I would rather remove the "mech" tag from Omega Devastator and make it 5 mana. That way it can't have rush and can't be generated through Omega Assembly and hero power. And perhaps remove the Blast Shield hero power.
No, without the Battlecry, Dr. Boom, Mad Genius would be severely underpowered. It'd also remove the core fantasy of Dr. Boom with his army of mechs.
That said, I don't think a redesign to weaken the battlecry would be inappropriate. Something like "For the rest of the game, your mechs which cost 3 or less gain rush" would be fine with me. Or "For the rest of the game, when you summon a mech with 3 or less power, give it rush." That'd be reminiscent of the pre-nerf Warsong Commander. Obviously, the "X or less" could be tweaked, depending on need.
Keeps the same theme, but is significantly less powerful. Not every mech would gain rush, but there'd be cool work arounds with playing a smaller mech to gain rush, then magnetizing something bigger onto it.
I'd also change Delivery Drone to give a random mech, since that'd just be more fun. Less favoring powerful class mechs, and there'd be wild moments getting mechs from other classes.
Honestly if the only nerf was gain 5 armor, YOU KNOW LIKE THE OTHER HERO CARDS, instead of 7 armor I'd at least be happier. I don't think it's unreasonable to say "Mechs in your deck gain 'rush' for the rest of the game." At least then you feel a little better when they clear a massive board with hero power: Omega Devastator, rush, rush, rush...
Stop playing weak lackey decks and Warrior isn't so OP.
Yeah, stop playing lackey decks, or any kind of aggro deck, or control/fatigue deck, or quest deck outside of paladin, and warrior isn't so OP. Actually, play Highlander Hunter/Mage or Quest Paladin and you'll see, warrior is not so op.
The best adjustment I've heard so far is to have the battlecry be "Give all mechs in your hand and deck rush."
Agreed. It feels like the most elegant solution that doesn't gut or change the card entirely. It at least gives your opponent some possibility of building a board late game against the flood of Omega Assembly, Delivery Drone, and Elysiana generated mechs.
Just remove blast shield from the hero power rotation to keep the flavour of being "the mech dude" while removing the "i'm still a raid boss warrior and never die" factor. Mad genius is only here for 6-7 more months anyway, and he's not oppressive in wild. I think we should just grin and bear it for now.
The best adjustment I've heard so far is to have the battlecry be "Give all mechs in your hand and deck rush."
Agreed. It feels like the most elegant solution that doesn't gut or change the card entirely. It at least gives your opponent some possibility of building a board late game against the flood of Omega Assembly, Delivery Drone, and Elysiana generated mechs.
I am not anti-control warrior at all, but I am actually in favor of the more severe nerf "give mechs in your hand rush". Because it makes the card more interesting. Play it now and get the armor + hero power right away, or later and give more mechs rush.
Would the all famous warrior card be more balanced if the text "For the rest of the game, your mechs have Rush." was removed from the card.
I mean, obviously it would be more balanced but what would it be changed to?
Gain 7 armor
I would rather remove the "mech" tag from Omega Devastator and make it 5 mana. That way it can't have rush and can't be generated through Omega Assembly and hero power. And perhaps remove the Blast Shield hero power.
Pls just move it to HoF
just hall of fame him and problem solved
All of these suggestions are stupid. Simple as that.
Or do some stupid buffs do other cards like Pocket Galaxy so Dr.Boom would not feel like the only op af card of the game (kiding ofc)
SHUT UP DONKEY
Signature move
No, without the Battlecry, Dr. Boom, Mad Genius would be severely underpowered. It'd also remove the core fantasy of Dr. Boom with his army of mechs.
That said, I don't think a redesign to weaken the battlecry would be inappropriate. Something like "For the rest of the game, your mechs which cost 3 or less gain rush" would be fine with me. Or "For the rest of the game, when you summon a mech with 3 or less power, give it rush." That'd be reminiscent of the pre-nerf Warsong Commander. Obviously, the "X or less" could be tweaked, depending on need.
Keeps the same theme, but is significantly less powerful. Not every mech would gain rush, but there'd be cool work arounds with playing a smaller mech to gain rush, then magnetizing something bigger onto it.
I'd also change Delivery Drone to give a random mech, since that'd just be more fun. Less favoring powerful class mechs, and there'd be wild moments getting mechs from other classes.
Well, I don't know about that, but at least the entire world would be a much better place, that's for sure... XD XD XD
The best adjustment I've heard so far is to have the battlecry be "Give all mechs in your hand and deck rush."
Stop playing weak lackey decks and Warrior isn't so OP.
Honestly if the only nerf was gain 5 armor, YOU KNOW LIKE THE OTHER HERO CARDS, instead of 7 armor I'd at least be happier. I don't think it's unreasonable to say "Mechs in your deck gain 'rush' for the rest of the game." At least then you feel a little better when they clear a massive board with hero power: Omega Devastator, rush, rush, rush...
Yeah, stop playing lackey decks, or any kind of aggro deck, or control/fatigue deck, or quest deck outside of paladin, and warrior isn't so OP. Actually, play Highlander Hunter/Mage or Quest Paladin and you'll see, warrior is not so op.
Cards are only hall of famed when the yearly rotation hits. He rotates out anyways with the next rotation
Agreed. It feels like the most elegant solution that doesn't gut or change the card entirely. It at least gives your opponent some possibility of building a board late game against the flood of Omega Assembly, Delivery Drone, and Elysiana generated mechs.
Just remove blast shield from the hero power rotation to keep the flavour of being "the mech dude" while removing the "i'm still a raid boss warrior and never die" factor. Mad genius is only here for 6-7 more months anyway, and he's not oppressive in wild. I think we should just grin and bear it for now.
I am not anti-control warrior at all, but I am actually in favor of the more severe nerf "give mechs in your hand rush". Because it makes the card more interesting. Play it now and get the armor + hero power right away, or later and give more mechs rush.
The card is perfectly balanced for Wild, and that is where it should go.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland