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    posted a message on Duels Flop

    Didn't think they could make something more random than BGs, but BY GOLLY they did it!!

    Posted in: General Discussion
  • 1

    posted a message on New Game Mode: Duels

    I quit constructed for (an occasional game of) battlegrounds because I couldn't keep up with card collecting. So, this'll be a pass for me. Hope tons of people enjoy it though!!!

    Posted in: Duels
  • 0

    posted a message on The current state of Battlegrounds is?

    I think it's MOSTLY fine if all they did was change how damage works. That's really the only issue, to be honest. The new 1/1 spore gives a LOT of interesting counter-play to huge stats.

    Jandice is a problem in games with Mechs. She can high roll with Murlocs, too ... but so can Furgle and Brann. Ragnaros is pretty broken. +8/8 stats every turn means you can tier up FAST. I had a 100/100 crackling windfury buddy (with mega from other buddy) the first time I played rag. Probably just up the minions killed to balance it. Would make it more like kitty. Great later game benefit but NO benefit early so you have to survive to get benefit.

    Getting hit for 20+ in early rounds is the only thing that makes me want to uninstall. So I would vote for buffing more heroes and lowering damage per turn.

    Posted in: Battlegrounds
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    posted a message on Incoming Elementals
    Quote from akl >>
    Quote from Zukuu >>

     

    I don't like Whirwind Tempest. There are barely any Windfury minions as of yet... so super wasteful.

    Whirlwind Tempest is good for Crackling Cyclone 

    Played with Rag and a 53/50 mega windfury with divine shield won me the game.

    And that 1/1 poisonous spore can easy be taken out by Zapp Slywick or Unstable Ghoul or every divine shield minion, it is a weak counter to Pogos

     I did this with Rag and Mega Windurry. Was over over 100/100 by the end of the game. :D

    Posted in: Battlegrounds
  • 0

    posted a message on Incoming Elementals

    It's is almost impossible to win with elementals unless you get Lil Rag -- OR you get ragnaros as your hero. An early golden Molten Rock is sick too. If you do get Lil Rag, Elementals are basically better than dragons.

    My very first game with elementals, I found FOUR Lil Rags and a Golden Garr (was 80/500 by the end of the game).

    Posted in: Battlegrounds
  • 0

    posted a message on What the hell does Lil' Rag even do??

    My favorite new card this patch!

    Posted in: Battlegrounds
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    posted a message on Just me, or do pirates just suck?

    Pirates are really just there for someone to get lucky and eliminate the players going murlocs in the mid-game. You ain't gonna win but you can ruin someone else's day!

    Posted in: Battlegrounds
  • 3

    posted a message on Gibberling

    This + Kael'thas + two small spells + Survival of the Fittest ... seems like a good board.

    Posted in: Gibberling
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    posted a message on My proposed changes to make BG a way more fun experience

    I think they use matching in-lobby to make up for bad matchmaking. In other words, if there is a high level of difference in MMR for players in a given lobby, people with higher MMR will play each other frequently while lower folks play each other more frequently.

    Posted in: Battlegrounds
  • 0

    posted a message on Murlocs - Ideas for changes

    They absolutely need to do something ... ideally a hotfix ASAP. I just came in fourth with an OKAY (but fun) menagerie build. Guess what the other THREE players were playing. They all had a full board of poisonous murlocs with 40 - 60 health. All three of them. That shouldn't be possible.

    Murlocs are the easiest build and the best build in the game. It's such bad design. I feel like you used to be able to have a chance at putting murloc players out early. I feel like you used to be punished for forcing murlocs, especially when other players also forced murlocs. Now it is insane. I am to the point where I concede with murlocs are in the tribe pool. I don't care about my rating enough to play the same thing over and over.

    The fact that they nerfed beasts this hard and did nothing to murlocs is INSANE.

    Worse setup: no pirates (the only tribe that still has a chance to eliminate midgame murlocs)

    Best setup: no murlocs ("oh. I can actually try to play something else... like demons or mechs)

    Posted in: Battlegrounds
  • 0

    posted a message on Murlocs - Ideas for changes
    Quote from Zukuu >>

    Just removing Primalfin would probably be enough tbh. Less triples -> less Megasaur -> Less stats etc.

     I agree with this. Primalfin is the biggest problem.

    Posted in: Battlegrounds
  • 2

    posted a message on I'm just so sick and tired playing against Murlocs

    I would guess Murlocs win in 70% of battlegrounds right now. There is no reason NOT to force murlocs. I have been in lobbies where three players all have high-roll murloc boards. That shouldn't be possible...

    Posted in: Battlegrounds
  • 0

    posted a message on Imo the Game is in a realy bad Spot right now

    One thing that has happened, that I do not like, is the final match-up for first place has become overwhelmingly ... he who attacks first wins. It never felt like this before.

    Posted in: Battlegrounds
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    posted a message on The "Animation Penalty"

    July 6, 2020. Still terrible on mobile. Lost 3 games today because both battle mode animations reducing my buying turns and buying animations screwing any chance of < octogenarian APM.

    Posted in: Battlegrounds
  • 0

    posted a message on Luckiest Pirate Team i have ever seen!

    Huh?

    Pictures might be needed........... ???

    Posted in: Battlegrounds
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