your health becomes a factor. You no longer gain armor from hero power, so maybe the 6/7 armor goon is okay. The main question is do you play brawls and warpaths. Overall it's mediocre now, could be good next expac.

    Posted in: General Discussion
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