I started using beasts until turn 10, then I switched into Elementals, because the lobby was only elementals. Biggle is able to punish hard in these situations.
Dragons look really bad in comparison, they don't scale unless they get Kalecgos out. Meanwhile most Elementals either buff themself, buff eachother or generate more elementals for cycling.
Lil' Rag and Sulfuras buffing non-elementals also messes up neutral card balance, aside from hero powers there was no way to do it aside from argus into strongshell. And it enables them even more options than other tribes can dream of.
In my opinion, dragons are stronger in late game. They scale easier if you have Kalecgos. Elementals are easier to scale because they have many minions for scaling and they are stronger in middle games, but in late game, Kalecgos is Kalecgos. Sure that this board is big, I had 2 golden Lil' Rag, If I had 2 golden Kalecgos this board would be immense, +12/+12 every turn x 6 ((3 battlecry x turn x (2+2 Kalecgos buffs) x 6 minions).
In my opinion, dragons are stronger in late game. They scale easier if you have Kalecgos. Elementals are easier to scale and they are stronger in middle games. Sure that this board is big, I had 2 golden Lil' Rag, If I had 2 golden Kalecgos this board would be immense, +12/+12 every turn x 6 ((3 battlecry x turn x (2+2 Kalecgos buffs) x 6 minions).
yeah, if you get kalecgos... elementals are way easier because they buff themselves or create themselves and with lil'rag or nomi they are insane. both of their keyminions are tier 5 and easier to find than tier 6 kalecgos
Mega-windfury has pretty much reduced the end game to 2 options, either play it or try and create a full board of poison. I think the early and mid game is a lot of fun but it's just ruined by knowing that if you're building for anything but these 2 boards generally you're going to lose. I don't think that elementals need nerfing but blizz should get rid of the practice of new tribes never being banned.
I think the early and mid game is a lot of fun but it's just ruined by knowing that if you're building for anything but these 2 boards generally you're going to lose.
would be nice if there would be a midgame. games are way to fast. how can it be, that you're at 35 health and everything is fine and you lose 2 times and you're out? and that's not a highroll of some sort, that's how games go the last few days
I'm on a 15 win streak or something. Patch is really vibing with me, since what I have been preaching since the last patch is even more effective: Selfless Hero + Stats / Poison is MVP and Baron as bonus. 99% win chance against a big board of elementals. Poison Spore is such a great versatile card. It gets heavily overlooked. Just one can net help you tremendously.
Mega-windfury has pretty much reduced the end game to 2 options, either play it or try and create a full board of poison. I think the early and mid game is a lot of fun but it's just ruined by knowing that if you're building for anything but these 2 boards generally you're going to lose. I don't think that elementals need nerfing but blizz should get rid of the practice of new tribes never being banned.
The very nature of battlegrounds of either not being able to build something, building something great but randomly get 2 shot to the shadow realm by op shit, or having the op shit and steamrolling to top 2.
Even for a autobattler, it shit to me but i dont even take main game serious at all because of all the stupid shit they print. Play a game or 2 then logoff.
Demon are just soul juggler. When stats get so huge 3 or 6 dmg here and there doesnt mean anything and its not even a given you find juggler. Only keyword any demons have is taunt.
Poison crushes them. Got Brann (the hero) so went for Murlocs. Top 4 was me with Murlocs vs 3 Elementals. Crushed them easily. I don't usually say that the game was easy, but this one was, they couldn't do anything.
So even if Elementals happen to be broken in the near future, at least they have a clear counter.
Poison crushes them. Got Brann (the hero) so went for Murlocs. Top 4 was me with Murlocs vs 3 Elementals. Crushed them easily. I don't usually say that the game was easy, but this one was, they couldn't do anything.
So even if Elementals happen to be broken in the near future, at least they have a clear counter.
the hardest thing with murlocs is to get to the endgame. they suck hard in the midgame and you can easily take +20 damage in one round then
Poison crushes them. Got Brann (the hero) so went for Murlocs. Top 4 was me with Murlocs vs 3 Elementals. Crushed them easily. I don't usually say that the game was easy, but this one was, they couldn't do anything.
So even if Elementals happen to be broken in the near future, at least they have a clear counter.
the hardest thing with murlocs is to get to the endgame. they suck hard in the midgame and you can easily take +20 damage in one round then
Just rank up like crazy till tier 4. Even in today's fast meta you most likely won't die as easily, especially since even though the mid-game sucks, early game isn't actually bad. And on tier 4 you start stacking up poisons.
Poison crushes them. Got Brann (the hero) so went for Murlocs. Top 4 was me with Murlocs vs 3 Elementals. Crushed them easily. I don't usually say that the game was easy, but this one was, they couldn't do anything.
So even if Elementals happen to be broken in the near future, at least they have a clear counter.
the hardest thing with murlocs is to get to the endgame. they suck hard in the midgame and you can easily take +20 damage in one round then
Just rank up like crazy till tier 4. Even in today's fast meta you most likely won't die as easily, especially since even though the mid-game sucks, early game isn't actually bad. And on tier 4 you start stacking up poisons.
i just got 25ed on turn 8 and that is the reality atm. even with 2 golden minions (one selfless) and an early grubber i didn't had a chance. the game is so damn fast atm, i really don't get it why...
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I did this with Rag and Mega Windurry. Was over over 100/100 by the end of the game. :D
I started using beasts until turn 10, then I switched into Elementals, because the lobby was only elementals. Biggle is able to punish hard in these situations.
Dragons look really bad in comparison, they don't scale unless they get Kalecgos out. Meanwhile most Elementals either buff themself, buff eachother or generate more elementals for cycling.
Lil' Rag and Sulfuras buffing non-elementals also messes up neutral card balance, aside from hero powers there was no way to do it aside from argus into strongshell. And it enables them even more options than other tribes can dream of.
Piloted Shredder, Knife Juggler, Mad Scientist, Dr. Boom
Need to be removed from this game
In my opinion, dragons are stronger in late game. They scale easier if you have Kalecgos. Elementals are easier to scale because they have many minions for scaling and they are stronger in middle games, but in late game, Kalecgos is Kalecgos. Sure that this board is big, I had 2 golden Lil' Rag, If I had 2 golden Kalecgos this board would be immense, +12/+12 every turn x 6 ((3 battlecry x turn x (2+2 Kalecgos buffs) x 6 minions).
yeah, if you get kalecgos... elementals are way easier because they buff themselves or create themselves and with lil'rag or nomi they are insane. both of their keyminions are tier 5 and easier to find than tier 6 kalecgos
Mega-windfury has pretty much reduced the end game to 2 options, either play it or try and create a full board of poison. I think the early and mid game is a lot of fun but it's just ruined by knowing that if you're building for anything but these 2 boards generally you're going to lose. I don't think that elementals need nerfing but blizz should get rid of the practice of new tribes never being banned.
would be nice if there would be a midgame. games are way to fast. how can it be, that you're at 35 health and everything is fine and you lose 2 times and you're out? and that's not a highroll of some sort, that's how games go the last few days
I'm on a 15 win streak or something. Patch is really vibing with me, since what I have been preaching since the last patch is even more effective: Selfless Hero + Stats / Poison is MVP and Baron as bonus. 99% win chance against a big board of elementals. Poison Spore is such a great versatile card. It gets heavily overlooked. Just one can net help you tremendously.
The very nature of battlegrounds of either not being able to build something, building something great but randomly get 2 shot to the shadow realm by op shit, or having the op shit and steamrolling to top 2.
Even for a autobattler, it shit to me but i dont even take main game serious at all because of all the stupid shit they print. Play a game or 2 then logoff.
Fun > Meta
Jandice is really weird with Nomi. When elemental enters Bob's tavern it has Nomis buff replaced with the current one.
So you can use hero power to buff elemental from your hand or "update" the buff on one from your board.
And trippling elementals with Nomis buff is insane in general, after few turns of cycling its possible to casually drop a 100/100 minion
Piloted Shredder, Knife Juggler, Mad Scientist, Dr. Boom
Need to be removed from this game
Multiple poison minions with divine shield seems to do well unless your opponent uses divine shield on his big bodies.
I bounced 1 +1/+1 elementals unit an entire game and placed with most low tier units.
Fun > Meta
Elementals ability to scale swiftly just shows how badly demons need a retooling or some new options/strategies.
Demon are just soul juggler. When stats get so huge 3 or 6 dmg here and there doesnt mean anything and its not even a given you find juggler. Only keyword any demons have is taunt.
Fun > Meta
Yeah right now Floating Watcher could be put back to t3 and demons would still suck a dong.
Piloted Shredder, Knife Juggler, Mad Scientist, Dr. Boom
Need to be removed from this game
Remember when Annihilan Battlemaster was a catch-up card and not just a worthless speedbump
Poison crushes them. Got Brann (the hero) so went for Murlocs. Top 4 was me with Murlocs vs 3 Elementals. Crushed them easily. I don't usually say that the game was easy, but this one was, they couldn't do anything.
So even if Elementals happen to be broken in the near future, at least they have a clear counter.
the hardest thing with murlocs is to get to the endgame. they suck hard in the midgame and you can easily take +20 damage in one round then
Just rank up like crazy till tier 4. Even in today's fast meta you most likely won't die as easily, especially since even though the mid-game sucks, early game isn't actually bad. And on tier 4 you start stacking up poisons.
i just got 25ed on turn 8 and that is the reality atm. even with 2 golden minions (one selfless) and an early grubber i didn't had a chance. the game is so damn fast atm, i really don't get it why...